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authorraysan5 <[email protected]>2021-04-01 20:24:33 +0200
committerraysan5 <[email protected]>2021-04-01 20:24:33 +0200
commitaed0fee2cadc64e136717c0c7b3a1e57225738dc (patch)
treed02aaf13b4f5bc18186d13a16cc977bf9cc9c663 /src/core.c
parentb4975619ed51a2f9ae2aa8ca1e6e4bfb716620c7 (diff)
downloadraylib-aed0fee2cadc64e136717c0c7b3a1e57225738dc.tar.gz
raylib-aed0fee2cadc64e136717c0c7b3a1e57225738dc.zip
Remove trailing spaces
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/core.c b/src/core.c
index 07de7365..79466914 100644
--- a/src/core.c
+++ b/src/core.c
@@ -2032,7 +2032,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
if (vShaderStr != NULL) RL_FREE(vShaderStr);
if (fShaderStr != NULL) RL_FREE(fShaderStr);
-
+
// After shader loading, we TRY to set default location names
if (shader.id > 0)
{
@@ -2043,7 +2043,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
// vertex color location = 3
// vertex tangent location = 4
// vertex texcoord2 location = 5
-
+
// NOTE: If any location is not found, loc point becomes -1
// Get handles to GLSL input attibute locations
@@ -2075,9 +2075,9 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
{
Shader shader = { 0 };
shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int));
-
+
shader.id = rlLoadShaderCode(vsCode, fsCode);
-
+
// After shader loading, we TRY to set default location names
if (shader.id > 0)
{
@@ -2088,7 +2088,7 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
// vertex color location = 3
// vertex tangent location = 4
// vertex texcoord2 location = 5
-
+
// NOTE: If any location is not found, loc point becomes -1
// Get handles to GLSL input attibute locations
@@ -4406,7 +4406,7 @@ static bool InitGraphicsDevice(int width, int height)
// Screen scaling matrix is required in case desired screen area is different than display area
CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
-
+
// Mouse input scaling for the new screen size
SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
#endif
@@ -4443,7 +4443,7 @@ static void SetupViewport(int width, int height)
float xScale = 1.0f, yScale = 1.0f;
glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale);
rlViewport(CORE.Window.renderOffset.x/2*xScale, CORE.Window.renderOffset.y/2*yScale, (CORE.Window.render.width - CORE.Window.renderOffset.x)*xScale, (CORE.Window.render.height - CORE.Window.renderOffset.y)*yScale);
-#else
+#else
rlViewport(CORE.Window.renderOffset.x/2, CORE.Window.renderOffset.y/2, CORE.Window.render.width - CORE.Window.renderOffset.x, CORE.Window.render.height - CORE.Window.renderOffset.y);
#endif