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authorRay <[email protected]>2021-01-21 14:39:03 +0100
committerRay <[email protected]>2021-01-21 14:39:03 +0100
commit18ab694f703ee4b185935b5bdd5a533ea05933d2 (patch)
tree40d2bed4401e203ae5718de5d8015702878d3cdd /src/core.c
parent677f420bf00d346b8b5a84ac17beaf70111dbf2b (diff)
downloadraylib-18ab694f703ee4b185935b5bdd5a533ea05933d2.tar.gz
raylib-18ab694f703ee4b185935b5bdd5a533ea05933d2.zip
ADDED: SetGamepadMappings() #1506
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/core.c b/src/core.c
index 4162e893..5549fc9d 100644
--- a/src/core.c
+++ b/src/core.c
@@ -2976,6 +2976,14 @@ int GetGamepadButtonPressed(void)
return CORE.Input.Gamepad.lastButtonPressed;
}
+// Set internal gamepad mappings
+int SetGamepadMappings(const char *mappings)
+{
+#if defined(PLATFORM_DESKTOP)
+ return glfwUpdateGamepadMappings(mappings);
+#endif
+}
+
// Detect if a mouse button has been pressed once
bool IsMouseButtonPressed(int button)
{