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authorraysan5 <[email protected]>2021-06-28 14:23:45 +0200
committerraysan5 <[email protected]>2021-06-28 14:23:45 +0200
commit2911cf2a48a9921fa60f0db78247312c6dcc2d49 (patch)
tree915e8c36c31aa6110d144e1b4b31cbadba6b0b69 /src/core.c
parente5cf3f9555bc8b0d6e379c4fae95358049a1b37c (diff)
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Reviewed comments
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/core.c b/src/core.c
index d9226124..f3d97cb7 100644
--- a/src/core.c
+++ b/src/core.c
@@ -7,10 +7,10 @@
* - PLATFORM_DESKTOP: Linux (X11 desktop mode)
* - PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
* - PLATFORM_DESKTOP: OSX/macOS
-* - PLATFORM_ANDROID: Android 4.0 (ARM, ARM64)
-* - PLATFORM_RPI: Raspberry Pi 0,1,2,3,4 (Raspbian)
+* - PLATFORM_ANDROID: Android (ARM, ARM64)
+* - PLATFORM_RPI: Raspberry Pi 0,1,2,3 (Raspbian, native mode)
* - PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
-* - PLATFORM_WEB: HTML5 with asm.js (Chrome, Firefox)
+* - PLATFORM_WEB: HTML5 with WebAssembly
* - PLATFORM_UWP: Windows 10 App, Windows Phone, Xbox One
*
* CONFIGURATION:
@@ -226,7 +226,7 @@
#include <android_native_app_glue.h> // Defines basic app state struct and manages activity
#include <EGL/egl.h> // Native platform windowing system interface
- //#include <GLES2/gl2.h> // OpenGL ES 2.0 library (not required in this module)
+ //#include <GLES2/gl2.h> // OpenGL ES 2.0 library (not required in this module, only in rlgl)
#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
@@ -253,13 +253,13 @@
#include "EGL/egl.h" // Native platform windowing system interface
#include "EGL/eglext.h" // EGL extensions
- //#include "GLES2/gl2.h" // OpenGL ES 2.0 library (not required in this module)
+ //#include "GLES2/gl2.h" // OpenGL ES 2.0 library (not required in this module, only in rlgl)
#endif
#if defined(PLATFORM_UWP)
#include "EGL/egl.h" // Native platform windowing system interface
#include "EGL/eglext.h" // EGL extensions
- //#include "GLES2/gl2.h" // OpenGL ES 2.0 library (not required in this module)
+ //#include "GLES2/gl2.h" // OpenGL ES 2.0 library (not required in this module, only in rlgl)
#include "uwp_events.h" // UWP bootstrapping functions
#endif