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authorraysan5 <[email protected]>2018-12-24 17:09:46 +0100
committerraysan5 <[email protected]>2018-12-24 17:09:46 +0100
commit47358fe5ce50a7dfae2db6cd3c3d86ad93eec152 (patch)
treeb0526802e8bfba12bea0ce22355efa48a389f047 /src/core.c
parent92f68ac6be5b85b85ebab64841c8322405e08d51 (diff)
downloadraylib-47358fe5ce50a7dfae2db6cd3c3d86ad93eec152.tar.gz
raylib-47358fe5ce50a7dfae2db6cd3c3d86ad93eec152.zip
Tweaks to support OpenGL ES 2.0 desktop
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c31
1 files changed, 19 insertions, 12 deletions
diff --git a/src/core.c b/src/core.c
index 79404abe..1b975214 100644
--- a/src/core.c
+++ b/src/core.c
@@ -2247,11 +2247,11 @@ static bool InitGraphicsDevice(int width, int height)
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
// Check some Window creation flags
- if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window
- else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
+ if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
+ else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
- if (configFlags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GL_FALSE); // Border and buttons on Window
- else glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Decorated window
+ if (configFlags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
+ else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
// FLAG_WINDOW_TRANSPARENT not supported on HTML5 and not included in any released GLFW version yet
#if defined(GLFW_TRANSPARENT_FRAMEBUFFER)
if (configFlags & FLAG_WINDOW_TRANSPARENT) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
@@ -2267,21 +2267,28 @@ static bool InitGraphicsDevice(int width, int height)
// Check selection OpenGL version
if (rlGetVersion() == OPENGL_21)
{
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint)
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint)
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint)
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint)
}
else if (rlGetVersion() == OPENGL_33)
{
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint)
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint)
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above!
// Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
#if defined(__APPLE__)
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // OSX Requires fordward compatibility
+ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // OSX Requires fordward compatibility
#else
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.3 and above!
+ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Fordward Compatibility Hint: Only 3.3 and above!
#endif
- //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); // Request OpenGL DEBUG context
+ //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context
+ }
+ else if (rlGetVersion() == OPENGL_ES_20) // Request OpenGL ES 2.0 context
+ {
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
+ glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); // Alternative: GLFW_EGL_CONTEXT_API (ANGLE)
}
if (fullscreen)
@@ -3145,7 +3152,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
{
if (key == exitKey && action == GLFW_PRESS)
{
- glfwSetWindowShouldClose(window, GL_TRUE);
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
// NOTE: Before closing window, while loop must be left!
}