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authorReece Mackie <[email protected]>2020-04-30 18:48:39 +0100
committerGitHub <[email protected]>2020-04-30 19:48:39 +0200
commit4b0386081037172222d91f0ccca93e5810fed84b (patch)
tree3a554752c00af2255a4caecb553e19cd4b37cb7f /src/core.c
parent2f454aa4b051d000daab0dd71417a716af095e91 (diff)
downloadraylib-4b0386081037172222d91f0ccca93e5810fed84b.tar.gz
raylib-4b0386081037172222d91f0ccca93e5810fed84b.zip
UWP rework (#1231)
* First draft of UWP rework. * Read desc - Moved UWP specific functions to uwp_events.h - Removed BaseApp. - Implemented example UWP lifecycle. * Added GIF recording and screenshot support. * Character inputs and filesystem stuff * Fix game closing on Xbox when B is pressed. * Fix the gamepad binding hack * Add as many keys as I believe are possible. * Implemented mouse locking of a sort. * Remove rogue todo, the rest are for a game dev using this example. * Implemented touch how I "think" it should work. I cant test this. * Review.
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c629
1 files changed, 459 insertions, 170 deletions
diff --git a/src/core.c b/src/core.c
index d7e3a6b4..d46c085e 100644
--- a/src/core.c
+++ b/src/core.c
@@ -255,6 +255,7 @@
#include "EGL/egl.h" // Khronos EGL library - Native platform display device control functions
#include "EGL/eglext.h" // Khronos EGL library - Extensions
#include "GLES2/gl2.h" // Khronos OpenGL ES 2.0 library
+ #include "uwp_events.h" // UWP bootstrapping functions
#endif
#if defined(PLATFORM_WEB)
@@ -328,10 +329,6 @@ typedef struct {
typedef struct { int x; int y; } Point;
typedef struct { unsigned int width; unsigned int height; } Size;
-#if defined(PLATFORM_UWP)
-extern EGLNativeWindowType handle; // Native window handler for UWP (external, defined in UWP App)
-#endif
-
// Core global state context data
typedef struct CoreData {
struct {
@@ -379,6 +376,11 @@ typedef struct CoreData {
bool contextRebindRequired; // Used to know context rebind required
} Android;
#endif
+#if defined(PLATFORM_UWP)
+ struct {
+ const char* internalDataPath; // UWP App data path
+ } UWP;
+#endif
struct {
#if defined(PLATFORM_RPI)
InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event<N>"
@@ -610,6 +612,14 @@ static void RestoreTerminal(void)
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, const char *title)
{
+#if defined(PLATFORM_UWP)
+ if (!UWPIsConfigured())
+ {
+ TRACELOG(LOG_ERROR, "UWP Functions have not been set yet, please set these before initializing raylib!");
+ return;
+ }
+#endif
+
TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION);
CORE.Window.title = title;
@@ -619,6 +629,11 @@ void InitWindow(int width, int height, const char *title)
CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
CORE.Input.Gamepad.lastButtonPressed = -1;
+#if defined(PLATFORM_UWP)
+ // The axis count is 6 (2 thumbsticks and left and right trigger)
+ CORE.Input.Gamepad.axisCount = 6;
+#endif
+
#if defined(PLATFORM_ANDROID)
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
@@ -760,7 +775,7 @@ void CloseWindow(void)
glfwTerminate();
#endif
-#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
+#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32) && !defined(PLATFORM_UWP)
timeEndPeriod(1); // Restore time period
#endif
@@ -1209,9 +1224,7 @@ void ShowCursor(void)
glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
#if defined(PLATFORM_UWP)
- UWPMessage *msg = CreateUWPMessage();
- msg->type = UWP_MSG_SHOW_MOUSE;
- SendMessageToUWP(msg);
+ UWPGetMouseShowFunc()();
#endif
CORE.Input.Mouse.cursorHidden = false;
}
@@ -1223,9 +1236,7 @@ void HideCursor(void)
glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
#endif
#if defined(PLATFORM_UWP)
- UWPMessage *msg = CreateUWPMessage();
- msg->type = UWP_MSG_HIDE_MOUSE;
- SendMessageToUWP(msg);
+ UWPGetMouseHideFunc()();
#endif
CORE.Input.Mouse.cursorHidden = true;
}
@@ -1246,9 +1257,7 @@ void EnableCursor(void)
CORE.Input.Mouse.cursorLockRequired = true;
#endif
#if defined(PLATFORM_UWP)
- UWPMessage *msg = CreateUWPMessage();
- msg->type = UWP_MSG_LOCK_MOUSE;
- SendMessageToUWP(msg);
+ UWPGetMouseUnlockFunc()();
#endif
CORE.Input.Mouse.cursorHidden = false;
}
@@ -1263,9 +1272,7 @@ void DisableCursor(void)
CORE.Input.Mouse.cursorLockRequired = true;
#endif
#if defined(PLATFORM_UWP)
- UWPMessage *msg = CreateUWPMessage();
- msg->type = UWP_MSG_UNLOCK_MOUSE;
- SendMessageToUWP(msg);
+ UWPGetMouseLockFunc()();
#endif
CORE.Input.Mouse.cursorHidden = true;
}
@@ -1709,8 +1716,7 @@ double GetTime(void)
#endif
#if defined(PLATFORM_UWP)
- // Updated through messages
- return CORE.Time.current;
+ return UWPGetQueryTimeFunc()();
#endif
}
@@ -1892,6 +1898,10 @@ void TakeScreenshot(const char *fileName)
strcpy(path, CORE.Android.internalDataPath);
strcat(path, "/");
strcat(path, fileName);
+#elif defined(PLATFORM_UWP)
+ strcpy(path, CORE.UWP.internalDataPath);
+ strcat(path, "/");
+ strcat(path, fileName);
#else
strcpy(path, fileName);
#endif
@@ -2225,6 +2235,10 @@ void SaveStorageValue(unsigned int position, int value)
strcpy(path, CORE.Android.internalDataPath);
strcat(path, "/");
strcat(path, STORAGE_DATA_FILE);
+#elif defined(PLATFORM_UWP)
+ strcpy(path, CORE.UWP.internalDataPath);
+ strcat(path, "/");
+ strcat(path, STORAGE_DATA_FILE);
#else
strcpy(path, STORAGE_DATA_FILE);
#endif
@@ -2298,6 +2312,10 @@ int LoadStorageValue(unsigned int position)
strcpy(path, CORE.Android.internalDataPath);
strcat(path, "/");
strcat(path, STORAGE_DATA_FILE);
+#elif defined(PLATFORM_UWP)
+ strcpy(path, CORE.UWP.internalDataPath);
+ strcat(path, "/");
+ strcat(path, STORAGE_DATA_FILE);
#else
strcpy(path, STORAGE_DATA_FILE);
#endif
@@ -2638,11 +2656,7 @@ void SetMousePosition(int x, int y)
glfwSetCursorPos(CORE.Window.handle, CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y);
#endif
#if defined(PLATFORM_UWP)
- UWPMessage *msg = CreateUWPMessage();
- msg->type = UWP_MSG_SET_MOUSE_LOCATION;
- msg->paramVector0.x = CORE.Input.Mouse.position.x;
- msg->paramVector0.y = CORE.Input.Mouse.position.y;
- SendMessageToUWP(msg);
+ UWPGetMouseSetPosFunc()(x, y);
#endif
}
@@ -2675,7 +2689,7 @@ int GetMouseWheelMove(void)
// Returns touch position X for touch point 0 (relative to screen size)
int GetTouchX(void)
{
-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
return (int)CORE.Input.Touch.position[0].x;
#else // PLATFORM_DESKTOP, PLATFORM_RPI
return GetMouseX();
@@ -2685,7 +2699,7 @@ int GetTouchX(void)
// Returns touch position Y for touch point 0 (relative to screen size)
int GetTouchY(void)
{
-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
return (int)CORE.Input.Touch.position[0].y;
#else // PLATFORM_DESKTOP, PLATFORM_RPI
return GetMouseY();
@@ -2698,7 +2712,7 @@ Vector2 GetTouchPosition(int index)
{
Vector2 position = { -1.0f, -1.0f };
-#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI)
+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
@@ -3160,7 +3174,7 @@ static bool InitGraphicsDevice(int width, int height)
//https://stackoverflow.com/questions/46550182/how-to-create-eglsurface-using-c-winrt-and-angle
//CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, reinterpret_cast<IInspectable*>(surfaceCreationProperties), surfaceAttributes);
- CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, handle, surfaceAttributes);
+ CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType) UWPGetCoreWindowPtr(), surfaceAttributes);
if (CORE.Window.surface == EGL_NO_SURFACE)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL fullscreen surface");
@@ -3175,8 +3189,11 @@ static bool InitGraphicsDevice(int width, int height)
}
// Get EGL device window size
- eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.display.width);
- eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.display.height);
+ eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.screen.width);
+ eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.screen.height);
+
+ // Get display size
+ UWPGetDisplaySizeFunc()(&CORE.Window.display.width, &CORE.Window.display.height);
#endif // PLATFORM_UWP
@@ -3289,8 +3306,13 @@ static bool InitGraphicsDevice(int width, int height)
else
{
// Grab the width and height of the surface
+#if defined(PLATFORM_UWP)
+ CORE.Window.render.width = CORE.Window.screen.width;
+ CORE.Window.render.height = CORE.Window.screen.height;
+#else
CORE.Window.render.width = CORE.Window.display.width;
CORE.Window.render.height = CORE.Window.display.height;
+#endif
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
@@ -3325,7 +3347,7 @@ static bool InitGraphicsDevice(int width, int height)
ClearBackground(RAYWHITE); // Default background color for raylib games :P
-#if defined(PLATFORM_ANDROID)
+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_UWP)
CORE.Window.ready = true;
#endif
return true;
@@ -3430,7 +3452,7 @@ static void InitTimer(void)
{
srand((unsigned int)time(NULL)); // Initialize random seed
-#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
+#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32) && !defined(PLATFORM_UWP)
timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms)
#endif
@@ -3454,7 +3476,9 @@ static void InitTimer(void)
// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32!
static void Wait(float ms)
{
-#if defined(SUPPORT_BUSY_WAIT_LOOP) && !defined(PLATFORM_UWP)
+#if defined(PLATFORM_UWP)
+ UWPGetSleepFunc()(ms / 1000);
+#elif defined(SUPPORT_BUSY_WAIT_LOOP)
double prevTime = GetTime();
double nextTime = 0.0;
@@ -3482,7 +3506,7 @@ static void Wait(float ms)
usleep(ms*1000.0f);
#endif
- #if defined(SUPPORT_HALFBUSY_WAIT_LOOP)
+ #if defined(SUPPORT_HALFBUSY_WAIT_LOOP)// && !defined(PLATFORM_UWP)
while (GetTime() < destTime) { }
#endif
#endif
@@ -3639,142 +3663,6 @@ static void PollInputEvents(void)
CORE.Input.Mouse.currentWheelMove = 0;
for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
-
- // Loop over pending messages
- while (HasMessageFromUWP())
- {
- UWPMessage *msg = GetMessageFromUWP();
-
- switch (msg->type)
- {
- case UWP_MSG_REGISTER_KEY:
- {
- // Convert from virtualKey
- int actualKey = -1;
-
- switch (msg->paramInt0)
- {
- case 0x08: actualKey = KEY_BACKSPACE; break;
- case 0x20: actualKey = KEY_SPACE; break;
- case 0x1B: actualKey = KEY_ESCAPE; break;
- case 0x0D: actualKey = KEY_ENTER; break;
- case 0x2E: actualKey = KEY_DELETE; break;
- case 0x27: actualKey = KEY_RIGHT; break;
- case 0x25: actualKey = KEY_LEFT; break;
- case 0x28: actualKey = KEY_DOWN; break;
- case 0x26: actualKey = KEY_UP; break;
- case 0x70: actualKey = KEY_F1; break;
- case 0x71: actualKey = KEY_F2; break;
- case 0x72: actualKey = KEY_F3; break;
- case 0x73: actualKey = KEY_F4; break;
- case 0x74: actualKey = KEY_F5; break;
- case 0x75: actualKey = KEY_F6; break;
- case 0x76: actualKey = KEY_F7; break;
- case 0x77: actualKey = KEY_F8; break;
- case 0x78: actualKey = KEY_F9; break;
- case 0x79: actualKey = KEY_F10; break;
- case 0x7A: actualKey = KEY_F11; break;
- case 0x7B: actualKey = KEY_F12; break;
- case 0xA0: actualKey = KEY_LEFT_SHIFT; break;
- case 0xA2: actualKey = KEY_LEFT_CONTROL; break;
- case 0xA4: actualKey = KEY_LEFT_ALT; break;
- case 0xA1: actualKey = KEY_RIGHT_SHIFT; break;
- case 0xA3: actualKey = KEY_RIGHT_CONTROL; break;
- case 0xA5: actualKey = KEY_RIGHT_ALT; break;
- case 0x30: actualKey = KEY_ZERO; break;
- case 0x31: actualKey = KEY_ONE; break;
- case 0x32: actualKey = KEY_TWO; break;
- case 0x33: actualKey = KEY_THREE; break;
- case 0x34: actualKey = KEY_FOUR; break;
- case 0x35: actualKey = KEY_FIVE; break;
- case 0x36: actualKey = KEY_SIX; break;
- case 0x37: actualKey = KEY_SEVEN; break;
- case 0x38: actualKey = KEY_EIGHT; break;
- case 0x39: actualKey = KEY_NINE; break;
- case 0x41: actualKey = KEY_A; break;
- case 0x42: actualKey = KEY_B; break;
- case 0x43: actualKey = KEY_C; break;
- case 0x44: actualKey = KEY_D; break;
- case 0x45: actualKey = KEY_E; break;
- case 0x46: actualKey = KEY_F; break;
- case 0x47: actualKey = KEY_G; break;
- case 0x48: actualKey = KEY_H; break;
- case 0x49: actualKey = KEY_I; break;
- case 0x4A: actualKey = KEY_J; break;
- case 0x4B: actualKey = KEY_K; break;
- case 0x4C: actualKey = KEY_L; break;
- case 0x4D: actualKey = KEY_M; break;
- case 0x4E: actualKey = KEY_N; break;
- case 0x4F: actualKey = KEY_O; break;
- case 0x50: actualKey = KEY_P; break;
- case 0x51: actualKey = KEY_Q; break;
- case 0x52: actualKey = KEY_R; break;
- case 0x53: actualKey = KEY_S; break;
- case 0x54: actualKey = KEY_T; break;
- case 0x55: actualKey = KEY_U; break;
- case 0x56: actualKey = KEY_V; break;
- case 0x57: actualKey = KEY_W; break;
- case 0x58: actualKey = KEY_X; break;
- case 0x59: actualKey = KEY_Y; break;
- case 0x5A: actualKey = KEY_Z; break;
- default: break;
- }
-
- if (actualKey > -1) CORE.Input.Keyboard.currentKeyState[actualKey] = msg->paramChar0;
-
- } break;
- case UWP_MSG_REGISTER_CLICK: CORE.Input.Mouse.currentButtonState[msg->paramInt0] = msg->paramChar0; break;
- case UWP_MSG_SCROLL_WHEEL_UPDATE: CORE.Input.Mouse.currentWheelMove += msg->paramInt0; break;
- case UWP_MSG_UPDATE_MOUSE_LOCATION: CORE.Input.Mouse.position = msg->paramVector0; break;
- case UWP_MSG_SET_GAMEPAD_ACTIVE: if (msg->paramInt0 < MAX_GAMEPADS) CORE.Input.Gamepad.ready[msg->paramInt0] = msg->paramBool0; break;
- case UWP_MSG_SET_GAMEPAD_BUTTON:
- {
- if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_BUTTONS)) CORE.Input.Gamepad.currentState[msg->paramInt0][msg->paramInt1] = msg->paramChar0;
- } break;
- case UWP_MSG_SET_GAMEPAD_AXIS:
- {
- if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_AXIS)) CORE.Input.Gamepad.axisState[msg->paramInt0][msg->paramInt1] = msg->paramFloat0;
-
- // Register buttons for 2nd triggers
- CORE.Input.Gamepad.currentState[msg->paramInt0][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[msg->paramInt0][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1);
- CORE.Input.Gamepad.currentState[msg->paramInt0][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[msg->paramInt0][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1);
- } break;
- case UWP_MSG_SET_DISPLAY_DIMS:
- {
- CORE.Window.display.width = msg->paramVector0.x;
- CORE.Window.display.height = msg->paramVector0.y;
- } break;
- case UWP_MSG_HANDLE_RESIZE:
- {
- eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.screen.width);
- eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.screen.height);
-
- // If window is resized, viewport and projection matrix needs to be re-calculated
- rlViewport(0, 0, CORE.Window.screen.width, CORE.Window.screen.height); // Set viewport width and height
- rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
- rlLoadIdentity(); // Reset current matrix (projection)
- rlOrtho(0, CORE.Window.screen.width, CORE.Window.screen.height, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0)
- rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix
- rlLoadIdentity(); // Reset current matrix (modelview)
- rlClearScreenBuffers(); // Clear screen buffers (color and depth)
-
- // Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D())
- // NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor,
- // for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported)
- CORE.Window.currentFbo.width = CORE.Window.screen.width;
- CORE.Window.currentFbo.height = CORE.Window.screen.height;
-
- // NOTE: Postprocessing texture is not scaled to new size
-
- CORE.Window.resized = true;
-
- } break;
- case UWP_MSG_SET_GAME_TIME: CORE.Time.current = msg->paramDouble0; break;
- default: break;
- }
-
- DeleteUWPMessage(msg); //Delete, we are done
- }
#endif // PLATFORM_UWP
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
@@ -5260,3 +5148,404 @@ static void *GamepadThread(void *arg)
return NULL;
}
#endif // PLATFORM_RPI
+
+#if defined(PLATFORM_UWP)
+
+static UWPQueryTimeFunc uwpQueryTimeFunc = NULL;
+static UWPSleepFunc uwpSleepFunc = NULL;
+static UWPDisplaySizeFunc uwpDisplaySizeFunc = NULL;
+static UWPMouseFunc uwpMouseLockFunc = NULL;
+static UWPMouseFunc uwpMouseUnlockFunc = NULL;
+static UWPMouseFunc uwpMouseShowFunc = NULL;
+static UWPMouseFunc uwpMouseHideFunc = NULL;
+static UWPMouseSetPosFunc uwpMouseSetPosFunc = NULL;
+static void* uwpCoreWindow = NULL;
+
+bool UWPIsConfigured()
+{
+ bool pass = true;
+ if (uwpQueryTimeFunc == NULL)
+ {
+ TRACELOG(LOG_ERROR, "You must call UWPSetQueryTimeFunc with a valid function before calling InitWindow()");
+ pass = false;
+ }
+
+ if (uwpSleepFunc == NULL)
+ {
+ TRACELOG(LOG_ERROR, "You must call UWPSetSleepFunc with a valid function before calling InitWindow()");
+ pass = false;
+ }
+
+ if (uwpDisplaySizeFunc == NULL)
+ {
+ TRACELOG(LOG_ERROR, "You must call UWPSetDisplaySizeFunc with a valid function before calling InitWindow()");
+ pass = false;
+ }
+
+ if (uwpMouseLockFunc == NULL)
+ {
+ TRACELOG(LOG_ERROR, "You must call UWPSetMouseLockFunc with a valid function before calling InitWindow()");
+ pass = false;
+ }
+
+ if (uwpMouseUnlockFunc == NULL)
+ {
+ TRACELOG(LOG_ERROR, "You must call UWPSetMouseUnlockFunc with a valid function before calling InitWindow()");
+ pass = false;
+ }
+
+ if (uwpMouseShowFunc == NULL)
+ {
+ TRACELOG(LOG_ERROR, "You must call UWPSetMouseShowFunc with a valid function before calling InitWindow()");
+ pass = false;
+ }
+
+ if (uwpMouseHideFunc == NULL)
+ {
+ TRACELOG(LOG_ERROR, "You must call UWPSetMouseHideFunc with a valid function before calling InitWindow()");
+ pass = false;
+ }
+
+ if (uwpMouseSetPosFunc == NULL)
+ {
+ TRACELOG(LOG_ERROR, "You must call UWPSetMouseSetPosFunc with a valid function before calling InitWindow()");
+ pass = false;
+ }
+
+ if (uwpCoreWindow == NULL)
+ {
+ TRACELOG(LOG_ERROR, "You must set a pointer to the UWP core window before calling InitWindow()");
+ pass = false;
+ }
+ return pass;
+}
+void UWPSetDataPath(const char* path)
+{
+ CORE.UWP.internalDataPath = path;
+}
+
+UWPQueryTimeFunc UWPGetQueryTimeFunc(void)
+{
+ return uwpQueryTimeFunc;
+}
+
+void UWPSetQueryTimeFunc(UWPQueryTimeFunc func)
+{
+ uwpQueryTimeFunc = func;
+}
+
+UWPSleepFunc UWPGetSleepFunc(void)
+{
+ return uwpSleepFunc;
+}
+
+void UWPSetSleepFunc(UWPSleepFunc func)
+{
+ uwpSleepFunc = func;
+}
+
+UWPDisplaySizeFunc UWPGetDisplaySizeFunc(void)
+{
+ return uwpDisplaySizeFunc;
+}
+
+void UWPSetDisplaySizeFunc(UWPDisplaySizeFunc func)
+{
+ uwpDisplaySizeFunc = func;
+}
+
+UWPMouseFunc UWPGetMouseLockFunc()
+{
+ return uwpMouseLockFunc;
+}
+
+void UWPSetMouseLockFunc(UWPMouseFunc func)
+{
+ uwpMouseLockFunc = func;
+}
+
+UWPMouseFunc UWPGetMouseUnlockFunc()
+{
+ return uwpMouseUnlockFunc;
+}
+
+void UWPSetMouseUnlockFunc(UWPMouseFunc func)
+{
+ uwpMouseUnlockFunc = func;
+}
+
+UWPMouseFunc UWPGetMouseShowFunc()
+{
+ return uwpMouseShowFunc;
+}
+
+void UWPSetMouseShowFunc(UWPMouseFunc func)
+{
+ uwpMouseShowFunc = func;
+}
+
+UWPMouseFunc UWPGetMouseHideFunc()
+{
+ return uwpMouseHideFunc;
+}
+
+void UWPSetMouseHideFunc(UWPMouseFunc func)
+{
+ uwpMouseHideFunc = func;
+}
+
+UWPMouseSetPosFunc UWPGetMouseSetPosFunc()
+{
+ return uwpMouseSetPosFunc;
+}
+
+void UWPSetMouseSetPosFunc(UWPMouseSetPosFunc func)
+{
+ uwpMouseSetPosFunc = func;
+}
+
+void* UWPGetCoreWindowPtr()
+{
+ return uwpCoreWindow;
+}
+
+void UWPSetCoreWindowPtr(void* ptr)
+{
+ uwpCoreWindow = ptr;
+}
+
+void UWPMouseWheelEvent(int deltaY)
+{
+ CORE.Input.Mouse.currentWheelMove = (int)deltaY;
+}
+
+void UWPKeyDownEvent(int key, bool down, bool controlKey)
+{
+ if (key == CORE.Input.Keyboard.exitKey && down)
+ {
+ // Time to close the window.
+ CORE.Window.shouldClose = true;
+ }
+ else if (key == KEY_F12 && down)
+ {
+#if defined(SUPPORT_GIF_RECORDING)
+ if (controlKey)
+ {
+ if (gifRecording)
+ {
+ GifEnd();
+ gifRecording = false;
+
+#if defined(PLATFORM_WEB)
+ // Download file from MEMFS (emscripten memory filesystem)
+ // saveFileFromMEMFSToDisk() function is defined in raylib/templates/web_shel/shell.html
+ emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", TextFormat("screenrec%03i.gif", screenshotCounter - 1), TextFormat("screenrec%03i.gif", screenshotCounter - 1)));
+#endif
+
+ TRACELOG(LOG_INFO, "SYSTEM: Finish animated GIF recording");
+ }
+ else
+ {
+ gifRecording = true;
+ gifFramesCounter = 0;
+
+ char path[512] = { 0 };
+#if defined(PLATFORM_ANDROID)
+ strcpy(path, CORE.Android.internalDataPath);
+ strcat(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
+#elif defined(PLATFORM_UWP)
+ strcpy(path, CORE.UWP.internalDataPath);
+ strcat(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
+#else
+ strcpy(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
+#endif
+
+ // NOTE: delay represents the time between frames in the gif, if we capture a gif frame every
+ // 10 game frames and each frame trakes 16.6ms (60fps), delay between gif frames should be ~16.6*10.
+ GifBegin(path, CORE.Window.screen.width, CORE.Window.screen.height, (int)(GetFrameTime() * 10.0f), 8, false);
+ screenshotCounter++;
+
+ TRACELOG(LOG_INFO, "SYSTEM: Start animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter));
+ }
+ }
+ else
+#endif // SUPPORT_GIF_RECORDING
+#if defined(SUPPORT_SCREEN_CAPTURE)
+ {
+ TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
+ screenshotCounter++;
+ }
+#endif // SUPPORT_SCREEN_CAPTURE
+ }
+ else
+ {
+ CORE.Input.Keyboard.currentKeyState[key] = down;
+ }
+}
+
+void UWPKeyCharEvent(int key)
+{
+ if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHARS_QUEUE)
+ {
+ // Add character to the queue
+ CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;
+ CORE.Input.Keyboard.keyPressedQueueCount++;
+ }
+}
+
+void UWPMouseButtonEvent(int button, bool down)
+{
+ CORE.Input.Mouse.currentButtonState[button] = down;
+
+#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
+ // Process mouse events as touches to be able to use mouse-gestures
+ GestureEvent gestureEvent = { 0 };
+
+ // Register touch actions
+ if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_DOWN;
+ else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_UP;
+
+ // NOTE: TOUCH_MOVE event is registered in MouseCursorPosCallback()
+
+ // Assign a pointer ID
+ gestureEvent.pointerId[0] = 0;
+
+ // Register touch points count
+ gestureEvent.pointCount = 1;
+
+ // Register touch points position, only one point registered
+ gestureEvent.position[0] = GetMousePosition();
+
+ // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
+ gestureEvent.position[0].x /= (float)GetScreenWidth();
+ gestureEvent.position[0].y /= (float)GetScreenHeight();
+
+ // Gesture data is sent to gestures system for processing
+ ProcessGestureEvent(gestureEvent);
+#endif
+}
+
+void UWPMousePosEvent(double x, double y)
+{
+ CORE.Input.Mouse.position.x = (float)x;
+ CORE.Input.Mouse.position.y = (float)y;
+ CORE.Input.Touch.position[0] = CORE.Input.Mouse.position;
+
+#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
+ // Process mouse events as touches to be able to use mouse-gestures
+ GestureEvent gestureEvent = { 0 };
+
+ gestureEvent.touchAction = TOUCH_MOVE;
+
+ // Assign a pointer ID
+ gestureEvent.pointerId[0] = 0;
+
+ // Register touch points count
+ gestureEvent.pointCount = 1;
+
+ // Register touch points position, only one point registered
+ gestureEvent.position[0] = CORE.Input.Mouse.position;
+
+ // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
+ gestureEvent.position[0].x /= (float)GetScreenWidth();
+ gestureEvent.position[0].y /= (float)GetScreenHeight();
+
+ // Gesture data is sent to gestures system for processing
+ ProcessGestureEvent(gestureEvent);
+#endif
+}
+
+void UWPResizeEvent(int width, int height)
+{
+ SetupViewport(width, height); // Reset viewport and projection matrix for new size
+
+ // Set current screen size
+ CORE.Window.screen.width = width;
+ CORE.Window.screen.height = height;
+ CORE.Window.currentFbo.width = width;
+ CORE.Window.currentFbo.height = height;
+
+ // NOTE: Postprocessing texture is not scaled to new size
+
+ CORE.Window.resized = true;
+}
+
+void UWPActivateGamepadEvent(int gamepad, bool active)
+{
+ if (gamepad < MAX_GAMEPADS) {
+ CORE.Input.Gamepad.ready[gamepad] = active;
+ }
+}
+
+void UWPRegisterGamepadButton(int gamepad, int button, bool down)
+{
+ if (gamepad < MAX_GAMEPADS) {
+ if (button < MAX_GAMEPAD_BUTTONS) {
+ CORE.Input.Gamepad.currentState[gamepad][button] = down;
+ CORE.Input.Gamepad.lastButtonPressed = button;
+ }
+ }
+}
+
+void UWPRegisterGamepadAxis(int gamepad, int axis, float value)
+{
+ if (gamepad < MAX_GAMEPADS)
+ {
+ if (axis < MAX_GAMEPAD_AXIS)
+ {
+ CORE.Input.Gamepad.axisState[gamepad][axis] = value;
+ }
+ }
+}
+
+void UWPGestureMove(int pointer, float x, float y)
+{
+#if defined(SUPPORT_GESTURES_SYSTEM)
+ GestureEvent gestureEvent = { 0 };
+
+ // Assign the pointer ID and touch action
+ gestureEvent.pointerId[0] = pointer;
+ gestureEvent.touchAction = TOUCH_MOVE;
+
+ // Register touch points count
+ gestureEvent.pointCount = 1;
+
+ // Register touch points position, only one point registered
+ gestureEvent.position[0].x = x;
+ gestureEvent.position[0].y = y;
+
+ // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
+ gestureEvent.position[0].x /= (float)GetScreenWidth();
+ gestureEvent.position[0].y /= (float)GetScreenHeight();
+
+ // Gesture data is sent to gestures system for processing
+ ProcessGestureEvent(gestureEvent);
+#endif
+}
+
+void UWPGestureTouch(int pointer, float x, float y, bool touch)
+{
+#if defined(SUPPORT_GESTURES_SYSTEM)
+ GestureEvent gestureEvent = { 0 };
+
+ // Assign the pointer ID and touch action
+ gestureEvent.pointerId[0] = pointer;
+ gestureEvent.touchAction = touch ? TOUCH_DOWN : TOUCH_UP;
+
+ // Register touch points count
+ gestureEvent.pointCount = 1;
+
+ // Register touch points position, only one point registered
+ gestureEvent.position[0].x = x;
+ gestureEvent.position[0].y = y;
+
+ // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
+ gestureEvent.position[0].x /= (float)GetScreenWidth();
+ gestureEvent.position[0].y /= (float)GetScreenHeight();
+
+ // Gesture data is sent to gestures system for processing
+ ProcessGestureEvent(gestureEvent);
+#endif
+}
+
+#endif // PLATFORM_UWP