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| author | raysan5 <[email protected]> | 2021-07-31 19:46:44 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-07-31 19:46:44 +0200 |
| commit | 5b6d83b53331190db632d68de7d5beb6539ebf3a (patch) | |
| tree | 989599d045168b9a99c38cfa4647a434fe35ec08 /src/core.c | |
| parent | 3e75a2109dcc48154fc2e47243a2e365c727ffc6 (diff) | |
| download | raylib-5b6d83b53331190db632d68de7d5beb6539ebf3a.tar.gz raylib-5b6d83b53331190db632d68de7d5beb6539ebf3a.zip | |
REVIEWED: rlgl defines for consistency
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -2296,10 +2296,10 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName) RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) { Shader shader = { 0 }; - shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int)); + shader.locs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); // NOTE: All locations must be reseted to -1 (no location) - for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1; + for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1; shader.id = rlLoadShaderCode(vsCode, fsCode); |
