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| author | raysan5 <[email protected]> | 2021-02-07 20:52:11 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-02-07 20:52:11 +0100 |
| commit | 67206a54153e4292fd706c98b8024df16b0f5c97 (patch) | |
| tree | 434141fb3f8402a027904c1742d9e6fad9ad1dbd /src/core.c | |
| parent | 9081defd46e2ca3da7629e2e4f15eedbf88c49df (diff) | |
| download | raylib-67206a54153e4292fd706c98b8024df16b0f5c97.tar.gz raylib-67206a54153e4292fd706c98b8024df16b0f5c97.zip | |
Review latest PR formating
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 18 |
1 files changed, 6 insertions, 12 deletions
@@ -3330,18 +3330,12 @@ static bool InitGraphicsDevice(int width, int height) } #if defined(PLATFORM_DESKTOP) - // NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the - // first call to any Joystick related functions. Forcing this - // initialization here avoids doing it on `PollInputEvents` called by - // `EndDrawing` after first frame has been just drawn. The initialization - // will still happen and possible delays still occur, but before the window - // is shown, which is a nicer experience. - // Ref: https://github.com/raysan5/raylib/issues/1554 - if (MAX_GAMEPADS > 0) - { - glfwSetJoystickCallback(NULL); - } -#endif // PLATFORM_DESKTOP + // NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the first call to any Joystick related functions. + // Forcing this initialization here avoids doing it on `PollInputEvents` called by `EndDrawing` after first frame has been just drawn. + // The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience. + // REF: https://github.com/raysan5/raylib/issues/1554 + if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL); +#endif if (CORE.Window.fullscreen) { |
