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authorraysan5 <[email protected]>2021-03-31 17:55:46 +0200
committerraysan5 <[email protected]>2021-03-31 17:55:46 +0200
commit8f1d81df0ff80ac8c0855af755f5ba2abe827e53 (patch)
treec055240a09fb54d61c416d11ba288c33bd5f3eed /src/core.c
parent3d1a05d588274536c35f1e667eb65f07e7e0d559 (diff)
downloadraylib-8f1d81df0ff80ac8c0855af755f5ba2abe827e53.tar.gz
raylib-8f1d81df0ff80ac8c0855af755f5ba2abe827e53.zip
Review code formatting
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/core.c b/src/core.c
index dbf255a4..94352347 100644
--- a/src/core.c
+++ b/src/core.c
@@ -2453,7 +2453,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
if (camera.projection == CAMERA_PERSPECTIVE)
{
// Calculate projection matrix from perspective
- matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
+ matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)width/(double)height), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
}
else if (camera.projection == CAMERA_ORTHOGRAPHIC)
{
@@ -3928,7 +3928,7 @@ static bool InitGraphicsDevice(int width, int height)
}
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
- const int fps = (CORE.Time.target > 0) ? (1.0 / CORE.Time.target) : 60;
+ const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60;
// try to find an exact matching mode
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
// if nothing found, try to find a nearly matching mode
@@ -4961,8 +4961,7 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
CORE.Window.currentFbo.height = height;
CORE.Window.resizedLastFrame = true;
- if(IsWindowFullscreen())
- return;
+ if (IsWindowFullscreen()) return;
// Set current screen size
CORE.Window.screen.width = width;
@@ -6155,11 +6154,11 @@ static void *EventThread(void *arg)
}
// Touchscreen tap
- if(event.code == ABS_PRESSURE)
+ if (event.code == ABS_PRESSURE)
{
int previousMouseLeftButtonState = CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_LEFT_BUTTON];
- if(!event.value && previousMouseLeftButtonState)
+ if (!event.value && previousMouseLeftButtonState)
{
CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_LEFT_BUTTON] = 0;
@@ -6169,7 +6168,7 @@ static void *EventThread(void *arg)
#endif
}
- if(event.value && !previousMouseLeftButtonState)
+ if (event.value && !previousMouseLeftButtonState)
{
CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_LEFT_BUTTON] = 1;