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authorRay <[email protected]>2019-01-10 16:57:30 +0100
committerGitHub <[email protected]>2019-01-10 16:57:30 +0100
commit91ea00747838b38b0db4808ea43124d50d316a1e (patch)
treef1428e583f4ed5ee8c7060c47da55e8ce0194882 /src/core.c
parent93471b0a7c75fc675f27fc74dfda281eb8310a7a (diff)
parent56173d7cf457413fd56e26967becc7c5054aa2cf (diff)
downloadraylib-91ea00747838b38b0db4808ea43124d50d316a1e.tar.gz
raylib-91ea00747838b38b0db4808ea43124d50d316a1e.zip
Merge pull request #719 from MarcoLizza/window-visibility
Window visibility
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c32
1 files changed, 30 insertions, 2 deletions
diff --git a/src/core.c b/src/core.c
index 1c703e5b..c84610ba 100644
--- a/src/core.c
+++ b/src/core.c
@@ -826,6 +826,31 @@ void SetWindowSize(int width, int height)
#endif
}
+// Show the window
+void ShowWindow()
+{
+#if defined(PLATFORM_DESKTOP)
+ glfwShowWindow(window);
+#endif
+}
+
+// Hide the window
+void HideWindow()
+{
+#if defined(PLATFORM_DESKTOP)
+ glfwHideWindow(window);
+#endif
+}
+
+// Check if window is currently hidden
+bool IsWindowHidden()
+{
+#if defined(PLATFORM_DESKTOP)
+ return glfwGetWindowAttrib(window, GLFW_VISIBLE) == GL_FALSE;
+#endif
+ return false;
+}
+
// Get current screen width
int GetScreenWidth(void)
{
@@ -2257,8 +2282,11 @@ static bool InitGraphicsDevice(int width, int height)
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
// Check some Window creation flags
- if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
- else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
+ if (configFlags & FLAG_WINDOW_HIDDEN) glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // Visible window
+ else glfwWindowHint(GLFW_VISIBLE, GL_TRUE); // Window initially hidden
+
+ if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window
+ else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
if (configFlags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window