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| author | raysan5 <[email protected]> | 2021-06-05 12:33:05 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-06-05 12:33:05 +0200 |
| commit | e95d8bc655cb69320a835b9af9fd041bcd1257f7 (patch) | |
| tree | c15e44201ba9af029f161065a643ad79c7c7efa7 /src/core.c | |
| parent | 6445200a93354825daae733e3172a330c4ee2110 (diff) | |
| download | raylib-e95d8bc655cb69320a835b9af9fd041bcd1257f7.tar.gz raylib-e95d8bc655cb69320a835b9af9fd041bcd1257f7.zip | |
Minor format tweaks
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -2248,9 +2248,9 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) shader.locs[SHADER_LOC_VERTEX_COLOR] = rlGetLocationAttrib(shader.id, DEFAULT_SHADER_ATTRIB_NAME_COLOR); // Get handles to GLSL uniform locations (vertex shader) - shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, "mvp"); - shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, "projection"); - shader.locs[SHADER_LOC_MATRIX_VIEW] = rlGetLocationUniform(shader.id, "view"); + shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, "mvp"); + shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, "projection"); + shader.locs[SHADER_LOC_MATRIX_VIEW] = rlGetLocationUniform(shader.id, "view"); // Get handles to GLSL uniform locations (fragment shader) shader.locs[SHADER_LOC_COLOR_DIFFUSE] = rlGetLocationUniform(shader.id, "colDiffuse"); @@ -5193,7 +5193,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) } else { - CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window); + CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window); CORE.Window.display.height = ANativeWindow_getHeight(CORE.Android.app->window); // Init graphics device (display device and OpenGL context) @@ -6022,7 +6022,7 @@ static void *EventThread(void *arg) // Basic movement if (event.code == ABS_X) { - CORE.Input.Mouse.position.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange + CORE.Input.Mouse.position.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange #if defined(SUPPORT_GESTURES_SYSTEM) @@ -6033,7 +6033,7 @@ static void *EventThread(void *arg) if (event.code == ABS_Y) { - CORE.Input.Mouse.position.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange + CORE.Input.Mouse.position.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange #if defined(SUPPORT_GESTURES_SYSTEM) |
