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authorraysan5 <[email protected]>2021-06-05 12:33:05 +0200
committerraysan5 <[email protected]>2021-06-05 12:33:05 +0200
commite95d8bc655cb69320a835b9af9fd041bcd1257f7 (patch)
treec15e44201ba9af029f161065a643ad79c7c7efa7 /src/core.c
parent6445200a93354825daae733e3172a330c4ee2110 (diff)
downloadraylib-e95d8bc655cb69320a835b9af9fd041bcd1257f7.tar.gz
raylib-e95d8bc655cb69320a835b9af9fd041bcd1257f7.zip
Minor format tweaks
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/core.c b/src/core.c
index 87f8ca90..44474b05 100644
--- a/src/core.c
+++ b/src/core.c
@@ -2248,9 +2248,9 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
shader.locs[SHADER_LOC_VERTEX_COLOR] = rlGetLocationAttrib(shader.id, DEFAULT_SHADER_ATTRIB_NAME_COLOR);
// Get handles to GLSL uniform locations (vertex shader)
- shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, "mvp");
- shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, "projection");
- shader.locs[SHADER_LOC_MATRIX_VIEW] = rlGetLocationUniform(shader.id, "view");
+ shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, "mvp");
+ shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, "projection");
+ shader.locs[SHADER_LOC_MATRIX_VIEW] = rlGetLocationUniform(shader.id, "view");
// Get handles to GLSL uniform locations (fragment shader)
shader.locs[SHADER_LOC_COLOR_DIFFUSE] = rlGetLocationUniform(shader.id, "colDiffuse");
@@ -5193,7 +5193,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
}
else
{
- CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window);
+ CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window);
CORE.Window.display.height = ANativeWindow_getHeight(CORE.Android.app->window);
// Init graphics device (display device and OpenGL context)
@@ -6022,7 +6022,7 @@ static void *EventThread(void *arg)
// Basic movement
if (event.code == ABS_X)
{
- CORE.Input.Mouse.position.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange
+ CORE.Input.Mouse.position.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange
CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange
#if defined(SUPPORT_GESTURES_SYSTEM)
@@ -6033,7 +6033,7 @@ static void *EventThread(void *arg)
if (event.code == ABS_Y)
{
- CORE.Input.Mouse.position.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange
+ CORE.Input.Mouse.position.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange
CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange
#if defined(SUPPORT_GESTURES_SYSTEM)