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authorraysan5 <[email protected]>2020-04-07 17:43:21 +0200
committerraysan5 <[email protected]>2020-04-07 17:43:21 +0200
commitf31b87fae8fb88fd9d9c42293c5be3850a597c8e (patch)
treef9f8b66c070e8ca00e29740780a040df6f4a4911 /src/external/ANGLE/angle_windowsstore.h
parent3b174876b3546775ad1ca7c5d4bb96b8878e6350 (diff)
downloadraylib-f31b87fae8fb88fd9d9c42293c5be3850a597c8e.tar.gz
raylib-f31b87fae8fb88fd9d9c42293c5be3850a597c8e.zip
Remove ANGLE project
Actually, project just adds 50MB of ANGLE libraries not related to raylib. Also reviewed UWP project to consume ANGLE from the NuGet package.
Diffstat (limited to 'src/external/ANGLE/angle_windowsstore.h')
-rw-r--r--src/external/ANGLE/angle_windowsstore.h51
1 files changed, 0 insertions, 51 deletions
diff --git a/src/external/ANGLE/angle_windowsstore.h b/src/external/ANGLE/angle_windowsstore.h
deleted file mode 100644
index 25eadaca..00000000
--- a/src/external/ANGLE/angle_windowsstore.h
+++ /dev/null
@@ -1,51 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// angle_windowsstore.h:
-
-#ifndef ANGLE_WINDOWSSTORE_H_
-#define ANGLE_WINDOWSSTORE_H_
-
-// The following properties can be set on the CoreApplication to support additional
-// ANGLE configuration options.
-//
-// The Visual Studio sample templates provided with this version of ANGLE have examples
-// of how to set these property values.
-
-//
-// Property: EGLNativeWindowTypeProperty
-// Type: IInspectable
-// Description: Set this property to specify the window type to use for creating a surface.
-// If this property is missing, surface creation will fail.
-//
-const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";
-
-//
-// Property: EGLRenderSurfaceSizeProperty
-// Type: Size
-// Description: Set this property to specify a preferred size in pixels of the render surface.
-// The render surface size width and height must be greater than 0.
-// If this property is set, then the render surface size is fixed.
-// The render surface will then be scaled to the window dimensions.
-// If this property is missing, a default behavior will be provided.
-// The default behavior uses the window size if a CoreWindow is specified or
-// the size of the SwapChainPanel control if one is specified.
-//
-const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";
-
-//
-// Property: EGLRenderResolutionScaleProperty
-// Type: Single
-// Description: Use this to specify a preferred scale for the render surface compared to the window.
-// For example, if the window is 800x480, and:
-// - scale is set to 0.5f then the surface will be 400x240
-// - scale is set to 1.2f then the surface will be 960x576
-// If the window resizes or rotates then the surface will resize accordingly.
-// EGLRenderResolutionScaleProperty and EGLRenderSurfaceSizeProperty cannot both be set.
-// The scale factor should be > 0.0f and < 1.5f.
-//
-const wchar_t EGLRenderResolutionScaleProperty[] = L"EGLRenderResolutionScaleProperty";
-
-#endif // ANGLE_WINDOWSSTORE_H_