diff options
| author | Reece Mackie <[email protected]> | 2019-04-27 19:33:51 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-04-27 20:33:51 +0200 |
| commit | 2de1f318212dbceb71db6be053be995208748f2a (patch) | |
| tree | a357bfc6e8b825ebfd26098a32bc11efa2c8dc8e /src/external/ANGLE | |
| parent | f37e55a77bd6177dbaea4d7f484961c09104e104 (diff) | |
| download | raylib-2de1f318212dbceb71db6be053be995208748f2a.tar.gz raylib-2de1f318212dbceb71db6be053be995208748f2a.zip | |
UWP Support Overhaul (#819)
* Working build
* Fix build again, stop deleting files
* Hotfix crash, needs investigating
* Remove VS2015.UWP, I cannot update the project
* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.
* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.
* Remove constant window dimensions
* Enable and Disable cursor support.
* Actually use mouse delta
* Gamepad Support
* Cleaning and small tweaks
* Restore original example.
* Update comment
* Use 'Messages' to handle the cursor functions so code is more portable.
* Comment
* Comment unused message fields and use vector for mouse pos instead.
* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h
* Working build
* Fix build again, stop deleting files
* Hotfix crash, needs investigating
* Remove VS2015.UWP, I cannot update the project
* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.
* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.
* Remove constant window dimensions
* Enable and Disable cursor support.
* Actually use mouse delta
* Gamepad Support
* Cleaning and small tweaks
* Restore original example.
* Update comment
* Use 'Messages' to handle the cursor functions so code is more portable.
* Comment
* Comment unused message fields and use vector for mouse pos instead.
* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h
* Tested some desktop stuff and added projection matrix updates for window resizing.
* Fixed big bad mouse bug
* Fix alt buttons and add hack to combat flickery key presses (far from perfect)
* Remove debug code
* Final commit
* Well, so I thought
* Wow, i am bad
* Remove packages folder
* Remove useless include
* Apply requested changes and fix linux build
* Try to stop packages folder
* Have we fixed the formatting properly?
* Third time's the charm?
* Where did this come from?
* Re-fix
* Autoformat is gonna kill
* Fixed XBOX ONE Support
* Fix tabs
Diffstat (limited to 'src/external/ANGLE')
| -rw-r--r-- | src/external/ANGLE/EGL/eglplatform.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/external/ANGLE/EGL/eglplatform.h b/src/external/ANGLE/EGL/eglplatform.h index eb3ea70c..7e542ff7 100644 --- a/src/external/ANGLE/EGL/eglplatform.h +++ b/src/external/ANGLE/EGL/eglplatform.h @@ -74,11 +74,16 @@ //#include <windows.h> // raylib edit!!! +#ifndef PLATFORM_UWP typedef void *PVOID; // PVOID is a pointer to any type. This type is declared in WinNT.h typedef PVOID HANDLE; // HANDLE is handle to an object. This type is declared in WinNT.h typedef HANDLE HWND; // HWND is a handle to a window. This type is declared in WinDef.h typedef HANDLE HDC; // HDC is a handle to a device context (DC). This type is declared in WinDef.h typedef HANDLE HBITMAP; // HBITMAP is a handle to a bitmap. This type is declared in WinDef.h +#else +//UWP Fix +#include "Windows.h" +#endif // HDC, HBITMAP and HWND are actually pointers to void. You can cast a long to a HWND like this: HWND h = (HWND)my_long_var; // but very careful of what information is stored in my_long_var. You have to make sure that you have a pointer in there. |
