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| author | Ray <[email protected]> | 2018-02-04 12:51:24 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2018-02-04 12:51:24 +0100 |
| commit | d50e291e8639de5cfb222bffc431f0f76151d48a (patch) | |
| tree | 9637c6d00738ecc75195bd754bc9bc6daad642d2 /src/external/dr_wav.h | |
| parent | 8380c488be90ed0c29a6446b490bfaca6574436e (diff) | |
| parent | 6dc2f979ccbb4ec6f8166805b5f4f6377efbce70 (diff) | |
| download | raylib-d50e291e8639de5cfb222bffc431f0f76151d48a.tar.gz raylib-d50e291e8639de5cfb222bffc431f0f76151d48a.zip | |
Merge pull request #458 from raysan5/develop
Integrate develop branch into master
Diffstat (limited to 'src/external/dr_wav.h')
| -rw-r--r-- | src/external/dr_wav.h | 3455 |
1 files changed, 3455 insertions, 0 deletions
diff --git a/src/external/dr_wav.h b/src/external/dr_wav.h new file mode 100644 index 00000000..536df8f3 --- /dev/null +++ b/src/external/dr_wav.h @@ -0,0 +1,3455 @@ +// WAV audio loader and writer. Public domain. See "unlicense" statement at the end of this file. +// dr_wav - v0.7a - 2017-11-17 +// +// David Reid - [email protected] + +// USAGE +// +// This is a single-file library. To use it, do something like the following in one .c file. +// #define DR_WAV_IMPLEMENTATION +// #include "dr_wav.h" +// +// You can then #include this file in other parts of the program as you would with any other header file. Do something +// like the following to read audio data: +// +// drwav wav; +// if (!drwav_init_file(&wav, "my_song.wav")) { +// // Error opening WAV file. +// } +// +// drwav_int32* pDecodedInterleavedSamples = malloc(wav.totalSampleCount * sizeof(drwav_int32)); +// size_t numberOfSamplesActuallyDecoded = drwav_read_s32(&wav, wav.totalSampleCount, pDecodedInterleavedSamples); +// +// ... +// +// drwav_uninit(&wav); +// +// You can also use drwav_open() to allocate and initialize the loader for you: +// +// drwav* pWav = drwav_open_file("my_song.wav"); +// if (pWav == NULL) { +// // Error opening WAV file. +// } +// +// ... +// +// drwav_close(pWav); +// +// If you just want to quickly open and read the audio data in a single operation you can do something like this: +// +// unsigned int channels; +// unsigned int sampleRate; +// drwav_uint64 totalSampleCount; +// float* pSampleData = drwav_open_and_read_file_s32("my_song.wav", &channels, &sampleRate, &totalSampleCount); +// if (pSampleData == NULL) { +// // Error opening and reading WAV file. +// } +// +// ... +// +// drwav_free(pSampleData); +// +// The examples above use versions of the API that convert the audio data to a consistent format (32-bit signed PCM, in +// this case), but you can still output the audio data in it's internal format (see notes below for supported formats): +// +// size_t samplesRead = drwav_read(&wav, wav.totalSampleCount, pDecodedInterleavedSamples); +// +// You can also read the raw bytes of audio data, which could be useful if dr_wav does not have native support for +// a particular data format: +// +// size_t bytesRead = drwav_read_raw(&wav, bytesToRead, pRawDataBuffer); +// +// +// dr_wav has seamless support the Sony Wave64 format. The decoder will automatically detect it and it should Just Work +// without any manual intervention. +// +// +// dr_wav can also be used to output WAV files. This does not currently support compressed formats. To use this, look at +// drwav_open_write(), drwav_open_file_write(), etc. Use drwav_write() to write samples, or drwav_write_raw() to write +// raw data in the "data" chunk. +// +// drwav_data_format format; +// format.container = drwav_container_riff; // <-- drwav_container_riff = normal WAV files, drwav_container_w64 = Sony Wave64. +// format.format = DR_WAVE_FORMAT_PCM; // <-- Any of the DR_WAVE_FORMAT_* codes. +// format.channels = 2; +// format.sampleRate = 44100; +// format.bitsPerSample = 16; +// drwav* pWav = drwav_open_file_write("data/recording.wav", &format); +// +// ... +// +// drwav_uint64 samplesWritten = drwav_write(pWav, sampleCount, pSamples); +// +// +// +// OPTIONS +// #define these options before including this file. +// +// #define DR_WAV_NO_CONVERSION_API +// Disables conversion APIs such as drwav_read_f32() and drwav_s16_to_f32(). +// +// #define DR_WAV_NO_STDIO +// Disables drwav_open_file(), drwav_open_file_write(), etc. +// +// +// +// QUICK NOTES +// - Samples are always interleaved. +// - The default read function does not do any data conversion. Use drwav_read_f32() to read and convert audio data +// to IEEE 32-bit floating point samples, drwav_read_s32() to read samples as signed 32-bit PCM and drwav_read_s16() +// to read samples as signed 16-bit PCM. Tested and supported internal formats include the following: +// - Unsigned 8-bit PCM +// - Signed 12-bit PCM +// - Signed 16-bit PCM +// - Signed 24-bit PCM +// - Signed 32-bit PCM +// - IEEE 32-bit floating point. +// - IEEE 64-bit floating point. +// - A-law and u-law +// - Microsoft ADPCM +// - IMA ADPCM (DVI, format code 0x11) +// - dr_wav will try to read the WAV file as best it can, even if it's not strictly conformant to the WAV format. + + +#ifndef dr_wav_h +#define dr_wav_h + +#include <stddef.h> + +#if defined(_MSC_VER) && _MSC_VER < 1600 +typedef signed char drwav_int8; +typedef unsigned char drwav_uint8; +typedef signed short drwav_int16; +typedef unsigned short drwav_uint16; +typedef signed int drwav_int32; +typedef unsigned int drwav_uint32; +typedef signed __int64 drwav_int64; +typedef unsigned __int64 drwav_uint64; +#else +#include <stdint.h> +typedef int8_t drwav_int8; +typedef uint8_t drwav_uint8; +typedef int16_t drwav_int16; +typedef uint16_t drwav_uint16; +typedef int32_t drwav_int32; +typedef uint32_t drwav_uint32; +typedef int64_t drwav_int64; +typedef uint64_t drwav_uint64; +#endif +typedef drwav_uint8 drwav_bool8; +typedef drwav_uint32 drwav_bool32; +#define DRWAV_TRUE 1 +#define DRWAV_FALSE 0 + +#ifdef __cplusplus +extern "C" { +#endif + +// Common data formats. +#define DR_WAVE_FORMAT_PCM 0x1 +#define DR_WAVE_FORMAT_ADPCM 0x2 +#define DR_WAVE_FORMAT_IEEE_FLOAT 0x3 +#define DR_WAVE_FORMAT_ALAW 0x6 +#define DR_WAVE_FORMAT_MULAW 0x7 +#define DR_WAVE_FORMAT_DVI_ADPCM 0x11 +#define DR_WAVE_FORMAT_EXTENSIBLE 0xFFFE + +typedef enum +{ + drwav_seek_origin_start, + drwav_seek_origin_current +} drwav_seek_origin; + +typedef enum +{ + drwav_container_riff, + drwav_container_w64 +} drwav_container; + +// Callback for when data is read. Return value is the number of bytes actually read. +// +// pUserData [in] The user data that was passed to drwav_init(), drwav_open() and family. +// pBufferOut [out] The output buffer. +// bytesToRead [in] The number of bytes to read. +// +// Returns the number of bytes actually read. +// +// A return value of less than bytesToRead indicates the end of the stream. Do _not_ return from this callback until +// either the entire bytesToRead is filled or you have reached the end of the stream. +typedef size_t (* drwav_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); + +// Callback for when data is written. Returns value is the number of bytes actually written. +// +// pUserData [in] The user data that was passed to drwav_init_write(), drwav_open_write() and family. +// pData [out] A pointer to the data to write. +// bytesToWrite [in] The number of bytes to write. +// +// Returns the number of bytes actually written. +// +// If the return value differs from bytesToWrite, it indicates an error. +typedef size_t (* drwav_write_proc)(void* pUserData, const void* pData, size_t bytesToWrite); + +// Callback for when data needs to be seeked. +// +// pUserData [in] The user data that was passed to drwav_init(), drwav_open() and family. +// offset [in] The number of bytes to move, relative to the origin. Will never be negative. +// origin [in] The origin of the seek - the current position or the start of the stream. +// +// Returns whether or not the seek was successful. +// +// Whether or not it is relative to the beginning or current position is determined by the "origin" parameter which +// will be either drwav_seek_origin_start or drwav_seek_origin_current. +typedef drwav_bool32 (* drwav_seek_proc)(void* pUserData, int offset, drwav_seek_origin origin); + +// Structure for internal use. Only used for loaders opened with drwav_open_memory(). +typedef struct +{ + const drwav_uint8* data; + size_t dataSize; + size_t currentReadPos; +} drwav__memory_stream; + +// Structure for internal use. Only used for writers opened with drwav_open_memory_write(). +typedef struct +{ + void** ppData; + size_t* pDataSize; + size_t dataSize; + size_t dataCapacity; + size_t currentWritePos; +} drwav__memory_stream_write; + +typedef struct +{ + drwav_container container; // RIFF, W64. + drwav_uint32 format; // DR_WAVE_FORMAT_* + drwav_uint32 channels; + drwav_uint32 sampleRate; + drwav_uint32 bitsPerSample; +} drwav_data_format; + +typedef struct +{ + // The format tag exactly as specified in the wave file's "fmt" chunk. This can be used by applications + // that require support for data formats not natively supported by dr_wav. + drwav_uint16 formatTag; + + // The number of channels making up the audio data. When this is set to 1 it is mono, 2 is stereo, etc. + drwav_uint16 channels; + + // The sample rate. Usually set to something like 44100. + drwav_uint32 sampleRate; + + // Average bytes per second. You probably don't need this, but it's left here for informational purposes. + drwav_uint32 avgBytesPerSec; + + // Block align. This is equal to the number of channels * bytes per sample. + drwav_uint16 blockAlign; + + // Bit's per sample. + drwav_uint16 bitsPerSample; + + // The size of the extended data. Only used internally for validation, but left here for informational purposes. + drwav_uint16 extendedSize; + + // The number of valid bits per sample. When <formatTag> is equal to WAVE_FORMAT_EXTENSIBLE, <bitsPerSample> + // is always rounded up to the nearest multiple of 8. This variable contains information about exactly how + // many bits a valid per sample. Mainly used for informational purposes. + drwav_uint16 validBitsPerSample; + + // The channel mask. Not used at the moment. + drwav_uint32 channelMask; + + // The sub-format, exactly as specified by the wave file. + drwav_uint8 subFormat[16]; +} drwav_fmt; + +typedef struct +{ + // A pointer to the function to call when more data is needed. + drwav_read_proc onRead; + + // A pointer to the function to call when data needs to be written. Only used when the drwav object is opened in write mode. + drwav_write_proc onWrite; + + // A pointer to the function to call when the wav file needs to be seeked. + drwav_seek_proc onSeek; + + // The user data to pass to callbacks. + void* pUserData; + + + // Whether or not the WAV file is formatted as a standard RIFF file or W64. + drwav_container container; + + + // Structure containing format information exactly as specified by the wav file. + drwav_fmt fmt; + + // The sample rate. Will be set to something like 44100. + drwav_uint32 sampleRate; + + // The number of channels. This will be set to 1 for monaural streams, 2 for stereo, etc. + drwav_uint16 channels; + + // The bits per sample. Will be set to somthing like 16, 24, etc. + drwav_uint16 bitsPerSample; + + // The number of bytes per sample. + drwav_uint16 bytesPerSample; + + // Equal to fmt.formatTag, or the value specified by fmt.subFormat if fmt.formatTag is equal to 65534 (WAVE_FORMAT_EXTENSIBLE). + drwav_uint16 translatedFormatTag; + + // The total number of samples making up the audio data. Use <totalSampleCount> * <bytesPerSample> to calculate + // the required size of a buffer to hold the entire audio data. + drwav_uint64 totalSampleCount; + + + // The size in bytes of the data chunk. + drwav_uint64 dataChunkDataSize; + + // The position in the stream of the first byte of the data chunk. This is used for seeking. + drwav_uint64 dataChunkDataPos; + + // The number of bytes remaining in the data chunk. + drwav_uint64 bytesRemaining; + + + // A hack to avoid a DRWAV_MALLOC() when opening a decoder with drwav_open_memory(). + drwav__memory_stream memoryStream; + drwav__memory_stream_write memoryStreamWrite; + + // Generic data for compressed formats. This data is shared across all block-compressed formats. + struct + { + drwav_uint64 iCurrentSample; // The index of the next sample that will be read by drwav_read_*(). This is used with "totalSampleCount" to ensure we don't read excess samples at the end of the last block. + } compressed; + + // Microsoft ADPCM specific data. + struct + { + drwav_uint32 bytesRemainingInBlock; + drwav_uint16 predictor[2]; + drwav_int32 delta[2]; + drwav_int32 cachedSamples[4]; // Samples are stored in this cache during decoding. + drwav_uint32 cachedSampleCount; + drwav_int32 prevSamples[2][2]; // The previous 2 samples for each channel (2 channels at most). + } msadpcm; + + // IMA ADPCM specific data. + struct + { + drwav_uint32 bytesRemainingInBlock; + drwav_int32 predictor[2]; + drwav_int32 stepIndex[2]; + drwav_int32 cachedSamples[16]; // Samples are stored in this cache during decoding. + drwav_uint32 cachedSampleCount; + } ima; +} drwav; + + +// Initializes a pre-allocated drwav object. +// +// onRead [in] The function to call when data needs to be read from the client. +// onSeek [in] The function to call when the read position of the client data needs to move. +// pUserData [in, optional] A pointer to application defined data that will be passed to onRead and onSeek. +// +// Returns true if successful; false otherwise. +// +// Close the loader with drwav_uninit(). +// +// This is the lowest level function for initializing a WAV file. You can also use drwav_init_file() and drwav_init_memory() +// to open the stream from a file or from a block of memory respectively. +// +// If you want dr_wav to manage the memory allocation for you, consider using drwav_open() instead. This will allocate +// a drwav object on the heap and return a pointer to it. +// +// See also: drwav_init_file(), drwav_init_memory(), drwav_uninit() +drwav_bool32 drwav_init(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData); + +// Initializes a pre-allocated drwav object for writing. +// +// onWrite [in] The function to call when data needs to be written. +// onSeek [in] The function to call when the write position needs to move. +// pUserData [in, optional] A pointer to application defined data that will be passed to onWrite and onSeek. +// +// Returns true if successful; false otherwise. +// +// Close the writer with drwav_uninit(). +// +// This is the lowest level function for initializing a WAV file. You can also use drwav_init_file() and drwav_init_memory() +// to open the stream from a file or from a block of memory respectively. +// +// If you want dr_wav to manage the memory allocation for you, consider using drwav_open() instead. This will allocate +// a drwav object on the heap and return a pointer to it. +// +// See also: drwav_init_file_write(), drwav_init_memory_write(), drwav_uninit() +drwav_bool32 drwav_init_write(drwav* pWav, const drwav_data_format* pFormat, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData); + +// Uninitializes the given drwav object. +// +// Use this only for objects initialized with drwav_init(). +void drwav_uninit(drwav* pWav); + + +// Opens a wav file using the given callbacks. +// +// onRead [in] The function to call when data needs to be read from the client. +// onSeek [in] The function to call when the read position of the client data needs to move. +// pUserData [in, optional] A pointer to application defined data that will be passed to onRead and onSeek. +// +// Returns null on error. +// +// Close the loader with drwav_close(). +// +// This is the lowest level function for opening a WAV file. You can also use drwav_open_file() and drwav_open_memory() +// to open the stream from a file or from a block of memory respectively. +// +// This is different from drwav_init() in that it will allocate the drwav object for you via DRWAV_MALLOC() before +// initializing it. +// +// See also: drwav_open_file(), drwav_open_memory(), drwav_close() +drwav* drwav_open(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData); + +// Opens a wav file for writing using the given callbacks. +// +// onWrite [in] The function to call when data needs to be written. +// onSeek [in] The function to call when the write position needs to move. +// pUserData [in, optional] A pointer to application defined data that will be passed to onWrite and onSeek. +// +// Returns null on error. +// +// Close the loader with drwav_close(). +// +// This is the lowest level function for opening a WAV file. You can also use drwav_open_file_write() and drwav_open_memory_write() +// to open the stream from a file or from a block of memory respectively. +// +// This is different from drwav_init_write() in that it will allocate the drwav object for you via DRWAV_MALLOC() before +// initializing it. +// +// See also: drwav_open_file_write(), drwav_open_memory_write(), drwav_close() +drwav* drwav_open_write(const drwav_data_format* pFormat, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData); + +// Uninitializes and deletes the the given drwav object. +// +// Use this only for objects created with drwav_open(). +void drwav_close(drwav* pWav); + + +// Reads raw audio data. +// +// This is the lowest level function for reading audio data. It simply reads the given number of +// bytes of the raw internal sample data. +// +// Consider using drwav_read_s16(), drwav_read_s32() or drwav_read_f32() for reading sample data in +// a consistent format. +// +// Returns the number of bytes actually read. +size_t drwav_read_raw(drwav* pWav, size_t bytesToRead, void* pBufferOut); + +// Reads a chunk of audio data in the native internal format. +// +// This is typically the most efficient way to retrieve audio data, but it does not do any format +// conversions which means you'll need to convert the data manually if required. +// +// If the return value is less than <samplesToRead> it means the end of the file has been reached or +// you have requested more samples than can possibly fit in the output buffer. +// +// This function will only work when sample data is of a fixed size and uncompressed. If you are +// using a compressed format consider using drwav_read_raw() or drwav_read_s16/s32/f32/etc(). +drwav_uint64 drwav_read(drwav* pWav, drwav_uint64 samplesToRead, void* pBufferOut); + +// Seeks to the given sample. +// +// Returns true if successful; false otherwise. +drwav_bool32 drwav_seek_to_sample(drwav* pWav, drwav_uint64 sample); + + +// Writes raw audio data. +// +// Returns the number of bytes actually written. If this differs from bytesToWrite, it indicates an error. +size_t drwav_write_raw(drwav* pWav, size_t bytesToWrite, const void* pData); + +// Writes audio data based on sample counts. +// +// Returns the number of samples written. +drwav_uint64 drwav_write(drwav* pWav, drwav_uint64 samplesToWrite, const void* pData); + + + +//// Convertion Utilities //// +#ifndef DR_WAV_NO_CONVERSION_API + +// Reads a chunk of audio data and converts it to signed 16-bit PCM samples. +// +// Returns the number of samples actually read. +// +// If the return value is less than <samplesToRead> it means the end of the file has been reached. +drwav_uint64 drwav_read_s16(drwav* pWav, drwav_uint64 samplesToRead, drwav_int16* pBufferOut); + +// Low-level function for converting unsigned 8-bit PCM samples to signed 16-bit PCM samples. +void drwav_u8_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount); + +// Low-level function for converting signed 24-bit PCM samples to signed 16-bit PCM samples. +void drwav_s24_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount); + +// Low-level function for converting signed 32-bit PCM samples to signed 16-bit PCM samples. +void drwav_s32_to_s16(drwav_int16* pOut, const drwav_int32* pIn, size_t sampleCount); + +// Low-level function for converting IEEE 32-bit floating point samples to signed 16-bit PCM samples. +void drwav_f32_to_s16(drwav_int16* pOut, const float* pIn, size_t sampleCount); + +// Low-level function for converting IEEE 64-bit floating point samples to signed 16-bit PCM samples. +void drwav_f64_to_s16(drwav_int16* pOut, const double* pIn, size_t sampleCount); + +// Low-level function for converting A-law samples to signed 16-bit PCM samples. +void drwav_alaw_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount); + +// Low-level function for converting u-law samples to signed 16-bit PCM samples. +void drwav_mulaw_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount); + + +// Reads a chunk of audio data and converts it to IEEE 32-bit floating point samples. +// +// Returns the number of samples actually read. +// +// If the return value is less than <samplesToRead> it means the end of the file has been reached. +drwav_uint64 drwav_read_f32(drwav* pWav, drwav_uint64 samplesToRead, float* pBufferOut); + +// Low-level function for converting unsigned 8-bit PCM samples to IEEE 32-bit floating point samples. +void drwav_u8_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount); + +// Low-level function for converting signed 16-bit PCM samples to IEEE 32-bit floating point samples. +void drwav_s16_to_f32(float* pOut, const drwav_int16* pIn, size_t sampleCount); + +// Low-level function for converting signed 24-bit PCM samples to IEEE 32-bit floating point samples. +void drwav_s24_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount); + +// Low-level function for converting signed 32-bit PCM samples to IEEE 32-bit floating point samples. +void drwav_s32_to_f32(float* pOut, const drwav_int32* pIn, size_t sampleCount); + +// Low-level function for converting IEEE 64-bit floating point samples to IEEE 32-bit floating point samples. +void drwav_f64_to_f32(float* pOut, const double* pIn, size_t sampleCount); + +// Low-level function for converting A-law samples to IEEE 32-bit floating point samples. +void drwav_alaw_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount); + +// Low-level function for converting u-law samples to IEEE 32-bit floating point samples. +void drwav_mulaw_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount); + + +// Reads a chunk of audio data and converts it to signed 32-bit PCM samples. +// +// Returns the number of samples actually read. +// +// If the return value is less than <samplesToRead> it means the end of the file has been reached. +drwav_uint64 drwav_read_s32(drwav* pWav, drwav_uint64 samplesToRead, drwav_int32* pBufferOut); + +// Low-level function for converting unsigned 8-bit PCM samples to signed 32-bit PCM samples. +void drwav_u8_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount); + +// Low-level function for converting signed 16-bit PCM samples to signed 32-bit PCM samples. +void drwav_s16_to_s32(drwav_int32* pOut, const drwav_int16* pIn, size_t sampleCount); + +// Low-level function for converting signed 24-bit PCM samples to signed 32-bit PCM samples. +void drwav_s24_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount); + +// Low-level function for converting IEEE 32-bit floating point samples to signed 32-bit PCM samples. +void drwav_f32_to_s32(drwav_int32* pOut, const float* pIn, size_t sampleCount); + +// Low-level function for converting IEEE 64-bit floating point samples to signed 32-bit PCM samples. +void drwav_f64_to_s32(drwav_int32* pOut, const double* pIn, size_t sampleCount); + +// Low-level function for converting A-law samples to signed 32-bit PCM samples. +void drwav_alaw_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount); + +// Low-level function for converting u-law samples to signed 32-bit PCM samples. +void drwav_mulaw_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount); + +#endif //DR_WAV_NO_CONVERSION_API + + +//// High-Level Convenience Helpers //// + +#ifndef DR_WAV_NO_STDIO + +// Helper for initializing a wave file using stdio. +// +// This holds the internal FILE object until drwav_uninit() is called. Keep this in mind if you're caching drwav +// objects because the operating system may restrict the number of file handles an application can have open at +// any given time. +drwav_bool32 drwav_init_file(drwav* pWav, const char* filename); + +// Helper for initializing a wave file for writing using stdio. +// +// This holds the internal FILE object until drwav_uninit() is called. Keep this in mind if you're caching drwav +// objects because the operating system may restrict the number of file handles an application can have open at +// any given time. +drwav_bool32 drwav_init_file_write(drwav* pWav, const char* filename, const drwav_data_format* pFormat); + +// Helper for opening a wave file using stdio. +// +// This holds the internal FILE object until drwav_close() is called. Keep this in mind if you're caching drwav +// objects because the operating system may restrict the number of file handles an application can have open at +// any given time. +drwav* drwav_open_file(const char* filename); + +// Helper for opening a wave file for writing using stdio. +// +// This holds the internal FILE object until drwav_close() is called. Keep this in mind if you're caching drwav +// objects because the operating system may restrict the number of file handles an application can have open at +// any given time. +drwav* drwav_open_file_write(const char* filename, const drwav_data_format* pFormat); + +#endif //DR_WAV_NO_STDIO + +// Helper for initializing a loader from a pre-allocated memory buffer. +// +// This does not create a copy of the data. It is up to the application to ensure the buffer remains valid for +// the lifetime of the drwav object. +// +// The buffer should contain the contents of the entire wave file, not just the sample data. +drwav_bool32 drwav_init_memory(drwav* pWav, const void* data, size_t dataSize); + +// Helper for initializing a writer which outputs data to a memory buffer. +// +// dr_wav will manage the memory allocations, however it is up to the caller to free the data with drwav_free(). +// +// The buffer will remain allocated even after drwav_uninit() is called. Indeed, the buffer should not be +// considered valid until after drwav_uninit() has been called anyway. +drwav_bool32 drwav_init_memory_write(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat); + +// Helper for opening a loader from a pre-allocated memory buffer. +// +// This does not create a copy of the data. It is up to the application to ensure the buffer remains valid for +// the lifetime of the drwav object. +// +// The buffer should contain the contents of the entire wave file, not just the sample data. +drwav* drwav_open_memory(const void* data, size_t dataSize); + +// Helper for opening a writer which outputs data to a memory buffer. +// +// dr_wav will manage the memory allocations, however it is up to the caller to free the data with drwav_free(). +// +// The buffer will remain allocated even after drwav_close() is called. Indeed, the buffer should not be +// considered valid until after drwav_close() has been called anyway. +drwav* drwav_open_memory_write(void** ppData, size_t* pDataSize, const drwav_data_format* pFormat); + + +#ifndef DR_WAV_NO_CONVERSION_API +// Opens and reads a wav file in a single operation. +drwav_int16* drwav_open_and_read_s16(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount); +float* drwav_open_and_read_f32(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount); +drwav_int32* drwav_open_and_read_s32(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount); +#ifndef DR_WAV_NO_STDIO +// Opens an decodes a wav file in a single operation. +drwav_int16* drwav_open_and_read_file_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount); +float* drwav_open_and_read_file_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount); +drwav_int32* drwav_open_and_read_file_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount); +#endif + +// Opens an decodes a wav file from a block of memory in a single operation. +drwav_int16* drwav_open_and_read_memory_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount); +float* drwav_open_and_read_memory_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount); +drwav_int32* drwav_open_and_read_memory_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount); +#endif + +// Frees data that was allocated internally by dr_wav. +void drwav_free(void* pDataReturnedByOpenAndRead); + +#ifdef __cplusplus +} +#endif +#endif // dr_wav_h + + +///////////////////////////////////////////////////// +// +// IMPLEMENTATION +// +///////////////////////////////////////////////////// + +#ifdef DR_WAV_IMPLEMENTATION +#include <stdlib.h> +#include <string.h> // For memcpy(), memset() +#include <limits.h> // For INT_MAX + +#ifndef DR_WAV_NO_STDIO +#include <stdio.h> +#endif + +// Standard library stuff. +#ifndef DRWAV_ASSERT +#include <assert.h> +#define DRWAV_ASSERT(expression) assert(expression) +#endif +#ifndef DRWAV_MALLOC +#define DRWAV_MALLOC(sz) malloc((sz)) +#endif +#ifndef DRWAV_REALLOC +#define DRWAV_REALLOC(p, sz) realloc((p), (sz)) +#endif +#ifndef DRWAV_FREE +#define DRWAV_FREE(p) free((p)) +#endif +#ifndef DRWAV_COPY_MEMORY +#define DRWAV_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#endif +#ifndef DRWAV_ZERO_MEMORY +#define DRWAV_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#endif + +#define drwav_countof(x) (sizeof(x) / sizeof(x[0])) +#define drwav_align(x, a) ((((x) + (a) - 1) / (a)) * (a)) +#define drwav_min(a, b) (((a) < (b)) ? (a) : (b)) +#define drwav_max(a, b) (((a) > (b)) ? (a) : (b)) +#define drwav_clamp(x, lo, hi) (drwav_max((lo), drwav_min((hi), (x)))) + +#define drwav_assert DRWAV_ASSERT +#define drwav_copy_memory DRWAV_COPY_MEMORY +#define drwav_zero_memory DRWAV_ZERO_MEMORY + + +#define DRWAV_MAX_SIMD_VECTOR_SIZE 64 // 64 for AVX-512 in the future. + +#ifdef _MSC_VER +#define DRWAV_INLINE __forceinline +#else +#ifdef __GNUC__ +#define DRWAV_INLINE inline __attribute__((always_inline)) +#else +#define DRWAV_INLINE inline +#endif +#endif + +// I couldn't figure out where SIZE_MAX was defined for VC6. If anybody knows, let me know. +#if defined(_MSC_VER) && _MSC_VER <= 1200 + #if defined(_WIN64) + #define SIZE_MAX ((drwav_uint64)0xFFFFFFFFFFFFFFFF) + #else + #define SIZE_MAX 0xFFFFFFFF + #endif +#endif + +static const drwav_uint8 drwavGUID_W64_RIFF[16] = {0x72,0x69,0x66,0x66, 0x2E,0x91, 0xCF,0x11, 0xA5,0xD6, 0x28,0xDB,0x04,0xC1,0x00,0x00}; // 66666972-912E-11CF-A5D6-28DB04C10000 +static const drwav_uint8 drwavGUID_W64_WAVE[16] = {0x77,0x61,0x76,0x65, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; // 65766177-ACF3-11D3-8CD1-00C04F8EDB8A +static const drwav_uint8 drwavGUID_W64_JUNK[16] = {0x6A,0x75,0x6E,0x6B, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; // 6B6E756A-ACF3-11D3-8CD1-00C04F8EDB8A +static const drwav_uint8 drwavGUID_W64_FMT [16] = {0x66,0x6D,0x74,0x20, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; // 20746D66-ACF3-11D3-8CD1-00C04F8EDB8A +static const drwav_uint8 drwavGUID_W64_FACT[16] = {0x66,0x61,0x63,0x74, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; // 74636166-ACF3-11D3-8CD1-00C04F8EDB8A +static const drwav_uint8 drwavGUID_W64_DATA[16] = {0x64,0x61,0x74,0x61, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; // 61746164-ACF3-11D3-8CD1-00C04F8EDB8A + +static DRWAV_INLINE drwav_bool32 drwav__guid_equal(const drwav_uint8 a[16], const drwav_uint8 b[16]) +{ + const drwav_uint32* a32 = (const drwav_uint32*)a; + const drwav_uint32* b32 = (const drwav_uint32*)b; + + return + a32[0] == b32[0] && + a32[1] == b32[1] && + a32[2] == b32[2] && + a32[3] == b32[3]; +} + +static DRWAV_INLINE drwav_bool32 drwav__fourcc_equal(const unsigned char* a, const char* b) +{ + return + a[0] == b[0] && + a[1] == b[1] && + a[2] == b[2] && + a[3] == b[3]; +} + + + +static DRWAV_INLINE int drwav__is_little_endian() +{ + int n = 1; + return (*(char*)&n) == 1; +} + +static DRWAV_INLINE unsigned short drwav__bytes_to_u16(const unsigned char* data) +{ + if (drwav__is_little_endian()) { + return (data[0] << 0) | (data[1] << 8); + } else { + return (data[1] << 0) | (data[0] << 8); + } +} + +static DRWAV_INLINE short drwav__bytes_to_s16(const unsigned char* data) +{ + return (short)drwav__bytes_to_u16(data); +} + +static DRWAV_INLINE unsigned int drwav__bytes_to_u32(const unsigned char* data) +{ + if (drwav__is_little_endian()) { + return (data[0] << 0) | (data[1] << 8) | (data[2] << 16) | (data[3] << 24); + } else { + return (data[3] << 0) | (data[2] << 8) | (data[1] << 16) | (data[0] << 24); + } +} + +static DRWAV_INLINE drwav_uint64 drwav__bytes_to_u64(const unsigned char* data) +{ + if (drwav__is_little_endian()) { + return + ((drwav_uint64)data[0] << 0) | ((drwav_uint64)data[1] << 8) | ((drwav_uint64)data[2] << 16) | ((drwav_uint64)data[3] << 24) | + ((drwav_uint64)data[4] << 32) | ((drwav_uint64)data[5] << 40) | ((drwav_uint64)data[6] << 48) | ((drwav_uint64)data[7] << 56); + } else { + return + ((drwav_uint64)data[7] << 0) | ((drwav_uint64)data[6] << 8) | ((drwav_uint64)data[5] << 16) | ((drwav_uint64)data[4] << 24) | + ((drwav_uint64)data[3] << 32) | ((drwav_uint64)data[2] << 40) | ((drwav_uint64)data[1] << 48) | ((drwav_uint64)data[0] << 56); + } +} + +static DRWAV_INLINE void drwav__bytes_to_guid(const unsigned char* data, drwav_uint8* guid) +{ + for (int i = 0; i < 16; ++i) { + guid[i] = data[i]; + } +} + + +static DRWAV_INLINE drwav_bool32 drwav__is_compressed_format_tag(drwav_uint16 formatTag) +{ + return + formatTag == DR_WAVE_FORMAT_ADPCM || + formatTag == DR_WAVE_FORMAT_DVI_ADPCM; +} + + +typedef struct +{ + union + { + drwav_uint8 fourcc[4]; + drwav_uint8 guid[16]; + } id; + + // The size in bytes of the chunk. + drwav_uint64 sizeInBytes; + + // RIFF = 2 byte alignment. + // W64 = 8 byte alignment. + unsigned int paddingSize; + +} drwav__chunk_header; + +static drwav_bool32 drwav__read_chunk_header(drwav_read_proc onRead, void* pUserData, drwav_container container, drwav_uint64* pRunningBytesReadOut, drwav__chunk_header* pHeaderOut) +{ + if (container == drwav_container_riff) { + if (onRead(pUserData, pHeaderOut->id.fourcc, 4) != 4) { + return DRWAV_FALSE; + } + + unsigned char sizeInBytes[4]; + if (onRead(pUserData, sizeInBytes, 4) != 4) { + return DRWAV_FALSE; + } + + pHeaderOut->sizeInBytes = drwav__bytes_to_u32(sizeInBytes); + pHeaderOut->paddingSize = (unsigned int)(pHeaderOut->sizeInBytes % 2); + *pRunningBytesReadOut += 8; + } else { + if (onRead(pUserData, pHeaderOut->id.guid, 16) != 16) { + return DRWAV_FALSE; + } + + unsigned char sizeInBytes[8]; + if (onRead(pUserData, sizeInBytes, 8) != 8) { + return DRWAV_FALSE; + } + + pHeaderOut->sizeInBytes = drwav__bytes_to_u64(sizeInBytes) - 24; // <-- Subtract 24 because w64 includes the size of the header. + pHeaderOut->paddingSize = (unsigned int)(pHeaderOut->sizeInBytes % 8); + pRunningBytesReadOut += 24; + } + + return DRWAV_TRUE; +} + +static drwav_bool32 drwav__seek_forward(drwav_seek_proc onSeek, drwav_uint64 offset, void* pUserData) +{ + drwav_uint64 bytesRemainingToSeek = offset; + while (bytesRemainingToSeek > 0) { + if (bytesRemainingToSeek > 0x7FFFFFFF) { + if (!onSeek(pUserData, 0x7FFFFFFF, drwav_seek_origin_current)) { + return DRWAV_FALSE; + } + bytesRemainingToSeek -= 0x7FFFFFFF; + } else { + if (!onSeek(pUserData, (int)bytesRemainingToSeek, drwav_seek_origin_current)) { + return DRWAV_FALSE; + } + bytesRemainingToSeek = 0; + } + } + + return DRWAV_TRUE; +} + + +static drwav_bool32 drwav__read_fmt(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, drwav_container container, drwav_uint64* pRunningBytesReadOut, drwav_fmt* fmtOut) +{ + drwav__chunk_header header; + if (!drwav__read_chunk_header(onRead, pUserData, container, pRunningBytesReadOut, &header)) { + return DRWAV_FALSE; + } + + + // Skip junk chunks. + if ((container == drwav_container_riff && drwav__fourcc_equal(header.id.fourcc, "JUNK")) || (container == drwav_container_w64 && drwav__guid_equal(header.id.guid, drwavGUID_W64_JUNK))) { + if (!drwav__seek_forward(onSeek, header.sizeInBytes + header.paddingSize, pUserData)) { + return DRWAV_FALSE; + } + *pRunningBytesReadOut += header.sizeInBytes + header.paddingSize; + + return drwav__read_fmt(onRead, onSeek, pUserData, container, pRunningBytesReadOut, fmtOut); + } + + + // Validation. + if (container == drwav_container_riff) { + if (!drwav__fourcc_equal(header.id.fourcc, "fmt ")) { + return DRWAV_FALSE; + } + } else { + if (!drwav__guid_equal(header.id.guid, drwavGUID_W64_FMT)) { + return DRWAV_FALSE; + } + } + + + unsigned char fmt[16]; + if (onRead(pUserData, fmt, sizeof(fmt)) != sizeof(fmt)) { + return DRWAV_FALSE; + } + *pRunningBytesReadOut += sizeof(fmt); + + fmtOut->formatTag = drwav__bytes_to_u16(fmt + 0); + fmtOut->channels = drwav__bytes_to_u16(fmt + 2); + fmtOut->sampleRate = drwav__bytes_to_u32(fmt + 4); + fmtOut->avgBytesPerSec = drwav__bytes_to_u32(fmt + 8); + fmtOut->blockAlign = drwav__bytes_to_u16(fmt + 12); + fmtOut->bitsPerSample = drwav__bytes_to_u16(fmt + 14); + + fmtOut->extendedSize = 0; + fmtOut->validBitsPerSample = 0; + fmtOut->channelMask = 0; + memset(fmtOut->subFormat, 0, sizeof(fmtOut->subFormat)); + + if (header.sizeInBytes > 16) { + unsigned char fmt_cbSize[2]; + if (onRead(pUserData, fmt_cbSize, sizeof(fmt_cbSize)) != sizeof(fmt_cbSize)) { + return DRWAV_FALSE; // Expecting more data. + } + *pRunningBytesReadOut += sizeof(fmt_cbSize); + + int bytesReadSoFar = 18; + + fmtOut->extendedSize = drwav__bytes_to_u16(fmt_cbSize); + if (fmtOut->extendedSize > 0) { + // Simple validation. + if (fmtOut->formatTag == DR_WAVE_FORMAT_EXTENSIBLE) { + if (fmtOut->extendedSize != 22) { + return DRWAV_FALSE; + } + } + + if (fmtOut->formatTag == DR_WAVE_FORMAT_EXTENSIBLE) { + unsigned char fmtext[22]; + if (onRead(pUserData, fmtext, fmtOut->extendedSize) != fmtOut->extendedSize) { + return DRWAV_FALSE; // Expecting more data. + } + + fmtOut->validBitsPerSample = drwav__bytes_to_u16(fmtext + 0); + fmtOut->channelMask = drwav__bytes_to_u32(fmtext + 2); + drwav__bytes_to_guid(fmtext + 6, fmtOut->subFormat); + } else { + if (!onSeek(pUserData, fmtOut->extendedSize, drwav_seek_origin_current)) { + return DRWAV_FALSE; + } + } + *pRunningBytesReadOut += fmtOut->extendedSize; + + bytesReadSoFar += fmtOut->extendedSize; + } + + // Seek past any leftover bytes. For w64 the leftover will be defined based on the chunk size. + if (!onSeek(pUserData, (int)(header.sizeInBytes - bytesReadSoFar), drwav_seek_origin_current)) { + return DRWAV_FALSE; + } + *pRunningBytesReadOut += (header.sizeInBytes - bytesReadSoFar); + } + + if (header.paddingSize > 0) { + if (!onSeek(pUserData, header.paddingSize, drwav_seek_origin_current)) { + return DRWAV_FALSE; + } + *pRunningBytesReadOut += header.paddingSize; + } + + return DRWAV_TRUE; +} + + +#ifndef DR_WAV_NO_STDIO +static size_t drwav__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + return fread(pBufferOut, 1, bytesToRead, (FILE*)pUserData); +} + +static size_t drwav__on_write_stdio(void* pUserData, const void* pData, size_t bytesToWrite) +{ + return fwrite(pData, 1, bytesToWrite, (FILE*)pUserData); +} + +static drwav_bool32 drwav__on_seek_stdio(void* pUserData, int offset, drwav_seek_origin origin) +{ + return fseek((FILE*)pUserData, offset, (origin == drwav_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; +} + +drwav_bool32 drwav_init_file(drwav* pWav, const char* filename) +{ + FILE* pFile; +#if defined(_MSC_VER) && _MSC_VER >= 1400 + if (fopen_s(&pFile, filename, "rb") != 0) { + return DRWAV_FALSE; + } +#else + pFile = fopen(filename, "rb"); + if (pFile == NULL) { + return DRWAV_FALSE; + } +#endif + + return drwav_init(pWav, drwav__on_read_stdio, drwav__on_seek_stdio, (void*)pFile); +} + +drwav_bool32 drwav_init_file_write(drwav* pWav, const char* filename, const drwav_data_format* pFormat) +{ + FILE* pFile; +#if defined(_MSC_VER) && _MSC_VER >= 1400 + if (fopen_s(&pFile, filename, "wb") != 0) { + return DRWAV_FALSE; + } +#else + pFile = fopen(filename, "wb"); + if (pFile == NULL) { + return DRWAV_FALSE; + } +#endif + + return drwav_init_write(pWav, pFormat, drwav__on_write_stdio, drwav__on_seek_stdio, (void*)pFile); +} + +drwav* drwav_open_file(const char* filename) +{ + FILE* pFile; +#if defined(_MSC_VER) && _MSC_VER >= 1400 + if (fopen_s(&pFile, filename, "rb") != 0) { + return NULL; + } +#else + pFile = fopen(filename, "rb"); + if (pFile == NULL) { + return NULL; + } +#endif + + drwav* pWav = drwav_open(drwav__on_read_stdio, drwav__on_seek_stdio, (void*)pFile); + if (pWav == NULL) { + fclose(pFile); + return NULL; + } + + return pWav; +} + +drwav* drwav_open_file_write(const char* filename, const drwav_data_format* pFormat) +{ + FILE* pFile; +#if defined(_MSC_VER) && _MSC_VER >= 1400 + if (fopen_s(&pFile, filename, "wb") != 0) { + return NULL; + } +#else + pFile = fopen(filename, "wb"); + if (pFile == NULL) { + return NULL; + } +#endif + + drwav* pWav = drwav_open_write(pFormat, drwav__on_write_stdio, drwav__on_seek_stdio, (void*)pFile); + if (pWav == NULL) { + fclose(pFile); + return NULL; + } + + return pWav; +} +#endif //DR_WAV_NO_STDIO + + +static size_t drwav__on_read_memory(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + drwav__memory_stream* memory = (drwav__memory_stream*)pUserData; + drwav_assert(memory != NULL); + drwav_assert(memory->dataSize >= memory->currentReadPos); + + size_t bytesRemaining = memory->dataSize - memory->currentReadPos; + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + + if (bytesToRead > 0) { + DRWAV_COPY_MEMORY(pBufferOut, memory->data + memory->currentReadPos, bytesToRead); + memory->currentReadPos += bytesToRead; + } + + return bytesToRead; +} + +static drwav_bool32 drwav__on_seek_memory(void* pUserData, int offset, drwav_seek_origin origin) +{ + drwav__memory_stream* memory = (drwav__memory_stream*)pUserData; + drwav_assert(memory != NULL); + + if (origin == drwav_seek_origin_current) { + if (offset > 0) { + if (memory->currentReadPos + offset > memory->dataSize) { + offset = (int)(memory->dataSize - memory->currentReadPos); // Trying to seek too far forward. + } + } else { + if (memory->currentReadPos < (size_t)-offset) { + offset = -(int)memory->currentReadPos; // Trying to seek too far backwards. + } + } + + // This will never underflow thanks to the clamps above. + memory->currentReadPos += offset; + } else { + if ((drwav_uint32)offset <= memory->dataSize) { + memory->currentReadPos = offset; + } else { + memory->currentReadPos = memory->dataSize; // Trying to seek too far forward. + } + } + + return DRWAV_TRUE; +} + +static size_t drwav__on_write_memory(void* pUserData, const void* pDataIn, size_t bytesToWrite) +{ + drwav__memory_stream_write* memory = (drwav__memory_stream_write*)pUserData; + drwav_assert(memory != NULL); + drwav_assert(memory->dataCapacity >= memory->currentWritePos); + + size_t bytesRemaining = memory->dataCapacity - memory->currentWritePos; + if (bytesRemaining < bytesToWrite) { + // Need to reallocate. + size_t newDataCapacity = (memory->dataCapacity == 0) ? 256 : memory->dataCapacity * 2; + + // If doubling wasn't enough, just make it the minimum required size to write the data. + if ((newDataCapacity - memory->currentWritePos) < bytesToWrite) { + newDataCapacity = memory->currentWritePos + bytesToWrite; + } + + void* pNewData = DRWAV_REALLOC(*memory->ppData, newDataCapacity); + if (pNewData == NULL) { + return 0; + } + + *memory->ppData = pNewData; + memory->dataCapacity = newDataCapacity; + } + + drwav_uint8* pDataOut = (drwav_uint8*)(*memory->ppData); + DRWAV_COPY_MEMORY(pDataOut + memory->currentWritePos, pDataIn, bytesToWrite); + + memory->currentWritePos += bytesToWrite; + if (memory->dataSize < memory->currentWritePos) { + memory->dataSize = memory->currentWritePos; + } + + *memory->pDataSize = memory->dataSize; + + return bytesToWrite; +} + +static drwav_bool32 drwav__on_seek_memory_write(void* pUserData, int offset, drwav_seek_origin origin) +{ + drwav__memory_stream_write* memory = (drwav__memory_stream_write*)pUserData; + drwav_assert(memory != NULL); + + if (origin == drwav_seek_origin_current) { + if (offset > 0) { + if (memory->currentWritePos + offset > memory->dataSize) { + offset = (int)(memory->dataSize - memory->currentWritePos); // Trying to seek too far forward. + } + } else { + if (memory->currentWritePos < (size_t)-offset) { + offset = -(int)memory->currentWritePos; // Trying to seek too far backwards. + } + } + + // This will never underflow thanks to the clamps above. + memory->currentWritePos += offset; + } else { + if ((drwav_uint32)offset <= memory->dataSize) { + memory->currentWritePos = offset; + } else { + memory->currentWritePos = memory->dataSize; // Trying to seek too far forward. + } + } + + return DRWAV_TRUE; +} + +drwav_bool32 drwav_init_memory(drwav* pWav, const void* data, size_t dataSize) +{ + if (data == NULL || dataSize == 0) { + return DRWAV_FALSE; + } + + drwav__memory_stream memoryStream; + drwav_zero_memory(&memoryStream, sizeof(memoryStream)); + memoryStream.data = (const unsigned char*)data; + memoryStream.dataSize = dataSize; + memoryStream.currentReadPos = 0; + + if (!drwav_init(pWav, drwav__on_read_memory, drwav__on_seek_memory, (void*)&memoryStream)) { + return DRWAV_FALSE; + } + + pWav->memoryStream = memoryStream; + pWav->pUserData = &pWav->memoryStream; + return DRWAV_TRUE; +} + +drwav_bool32 drwav_init_memory_write(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat) +{ + if (ppData == NULL) { + return DRWAV_FALSE; + } + + *ppData = NULL; // Important because we're using realloc()! + *pDataSize = 0; + + drwav__memory_stream_write memoryStreamWrite; + drwav_zero_memory(&memoryStreamWrite, sizeof(memoryStreamWrite)); + memoryStreamWrite.ppData = ppData; + memoryStreamWrite.pDataSize = pDataSize; + memoryStreamWrite.dataSize = 0; + memoryStreamWrite.dataCapacity = 0; + memoryStreamWrite.currentWritePos = 0; + + if (!drwav_init_write(pWav, pFormat, drwav__on_write_memory, drwav__on_seek_memory_write, (void*)&memoryStreamWrite)) { + return DRWAV_FALSE; + } + + pWav->memoryStreamWrite = memoryStreamWrite; + pWav->pUserData = &pWav->memoryStreamWrite; + return DRWAV_TRUE; +} + +drwav* drwav_open_memory(const void* data, size_t dataSize) +{ + if (data == NULL || dataSize == 0) { + return NULL; + } + + drwav__memory_stream memoryStream; + drwav_zero_memory(&memoryStream, sizeof(memoryStream)); + memoryStream.data = (const unsigned char*)data; + memoryStream.dataSize = dataSize; + memoryStream.currentReadPos = 0; + + drwav* pWav = drwav_open(drwav__on_read_memory, drwav__on_seek_memory, (void*)&memoryStream); + if (pWav == NULL) { + return NULL; + } + + pWav->memoryStream = memoryStream; + pWav->pUserData = &pWav->memoryStream; + return pWav; +} + +drwav* drwav_open_memory_write(void** ppData, size_t* pDataSize, const drwav_data_format* pFormat) +{ + if (ppData == NULL) { + return NULL; + } + + *ppData = NULL; // Important because we're using realloc()! + *pDataSize = 0; + + drwav__memory_stream_write memoryStreamWrite; + drwav_zero_memory(&memoryStreamWrite, sizeof(memoryStreamWrite)); + memoryStreamWrite.ppData = ppData; + memoryStreamWrite.pDataSize = pDataSize; + memoryStreamWrite.dataSize = 0; + memoryStreamWrite.dataCapacity = 0; + memoryStreamWrite.currentWritePos = 0; + + drwav* pWav = drwav_open_write(pFormat, drwav__on_write_memory, drwav__on_seek_memory_write, (void*)&memoryStreamWrite); + if (pWav == NULL) { + return NULL; + } + + pWav->memoryStreamWrite = memoryStreamWrite; + pWav->pUserData = &pWav->memoryStreamWrite; + return pWav; +} + + +drwav_bool32 drwav_init(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData) +{ + if (onRead == NULL || onSeek == NULL) { + return DRWAV_FALSE; + } + + drwav_zero_memory(pWav, sizeof(*pWav)); + + + // The first 4 bytes should be the RIFF identifier. + unsigned char riff[4]; + if (onRead(pUserData, riff, sizeof(riff)) != sizeof(riff)) { + return DRWAV_FALSE; // Failed to read data. + } + + // The first 4 bytes can be used to identify the container. For RIFF files it will start with "RIFF" and for + // w64 it will start with "riff". + if (drwav__fourcc_equal(riff, "RIFF")) { + pWav->container = drwav_container_riff; + } else if (drwav__fourcc_equal(riff, "riff")) { + pWav->container = drwav_container_w64; + + // Check the rest of the GUID for validity. + drwav_uint8 riff2[12]; + if (onRead(pUserData, riff2, sizeof(riff2)) != sizeof(riff2)) { + return DRWAV_FALSE; + } + + for (int i = 0; i < 12; ++i) { + if (riff2[i] != drwavGUID_W64_RIFF[i+4]) { + return DRWAV_FALSE; + } + } + } else { + return DRWAV_FALSE; // Unknown or unsupported container. + } + + + if (pWav->container == drwav_container_riff) { + // RIFF/WAVE + unsigned char chunkSizeBytes[4]; + if (onRead(pUserData, chunkSizeBytes, sizeof(chunkSizeBytes)) != sizeof(chunkSizeBytes)) { + return DRWAV_FALSE; + } + + unsigned int chunkSize = drwav__bytes_to_u32(chunkSizeBytes); + if (chunkSize < 36) { + return DRWAV_FALSE; // Chunk size should always be at least 36 bytes. + } + + unsigned char wave[4]; + if (onRead(pUserData, wave, sizeof(wave)) != sizeof(wave)) { + return DRWAV_FALSE; + } + + if (!drwav__fourcc_equal(wave, "WAVE")) { + return DRWAV_FALSE; // Expecting "WAVE". + } + + pWav->dataChunkDataPos = 4 + sizeof(chunkSizeBytes) + sizeof(wave); + } else { + // W64 + unsigned char chunkSize[8]; + if (onRead(pUserData, chunkSize, sizeof(chunkSize)) != sizeof(chunkSize)) { + return DRWAV_FALSE; + } + + if (drwav__bytes_to_u64(chunkSize) < 80) { + return DRWAV_FALSE; + } + + drwav_uint8 wave[16]; + if (onRead(pUserData, wave, sizeof(wave)) != sizeof(wave)) { + return DRWAV_FALSE; + } + + if (!drwav__guid_equal(wave, drwavGUID_W64_WAVE)) { + return DRWAV_FALSE; + } + + pWav->dataChunkDataPos = 16 + sizeof(chunkSize) + sizeof(wave); + } + + + // The next 24 bytes should be the "fmt " chunk. + drwav_fmt fmt; + if (!drwav__read_fmt(onRead, onSeek, pUserData, pWav->container, &pWav->dataChunkDataPos, &fmt)) { + return DRWAV_FALSE; // Failed to read the "fmt " chunk. + } + + + // Translate the internal format. + unsigned short translatedFormatTag = fmt.formatTag; + if (translatedFormatTag == DR_WAVE_FORMAT_EXTENSIBLE) { + translatedFormatTag = drwav__bytes_to_u16(fmt.subFormat + 0); + } + + + drwav_uint64 sampleCountFromFactChunk = 0; + + // The next chunk we care about is the "data" chunk. This is not necessarily the next chunk so we'll need to loop. + drwav_uint64 dataSize; + for (;;) + { + drwav__chunk_header header; + if (!drwav__read_chunk_header(onRead, pUserData, pWav->container, &pWav->dataChunkDataPos, &header)) { + return DRWAV_FALSE; + } + + dataSize = header.sizeInBytes; + if (pWav->container == drwav_container_riff) { + if (drwav__fourcc_equal(header.id.fourcc, "data")) { + break; + } + } else { + if (drwav__guid_equal(header.id.guid, drwavGUID_W64_DATA)) { + break; + } + } + + // Optional. Get the total sample count from the FACT chunk. This is useful for compressed formats. + if (pWav->container == drwav_container_riff) { + if (drwav__fourcc_equal(header.id.fourcc, "fact")) { + drwav_uint32 sampleCount; + if (onRead(pUserData, &sampleCount, 4) != 4) { + return DRWAV_FALSE; + } + pWav->dataChunkDataPos += 4; + dataSize -= 4; + + // The sample count in the "fact" chunk is either unreliable, or I'm not understanding it properly. For now I am only enabling this + // for Microsoft ADPCM formats. + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { + sampleCountFromFactChunk = sampleCount; + } else { + sampleCountFromFactChunk = 0; + } + } + } else { + if (drwav__guid_equal(header.id.guid, drwavGUID_W64_FACT)) { + if (onRead(pUserData, &sampleCountFromFactChunk, 8) != 8) { + return DRWAV_FALSE; + } + pWav->dataChunkDataPos += 4; + dataSize -= 8; + } + } + + // If we get here it means we didn't find the "data" chunk. Seek past it. + + // Make sure we seek past the padding. + dataSize += header.paddingSize; + drwav__seek_forward(onSeek, dataSize, pUserData); + pWav->dataChunkDataPos += dataSize; + } + + // At this point we should be sitting on the first byte of the raw audio data. + + pWav->onRead = onRead; + pWav->onSeek = onSeek; + pWav->pUserData = pUserData; + pWav->fmt = fmt; + pWav->sampleRate = fmt.sampleRate; + pWav->channels = fmt.channels; + pWav->bitsPerSample = fmt.bitsPerSample; + pWav->bytesPerSample = (unsigned int)(fmt.blockAlign / fmt.channels); + pWav->bytesRemaining = dataSize; + pWav->translatedFormatTag = translatedFormatTag; + pWav->dataChunkDataSize = dataSize; + + if (sampleCountFromFactChunk != 0) { + pWav->totalSampleCount = sampleCountFromFactChunk * fmt.channels; + } else { + pWav->totalSampleCount = dataSize / pWav->bytesPerSample; + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { + drwav_uint64 blockCount = dataSize / fmt.blockAlign; + pWav->totalSampleCount = (blockCount * (fmt.blockAlign - (6*pWav->channels))) * 2; // x2 because two samples per byte. + } + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + drwav_uint64 blockCount = dataSize / fmt.blockAlign; + pWav->totalSampleCount = ((blockCount * (fmt.blockAlign - (4*pWav->channels))) * 2) + (blockCount * pWav->channels); + } + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { + pWav->bytesPerSample = 0; + } + +#ifdef DR_WAV_LIBSNDFILE_COMPAT + // I use libsndfile as a benchmark for testing, however in the version I'm using (from the Windows installer on the libsndfile website), + // it appears the total sample count libsndfile uses for MS-ADPCM is incorrect. It would seem they are computing the total sample count + // from the number of blocks, however this results in the inclusion of the extra silent samples at the end of the last block. The correct + // way to know the total sample count is to inspect the "fact" chunk which should always be present for compressed formats, and should + // always include the sample count. This little block of code below is only used to emulate the libsndfile logic so I can properly run my + // correctness tests against libsndfile and is disabled by default. + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { + drwav_uint64 blockCount = dataSize / fmt.blockAlign; + pWav->totalSampleCount = (blockCount * (fmt.blockAlign - (6*pWav->channels))) * 2; // x2 because two samples per byte. + } + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + drwav_uint64 blockCount = dataSize / fmt.blockAlign; + pWav->totalSampleCount = ((blockCount * (fmt.blockAlign - (4*pWav->channels))) * 2) + (blockCount * pWav->channels); + } +#endif + + return DRWAV_TRUE; +} + +drwav_bool32 drwav_init_write(drwav* pWav, const drwav_data_format* pFormat, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData) +{ + if (onWrite == NULL || onSeek == NULL) { + return DRWAV_FALSE; + } + + // Not currently supporting compressed formats. Will need to add support for the "fact" chunk before we enable this. + if (pFormat->format == DR_WAVE_FORMAT_EXTENSIBLE) { + return DRWAV_FALSE; + } + if (pFormat->format == DR_WAVE_FORMAT_ADPCM || pFormat->format == DR_WAVE_FORMAT_DVI_ADPCM) { + return DRWAV_FALSE; + } + + + drwav_zero_memory(pWav, sizeof(*pWav)); + pWav->onWrite = onWrite; + pWav->onSeek = onSeek; + pWav->pUserData = pUserData; + pWav->fmt.formatTag = (drwav_uint16)pFormat->format; + pWav->fmt.channels = (drwav_uint16)pFormat->channels; + pWav->fmt.sampleRate = pFormat->sampleRate; + pWav->fmt.avgBytesPerSec = (drwav_uint32)((pFormat->bitsPerSample * pFormat->sampleRate * pFormat->channels) >> 3); + pWav->fmt.blockAlign = (drwav_uint16)((pFormat->channels * pFormat->bitsPerSample) >> 3); + pWav->fmt.bitsPerSample = (drwav_uint16)pFormat->bitsPerSample; + pWav->fmt.extendedSize = 0; + + size_t runningPos = 0; + + // "RIFF" chunk. + drwav_uint64 chunkSizeRIFF = 0; + if (pFormat->container == drwav_container_riff) { + runningPos += pWav->onWrite(pUserData, "RIFF", 4); + runningPos += pWav->onWrite(pUserData, &chunkSizeRIFF, 4); + runningPos += pWav->onWrite(pUserData, "WAVE", 4); + } else { + runningPos += pWav->onWrite(pUserData, drwavGUID_W64_RIFF, 16); + runningPos += pWav->onWrite(pUserData, &chunkSizeRIFF, 8); + runningPos += pWav->onWrite(pUserData, drwavGUID_W64_WAVE, 16); + } + + // "fmt " chunk. + drwav_uint64 chunkSizeFMT; + if (pFormat->container == drwav_container_riff) { + chunkSizeFMT = 16; + runningPos += pWav->onWrite(pUserData, "fmt ", 4); + runningPos += pWav->onWrite(pUserData, &chunkSizeFMT, 4); + } else { + chunkSizeFMT = 40; + runningPos += pWav->onWrite(pUserData, drwavGUID_W64_FMT, 16); + runningPos += pWav->onWrite(pUserData, &chunkSizeFMT, 8); + } + + runningPos += pWav->onWrite(pUserData, &pWav->fmt.formatTag, 2); + runningPos += pWav->onWrite(pUserData, &pWav->fmt.channels, 2); + runningPos += pWav->onWrite(pUserData, &pWav->fmt.sampleRate, 4); + runningPos += pWav->onWrite(pUserData, &pWav->fmt.avgBytesPerSec, 4); + runningPos += pWav->onWrite(pUserData, &pWav->fmt.blockAlign, 2); + runningPos += pWav->onWrite(pUserData, &pWav->fmt.bitsPerSample, 2); + + pWav->dataChunkDataPos = runningPos; + pWav->dataChunkDataSize = 0; + + // "data" chunk. + drwav_uint64 chunkSizeDATA = 0; + if (pFormat->container == drwav_container_riff) { + runningPos += pWav->onWrite(pUserData, "data", 4); + runningPos += pWav->onWrite(pUserData, &chunkSizeDATA, 4); + } else { + runningPos += pWav->onWrite(pUserData, drwavGUID_W64_DATA, 16); + runningPos += pWav->onWrite(pUserData, &chunkSizeDATA, 8); + } + + + // Simple validation. + if (pFormat->container == drwav_container_riff) { + if (runningPos != 20 + chunkSizeFMT + 8) { + return DRWAV_FALSE; + } + } else { + if (runningPos != 40 + chunkSizeFMT + 24) { + return DRWAV_FALSE; + } + } + + + + // Set some properties for the client's convenience. + pWav->container = pFormat->container; + pWav->channels = (drwav_uint16)pFormat->channels; + pWav->sampleRate = pFormat->sampleRate; + pWav->bitsPerSample = (drwav_uint16)pFormat->bitsPerSample; + pWav->bytesPerSample = (drwav_uint16)(pFormat->bitsPerSample >> 3); + pWav->translatedFormatTag = (drwav_uint16)pFormat->format; + + return DRWAV_TRUE; +} + +void drwav_uninit(drwav* pWav) +{ + if (pWav == NULL) { + return; + } + + // If the drwav object was opened in write mode we'll need to finialize a few things: + // - Make sure the "data" chunk is aligned to 16-bits + // - Set the size of the "data" chunk. + if (pWav->onWrite != NULL) { + // Padding. Do not adjust pWav->dataChunkDataSize - this should not include the padding. + drwav_uint32 paddingSize = 0; + if (pWav->container == drwav_container_riff) { + paddingSize = (drwav_uint32)(pWav->dataChunkDataSize % 2); + } else { + paddingSize = (drwav_uint32)(pWav->dataChunkDataSize % 8); + } + + if (paddingSize > 0) { + drwav_uint64 paddingData = 0; + pWav->onWrite(pWav->pUserData, &paddingData, paddingSize); + } + + + // Chunk sizes. + if (pWav->onSeek) { + if (pWav->container == drwav_container_riff) { + // The "RIFF" chunk size. + if (pWav->onSeek(pWav->pUserData, 4, drwav_seek_origin_start)) { + drwav_uint32 riffChunkSize = 36; + if (pWav->dataChunkDataSize <= (0xFFFFFFFF - 36)) { + riffChunkSize = 36 + (drwav_uint32)pWav->dataChunkDataSize; + } else { + riffChunkSize = 0xFFFFFFFF; + } + + pWav->onWrite(pWav->pUserData, &riffChunkSize, 4); + } + + // the "data" chunk size. + if (pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos + 4, drwav_seek_origin_start)) { + drwav_uint32 dataChunkSize = 0; + if (pWav->dataChunkDataSize <= 0xFFFFFFFF) { + dataChunkSize = (drwav_uint32)pWav->dataChunkDataSize; + } else { + dataChunkSize = 0xFFFFFFFF; + } + + pWav->onWrite(pWav->pUserData, &dataChunkSize, 4); + } + } else { + // The "RIFF" chunk size. + if (pWav->onSeek(pWav->pUserData, 16, drwav_seek_origin_start)) { + drwav_uint64 riffChunkSize = 80 + 24 + pWav->dataChunkDataSize; + pWav->onWrite(pWav->pUserData, &riffChunkSize, 8); + } + + // The "data" chunk size. + if (pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos + 16, drwav_seek_origin_start)) { + drwav_uint64 dataChunkSize = 24 + pWav->dataChunkDataSize; // +24 because W64 includes the size of the GUID and size fields. + pWav->onWrite(pWav->pUserData, &dataChunkSize, 8); + } + } + } + } + +#ifndef DR_WAV_NO_STDIO + // If we opened the file with drwav_open_file() we will want to close the file handle. We can know whether or not drwav_open_file() + // was used by looking at the onRead and onSeek callbacks. + if (pWav->onRead == drwav__on_read_stdio || pWav->onWrite == drwav__on_write_stdio) { + fclose((FILE*)pWav->pUserData); + } +#endif +} + + +drwav* drwav_open(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData) +{ + drwav* pWav = (drwav*)DRWAV_MALLOC(sizeof(*pWav)); + if (pWav == NULL) { + return NULL; + } + + if (!drwav_init(pWav, onRead, onSeek, pUserData)) { + DRWAV_FREE(pWav); + return NULL; + } + + return pWav; +} + +drwav* drwav_open_write(const drwav_data_format* pFormat, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData) +{ + drwav* pWav = (drwav*)DRWAV_MALLOC(sizeof(*pWav)); + if (pWav == NULL) { + return NULL; + } + + if (!drwav_init_write(pWav, pFormat, onWrite, onSeek, pUserData)) { + DRWAV_FREE(pWav); + return NULL; + } + + return pWav; +} + +void drwav_close(drwav* pWav) +{ + drwav_uninit(pWav); + DRWAV_FREE(pWav); +} + + +size_t drwav_read_raw(drwav* pWav, size_t bytesToRead, void* pBufferOut) +{ + if (pWav == NULL || bytesToRead == 0 || pBufferOut == NULL) { + return 0; + } + + if (bytesToRead > pWav->bytesRemaining) { + bytesToRead = (size_t)pWav->bytesRemaining; + } + + size_t bytesRead = pWav->onRead(pWav->pUserData, pBufferOut, bytesToRead); + + pWav->bytesRemaining -= bytesRead; + return bytesRead; +} + +drwav_uint64 drwav_read(drwav* pWav, drwav_uint64 samplesToRead, void* pBufferOut) +{ + if (pWav == NULL || samplesToRead == 0 || pBufferOut == NULL) { + return 0; + } + + // Cannot use this function for compressed formats. + if (drwav__is_compressed_format_tag(pWav->translatedFormatTag)) { + return 0; + } + + // Don't try to read more samples than can potentially fit in the output buffer. + if (samplesToRead * pWav->bytesPerSample > SIZE_MAX) { + samplesToRead = SIZE_MAX / pWav->bytesPerSample; + } + + size_t bytesRead = drwav_read_raw(pWav, (size_t)(samplesToRead * pWav->bytesPerSample), pBufferOut); + return bytesRead / pWav->bytesPerSample; +} + +drwav_bool32 drwav_seek_to_first_sample(drwav* pWav) +{ + if (!pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos, drwav_seek_origin_start)) { + return DRWAV_FALSE; + } + + if (drwav__is_compressed_format_tag(pWav->translatedFormatTag)) { + pWav->compressed.iCurrentSample = 0; + } + + pWav->bytesRemaining = pWav->dataChunkDataSize; + return DRWAV_TRUE; +} + +drwav_bool32 drwav_seek_to_sample(drwav* pWav, drwav_uint64 sample) +{ + // Seeking should be compatible with wave files > 2GB. + + if (pWav == NULL || pWav->onSeek == NULL) { + return DRWAV_FALSE; + } + + // If there are no samples, just return DRWAV_TRUE without doing anything. + if (pWav->totalSampleCount == 0) { + return DRWAV_TRUE; + } + + // Make sure the sample is clamped. + if (sample >= pWav->totalSampleCount) { + sample = pWav->totalSampleCount - 1; + } + + + // For compressed formats we just use a slow generic seek. If we are seeking forward we just seek forward. If we are going backwards we need + // to seek back to the start. + if (drwav__is_compressed_format_tag(pWav->translatedFormatTag)) { + // TODO: This can be optimized. + if (sample > pWav->compressed.iCurrentSample) { + // Seeking forward - just move from the current position. + drwav_uint64 offset = sample - pWav->compressed.iCurrentSample; + + drwav_int16 devnull[2048]; + while (offset > 0) { + drwav_uint64 samplesToRead = sample; + if (samplesToRead > 2048) { + samplesToRead = 2048; + } + + drwav_uint64 samplesRead = drwav_read_s16(pWav, samplesToRead, devnull); + if (samplesRead != samplesToRead) { + return DRWAV_FALSE; + } + + offset -= samplesRead; + } + } else { + // Seeking backwards. Just use the fallback. + goto fallback; + } + } else { + drwav_uint64 totalSizeInBytes = pWav->totalSampleCount * pWav->bytesPerSample; + drwav_assert(totalSizeInBytes >= pWav->bytesRemaining); + + drwav_uint64 currentBytePos = totalSizeInBytes - pWav->bytesRemaining; + drwav_uint64 targetBytePos = sample * pWav->bytesPerSample; + + drwav_uint64 offset; + if (currentBytePos < targetBytePos) { + // Offset forwards. + offset = (targetBytePos - currentBytePos); + } else { + // Offset backwards. + if (!drwav_seek_to_first_sample(pWav)) { + return DRWAV_FALSE; + } + offset = targetBytePos; + } + + while (offset > 0) { + int offset32 = ((offset > INT_MAX) ? INT_MAX : (int)offset); + if (!pWav->onSeek(pWav->pUserData, offset32, drwav_seek_origin_current)) { + return DRWAV_FALSE; + } + + pWav->bytesRemaining -= offset32; + offset -= offset32; + } + } + + return DRWAV_TRUE; + +fallback: + // This is a generic seek implementation that just continuously reads samples into a temporary buffer. This should work for all supported + // formats, but it is not efficient. This should be used as a fall back. + if (!drwav_seek_to_first_sample(pWav)) { + return DRWAV_FALSE; + } + + drwav_int16 devnull[2048]; + while (sample > 0) { + drwav_uint64 samplesToRead = sample; + if (samplesToRead > 2048) { + samplesToRead = 2048; + } + + drwav_uint64 samplesRead = drwav_read_s16(pWav, samplesToRead, devnull); + if (samplesRead != samplesToRead) { + return DRWAV_FALSE; + } + + sample -= samplesRead; + } + + return DRWAV_TRUE; +} + + +size_t drwav_write_raw(drwav* pWav, size_t bytesToWrite, const void* pData) +{ + if (pWav == NULL || bytesToWrite == 0 || pData == NULL) { + return 0; + } + + size_t bytesWritten = pWav->onWrite(pWav->pUserData, pData, bytesToWrite); + pWav->dataChunkDataSize += bytesWritten; + + return bytesWritten; +} + +drwav_uint64 drwav_write(drwav* pWav, drwav_uint64 samplesToWrite, const void* pData) +{ + if (pWav == NULL || samplesToWrite == 0 || pData == NULL) { + return 0; + } + + drwav_uint64 bytesToWrite = ((samplesToWrite * pWav->bitsPerSample) / 8); + if (bytesToWrite > SIZE_MAX) { + return 0; + } + + size_t bytesWritten = drwav_write_raw(pWav, (size_t)bytesToWrite, pData); + return ((drwav_uint64)bytesWritten * 8) / pWav->bitsPerSample; +} + + +#ifndef DR_WAV_NO_CONVERSION_API +static unsigned short g_drwavAlawTable[256] = { + 0xEA80, 0xEB80, 0xE880, 0xE980, 0xEE80, 0xEF80, 0xEC80, 0xED80, 0xE280, 0xE380, 0xE080, 0xE180, 0xE680, 0xE780, 0xE480, 0xE580, + 0xF540, 0xF5C0, 0xF440, 0xF4C0, 0xF740, 0xF7C0, 0xF640, 0xF6C0, 0xF140, 0xF1C0, 0xF040, 0xF0C0, 0xF340, 0xF3C0, 0xF240, 0xF2C0, + 0xAA00, 0xAE00, 0xA200, 0xA600, 0xBA00, 0xBE00, 0xB200, 0xB600, 0x8A00, 0x8E00, 0x8200, 0x8600, 0x9A00, 0x9E00, 0x9200, 0x9600, + 0xD500, 0xD700, 0xD100, 0xD300, 0xDD00, 0xDF00, 0xD900, 0xDB00, 0xC500, 0xC700, 0xC100, 0xC300, 0xCD00, 0xCF00, 0xC900, 0xCB00, + 0xFEA8, 0xFEB8, 0xFE88, 0xFE98, 0xFEE8, 0xFEF8, 0xFEC8, 0xFED8, 0xFE28, 0xFE38, 0xFE08, 0xFE18, 0xFE68, 0xFE78, 0xFE48, 0xFE58, + 0xFFA8, 0xFFB8, 0xFF88, 0xFF98, 0xFFE8, 0xFFF8, 0xFFC8, 0xFFD8, 0xFF28, 0xFF38, 0xFF08, 0xFF18, 0xFF68, 0xFF78, 0xFF48, 0xFF58, + 0xFAA0, 0xFAE0, 0xFA20, 0xFA60, 0xFBA0, 0xFBE0, 0xFB20, 0xFB60, 0xF8A0, 0xF8E0, 0xF820, 0xF860, 0xF9A0, 0xF9E0, 0xF920, 0xF960, + 0xFD50, 0xFD70, 0xFD10, 0xFD30, 0xFDD0, 0xFDF0, 0xFD90, 0xFDB0, 0xFC50, 0xFC70, 0xFC10, 0xFC30, 0xFCD0, 0xFCF0, 0xFC90, 0xFCB0, + 0x1580, 0x1480, 0x1780, 0x1680, 0x1180, 0x1080, 0x1380, 0x1280, 0x1D80, 0x1C80, 0x1F80, 0x1E80, 0x1980, 0x1880, 0x1B80, 0x1A80, + 0x0AC0, 0x0A40, 0x0BC0, 0x0B40, 0x08C0, 0x0840, 0x09C0, 0x0940, 0x0EC0, 0x0E40, 0x0FC0, 0x0F40, 0x0CC0, 0x0C40, 0x0DC0, 0x0D40, + 0x5600, 0x5200, 0x5E00, 0x5A00, 0x4600, 0x4200, 0x4E00, 0x4A00, 0x7600, 0x7200, 0x7E00, 0x7A00, 0x6600, 0x6200, 0x6E00, 0x6A00, + 0x2B00, 0x2900, 0x2F00, 0x2D00, 0x2300, 0x2100, 0x2700, 0x2500, 0x3B00, 0x3900, 0x3F00, 0x3D00, 0x3300, 0x3100, 0x3700, 0x3500, + 0x0158, 0x0148, 0x0178, 0x0168, 0x0118, 0x0108, 0x0138, 0x0128, 0x01D8, 0x01C8, 0x01F8, 0x01E8, 0x0198, 0x0188, 0x01B8, 0x01A8, + 0x0058, 0x0048, 0x0078, 0x0068, 0x0018, 0x0008, 0x0038, 0x0028, 0x00D8, 0x00C8, 0x00F8, 0x00E8, 0x0098, 0x0088, 0x00B8, 0x00A8, + 0x0560, 0x0520, 0x05E0, 0x05A0, 0x0460, 0x0420, 0x04E0, 0x04A0, 0x0760, 0x0720, 0x07E0, 0x07A0, 0x0660, 0x0620, 0x06E0, 0x06A0, + 0x02B0, 0x0290, 0x02F0, 0x02D0, 0x0230, 0x0210, 0x0270, 0x0250, 0x03B0, 0x0390, 0x03F0, 0x03D0, 0x0330, 0x0310, 0x0370, 0x0350 +}; + +static unsigned short g_drwavMulawTable[256] = { + 0x8284, 0x8684, 0x8A84, 0x8E84, 0x9284, 0x9684, 0x9A84, 0x9E84, 0xA284, 0xA684, 0xAA84, 0xAE84, 0xB284, 0xB684, 0xBA84, 0xBE84, + 0xC184, 0xC384, 0xC584, 0xC784, 0xC984, 0xCB84, 0xCD84, 0xCF84, 0xD184, 0xD384, 0xD584, 0xD784, 0xD984, 0xDB84, 0xDD84, 0xDF84, + 0xE104, 0xE204, 0xE304, 0xE404, 0xE504, 0xE604, 0xE704, 0xE804, 0xE904, 0xEA04, 0xEB04, 0xEC04, 0xED04, 0xEE04, 0xEF04, 0xF004, + 0xF0C4, 0xF144, 0xF1C4, 0xF244, 0xF2C4, 0xF344, 0xF3C4, 0xF444, 0xF4C4, 0xF544, 0xF5C4, 0xF644, 0xF6C4, 0xF744, 0xF7C4, 0xF844, + 0xF8A4, 0xF8E4, 0xF924, 0xF964, 0xF9A4, 0xF9E4, 0xFA24, 0xFA64, 0xFAA4, 0xFAE4, 0xFB24, 0xFB64, 0xFBA4, 0xFBE4, 0xFC24, 0xFC64, + 0xFC94, 0xFCB4, 0xFCD4, 0xFCF4, 0xFD14, 0xFD34, 0xFD54, 0xFD74, 0xFD94, 0xFDB4, 0xFDD4, 0xFDF4, 0xFE14, 0xFE34, 0xFE54, 0xFE74, + 0xFE8C, 0xFE9C, 0xFEAC, 0xFEBC, 0xFECC, 0xFEDC, 0xFEEC, 0xFEFC, 0xFF0C, 0xFF1C, 0xFF2C, 0xFF3C, 0xFF4C, 0xFF5C, 0xFF6C, 0xFF7C, + 0xFF88, 0xFF90, 0xFF98, 0xFFA0, 0xFFA8, 0xFFB0, 0xFFB8, 0xFFC0, 0xFFC8, 0xFFD0, 0xFFD8, 0xFFE0, 0xFFE8, 0xFFF0, 0xFFF8, 0x0000, + 0x7D7C, 0x797C, 0x757C, 0x717C, 0x6D7C, 0x697C, 0x657C, 0x617C, 0x5D7C, 0x597C, 0x557C, 0x517C, 0x4D7C, 0x497C, 0x457C, 0x417C, + 0x3E7C, 0x3C7C, 0x3A7C, 0x387C, 0x367C, 0x347C, 0x327C, 0x307C, 0x2E7C, 0x2C7C, 0x2A7C, 0x287C, 0x267C, 0x247C, 0x227C, 0x207C, + 0x1EFC, 0x1DFC, 0x1CFC, 0x1BFC, 0x1AFC, 0x19FC, 0x18FC, 0x17FC, 0x16FC, 0x15FC, 0x14FC, 0x13FC, 0x12FC, 0x11FC, 0x10FC, 0x0FFC, + 0x0F3C, 0x0EBC, 0x0E3C, 0x0DBC, 0x0D3C, 0x0CBC, 0x0C3C, 0x0BBC, 0x0B3C, 0x0ABC, 0x0A3C, 0x09BC, 0x093C, 0x08BC, 0x083C, 0x07BC, + 0x075C, 0x071C, 0x06DC, 0x069C, 0x065C, 0x061C, 0x05DC, 0x059C, 0x055C, 0x051C, 0x04DC, 0x049C, 0x045C, 0x041C, 0x03DC, 0x039C, + 0x036C, 0x034C, 0x032C, 0x030C, 0x02EC, 0x02CC, 0x02AC, 0x028C, 0x026C, 0x024C, 0x022C, 0x020C, 0x01EC, 0x01CC, 0x01AC, 0x018C, + 0x0174, 0x0164, 0x0154, 0x0144, 0x0134, 0x0124, 0x0114, 0x0104, 0x00F4, 0x00E4, 0x00D4, 0x00C4, 0x00B4, 0x00A4, 0x0094, 0x0084, + 0x0078, 0x0070, 0x0068, 0x0060, 0x0058, 0x0050, 0x0048, 0x0040, 0x0038, 0x0030, 0x0028, 0x0020, 0x0018, 0x0010, 0x0008, 0x0000 +}; + +static DRWAV_INLINE drwav_int16 drwav__alaw_to_s16(drwav_uint8 sampleIn) +{ + return (short)g_drwavAlawTable[sampleIn]; +} + +static DRWAV_INLINE drwav_int16 drwav__mulaw_to_s16(drwav_uint8 sampleIn) +{ + return (short)g_drwavMulawTable[sampleIn]; +} + + + +static void drwav__pcm_to_s16(drwav_int16* pOut, const unsigned char* pIn, size_t totalSampleCount, unsigned short bytesPerSample) +{ + // Special case for 8-bit sample data because it's treated as unsigned. + if (bytesPerSample == 1) { + drwav_u8_to_s16(pOut, pIn, totalSampleCount); + return; + } + + + // Slightly more optimal implementation for common formats. + if (bytesPerSample == 2) { + for (unsigned int i = 0; i < totalSampleCount; ++i) { + *pOut++ = ((drwav_int16*)pIn)[i]; + } + return; + } + if (bytesPerSample == 3) { + drwav_s24_to_s16(pOut, pIn, totalSampleCount); + return; + } + if (bytesPerSample == 4) { + drwav_s32_to_s16(pOut, (const drwav_int32*)pIn, totalSampleCount); + return; + } + + + // Generic, slow converter. + for (unsigned int i = 0; i < totalSampleCount; ++i) { + unsigned short sample = 0; + unsigned short shift = (8 - bytesPerSample) * 8; + for (unsigned short j = 0; j < bytesPerSample && j < 2; ++j) { + sample |= (unsigned short)(pIn[j]) << shift; + shift += 8; + } + + pIn += bytesPerSample; + *pOut++ = sample; + } +} + +static void drwav__ieee_to_s16(drwav_int16* pOut, const unsigned char* pIn, size_t totalSampleCount, unsigned short bytesPerSample) +{ + if (bytesPerSample == 4) { + drwav_f32_to_s16(pOut, (float*)pIn, totalSampleCount); + return; + } else { + drwav_f64_to_s16(pOut, (double*)pIn, totalSampleCount); + return; + } +} + +drwav_uint64 drwav_read_s16__pcm(drwav* pWav, drwav_uint64 samplesToRead, drwav_int16* pBufferOut) +{ + // Fast path. + if (pWav->bytesPerSample == 2) { + return drwav_read(pWav, samplesToRead, pBufferOut); + } + + drwav_uint64 totalSamplesRead = 0; + unsigned char sampleData[4096]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read(pWav, drwav_min(samplesToRead, sizeof(sampleData)/pWav->bytesPerSample), sampleData); + if (samplesRead == 0) { + break; + } + + drwav__pcm_to_s16(pBufferOut, sampleData, (size_t)samplesRead, pWav->bytesPerSample); + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_s16__msadpcm(drwav* pWav, drwav_uint64 samplesToRead, drwav_int16* pBufferOut) +{ + drwav_assert(pWav != NULL); + drwav_assert(samplesToRead > 0); + drwav_assert(pBufferOut != NULL); + + // TODO: Lots of room for optimization here. + + drwav_uint64 totalSamplesRead = 0; + + while (samplesToRead > 0 && pWav->compressed.iCurrentSample < pWav->totalSampleCount) { + // If there are no cached samples we need to load a new block. + if (pWav->msadpcm.cachedSampleCount == 0 && pWav->msadpcm.bytesRemainingInBlock == 0) { + if (pWav->channels == 1) { + // Mono. + drwav_uint8 header[7]; + if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { + return totalSamplesRead; + } + pWav->msadpcm.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); + + pWav->msadpcm.predictor[0] = header[0]; + pWav->msadpcm.delta[0] = drwav__bytes_to_s16(header + 1); + pWav->msadpcm.prevSamples[0][1] = (drwav_int32)drwav__bytes_to_s16(header + 3); + pWav->msadpcm.prevSamples[0][0] = (drwav_int32)drwav__bytes_to_s16(header + 5); + pWav->msadpcm.cachedSamples[2] = pWav->msadpcm.prevSamples[0][0]; + pWav->msadpcm.cachedSamples[3] = pWav->msadpcm.prevSamples[0][1]; + pWav->msadpcm.cachedSampleCount = 2; + } else { + // Stereo. + drwav_uint8 header[14]; + if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { + return totalSamplesRead; + } + pWav->msadpcm.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); + + pWav->msadpcm.predictor[0] = header[0]; + pWav->msadpcm.predictor[1] = header[1]; + pWav->msadpcm.delta[0] = drwav__bytes_to_s16(header + 2); + pWav->msadpcm.delta[1] = drwav__bytes_to_s16(header + 4); + pWav->msadpcm.prevSamples[0][1] = (drwav_int32)drwav__bytes_to_s16(header + 6); + pWav->msadpcm.prevSamples[1][1] = (drwav_int32)drwav__bytes_to_s16(header + 8); + pWav->msadpcm.prevSamples[0][0] = (drwav_int32)drwav__bytes_to_s16(header + 10); + pWav->msadpcm.prevSamples[1][0] = (drwav_int32)drwav__bytes_to_s16(header + 12); + + pWav->msadpcm.cachedSamples[0] = pWav->msadpcm.prevSamples[0][0]; + pWav->msadpcm.cachedSamples[1] = pWav->msadpcm.prevSamples[1][0]; + pWav->msadpcm.cachedSamples[2] = pWav->msadpcm.prevSamples[0][1]; + pWav->msadpcm.cachedSamples[3] = pWav->msadpcm.prevSamples[1][1]; + pWav->msadpcm.cachedSampleCount = 4; + } + } + + // Output anything that's cached. + while (samplesToRead > 0 && pWav->msadpcm.cachedSampleCount > 0 && pWav->compressed.iCurrentSample < pWav->totalSampleCount) { + pBufferOut[0] = (drwav_int16)pWav->msadpcm.cachedSamples[drwav_countof(pWav->msadpcm.cachedSamples) - pWav->msadpcm.cachedSampleCount]; + pWav->msadpcm.cachedSampleCount -= 1; + + pBufferOut += 1; + samplesToRead -= 1; + totalSamplesRead += 1; + pWav->compressed.iCurrentSample += 1; + } + + if (samplesToRead == 0) { + return totalSamplesRead; + } + + + // If there's nothing left in the cache, just go ahead and load more. If there's nothing left to load in the current block we just continue to the next + // loop iteration which will trigger the loading of a new block. + if (pWav->msadpcm.cachedSampleCount == 0) { + if (pWav->msadpcm.bytesRemainingInBlock == 0) { + continue; + } else { + drwav_uint8 nibbles; + if (pWav->onRead(pWav->pUserData, &nibbles, 1) != 1) { + return totalSamplesRead; + } + pWav->msadpcm.bytesRemainingInBlock -= 1; + + // TODO: Optimize away these if statements. + drwav_int32 nibble0 = ((nibbles & 0xF0) >> 4); if ((nibbles & 0x80)) { nibble0 |= 0xFFFFFFF0UL; } + drwav_int32 nibble1 = ((nibbles & 0x0F) >> 0); if ((nibbles & 0x08)) { nibble1 |= 0xFFFFFFF0UL; } + + static drwav_int32 adaptationTable[] = { + 230, 230, 230, 230, 307, 409, 512, 614, + 768, 614, 512, 409, 307, 230, 230, 230 + }; + static drwav_int32 coeff1Table[] = { 256, 512, 0, 192, 240, 460, 392 }; + static drwav_int32 coeff2Table[] = { 0, -256, 0, 64, 0, -208, -232 }; + + if (pWav->channels == 1) { + // Mono. + drwav_int32 newSample0; + newSample0 = ((pWav->msadpcm.prevSamples[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevSamples[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; + newSample0 += nibble0 * pWav->msadpcm.delta[0]; + newSample0 = drwav_clamp(newSample0, -32768, 32767); + + pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8; + if (pWav->msadpcm.delta[0] < 16) { + pWav->msadpcm.delta[0] = 16; + } + + pWav->msadpcm.prevSamples[0][0] = pWav->msadpcm.prevSamples[0][1]; + pWav->msadpcm.prevSamples[0][1] = newSample0; + + + drwav_int32 newSample1; + newSample1 = ((pWav->msadpcm.prevSamples[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevSamples[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; + newSample1 += nibble1 * pWav->msadpcm.delta[0]; + newSample1 = drwav_clamp(newSample1, -32768, 32767); + + pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[0]) >> 8; + if (pWav->msadpcm.delta[0] < 16) { + pWav->msadpcm.delta[0] = 16; + } + + pWav->msadpcm.prevSamples[0][0] = pWav->msadpcm.prevSamples[0][1]; + pWav->msadpcm.prevSamples[0][1] = newSample1; + + + pWav->msadpcm.cachedSamples[2] = newSample0; + pWav->msadpcm.cachedSamples[3] = newSample1; + pWav->msadpcm.cachedSampleCount = 2; + } else { + // Stereo. + + // Left. + drwav_int32 newSample0; + newSample0 = ((pWav->msadpcm.prevSamples[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevSamples[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; + newSample0 += nibble0 * pWav->msadpcm.delta[0]; + newSample0 = drwav_clamp(newSample0, -32768, 32767); + + pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8; + if (pWav->msadpcm.delta[0] < 16) { + pWav->msadpcm.delta[0] = 16; + } + + pWav->msadpcm.prevSamples[0][0] = pWav->msadpcm.prevSamples[0][1]; + pWav->msadpcm.prevSamples[0][1] = newSample0; + + + // Right. + drwav_int32 newSample1; + newSample1 = ((pWav->msadpcm.prevSamples[1][1] * coeff1Table[pWav->msadpcm.predictor[1]]) + (pWav->msadpcm.prevSamples[1][0] * coeff2Table[pWav->msadpcm.predictor[1]])) >> 8; + newSample1 += nibble1 * pWav->msadpcm.delta[1]; + newSample1 = drwav_clamp(newSample1, -32768, 32767); + + pWav->msadpcm.delta[1] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[1]) >> 8; + if (pWav->msadpcm.delta[1] < 16) { + pWav->msadpcm.delta[1] = 16; + } + + pWav->msadpcm.prevSamples[1][0] = pWav->msadpcm.prevSamples[1][1]; + pWav->msadpcm.prevSamples[1][1] = newSample1; + + pWav->msadpcm.cachedSamples[2] = newSample0; + pWav->msadpcm.cachedSamples[3] = newSample1; + pWav->msadpcm.cachedSampleCount = 2; + } + } + } + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_s16__ima(drwav* pWav, drwav_uint64 samplesToRead, drwav_int16* pBufferOut) +{ + drwav_assert(pWav != NULL); + drwav_assert(samplesToRead > 0); + drwav_assert(pBufferOut != NULL); + + // TODO: Lots of room for optimization here. + + drwav_uint64 totalSamplesRead = 0; + + while (samplesToRead > 0 && pWav->compressed.iCurrentSample < pWav->totalSampleCount) { + // If there are no cached samples we need to load a new block. + if (pWav->ima.cachedSampleCount == 0 && pWav->ima.bytesRemainingInBlock == 0) { + if (pWav->channels == 1) { + // Mono. + drwav_uint8 header[4]; + if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { + return totalSamplesRead; + } + pWav->ima.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); + + pWav->ima.predictor[0] = drwav__bytes_to_s16(header + 0); + pWav->ima.stepIndex[0] = header[2]; + pWav->ima.cachedSamples[drwav_countof(pWav->ima.cachedSamples) - 1] = pWav->ima.predictor[0]; + pWav->ima.cachedSampleCount = 1; + } else { + // Stereo. + drwav_uint8 header[8]; + if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { + return totalSamplesRead; + } + pWav->ima.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); + + pWav->ima.predictor[0] = drwav__bytes_to_s16(header + 0); + pWav->ima.stepIndex[0] = header[2]; + pWav->ima.predictor[1] = drwav__bytes_to_s16(header + 4); + pWav->ima.stepIndex[1] = header[6]; + + pWav->ima.cachedSamples[drwav_countof(pWav->ima.cachedSamples) - 2] = pWav->ima.predictor[0]; + pWav->ima.cachedSamples[drwav_countof(pWav->ima.cachedSamples) - 1] = pWav->ima.predictor[1]; + pWav->ima.cachedSampleCount = 2; + } + } + + // Output anything that's cached. + while (samplesToRead > 0 && pWav->ima.cachedSampleCount > 0 && pWav->compressed.iCurrentSample < pWav->totalSampleCount) { + pBufferOut[0] = (drwav_int16)pWav->ima.cachedSamples[drwav_countof(pWav->ima.cachedSamples) - pWav->ima.cachedSampleCount]; + pWav->ima.cachedSampleCount -= 1; + + pBufferOut += 1; + samplesToRead -= 1; + totalSamplesRead += 1; + pWav->compressed.iCurrentSample += 1; + } + + if (samplesToRead == 0) { + return totalSamplesRead; + } + + // If there's nothing left in the cache, just go ahead and load more. If there's nothing left to load in the current block we just continue to the next + // loop iteration which will trigger the loading of a new block. + if (pWav->ima.cachedSampleCount == 0) { + if (pWav->ima.bytesRemainingInBlock == 0) { + continue; + } else { + static drwav_int32 indexTable[16] = { + -1, -1, -1, -1, 2, 4, 6, 8, + -1, -1, -1, -1, 2, 4, 6, 8 + }; + + static drwav_int32 stepTable[89] = { + 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, + 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, + 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, + 130, 143, 157, 173, 190, 209, 230, 253, 279, 307, + 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, + 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066, + 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358, + 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, + 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767 + }; + + // From what I can tell with stereo streams, it looks like every 4 bytes (8 samples) is for one channel. So it goes 4 bytes for the + // left channel, 4 bytes for the right channel. + pWav->ima.cachedSampleCount = 8 * pWav->channels; + for (drwav_uint32 iChannel = 0; iChannel < pWav->channels; ++iChannel) { + drwav_uint8 nibbles[4]; + if (pWav->onRead(pWav->pUserData, &nibbles, 4) != 4) { + return totalSamplesRead; + } + pWav->ima.bytesRemainingInBlock -= 4; + + for (drwav_uint32 iByte = 0; iByte < 4; ++iByte) { + drwav_uint8 nibble0 = ((nibbles[iByte] & 0x0F) >> 0); + drwav_uint8 nibble1 = ((nibbles[iByte] & 0xF0) >> 4); + + drwav_int32 step = stepTable[pWav->ima.stepIndex[iChannel]]; + drwav_int32 predictor = pWav->ima.predictor[iChannel]; + + drwav_int32 diff = step >> 3; + if (nibble0 & 1) diff += step >> 2; + if (nibble0 & 2) diff += step >> 1; + if (nibble0 & 4) diff += step; + if (nibble0 & 8) diff = -diff; + + predictor = drwav_clamp(predictor + diff, -32768, 32767); + pWav->ima.predictor[iChannel] = predictor; + pWav->ima.stepIndex[iChannel] = drwav_clamp(pWav->ima.stepIndex[iChannel] + indexTable[nibble0], 0, (drwav_int32)drwav_countof(stepTable)-1); + pWav->ima.cachedSamples[(drwav_countof(pWav->ima.cachedSamples) - pWav->ima.cachedSampleCount) + (iByte*2+0)*pWav->channels + iChannel] = predictor; + + + step = stepTable[pWav->ima.stepIndex[iChannel]]; + predictor = pWav->ima.predictor[iChannel]; + + diff = step >> 3; + if (nibble1 & 1) diff += step >> 2; + if (nibble1 & 2) diff += step >> 1; + if (nibble1 & 4) diff += step; + if (nibble1 & 8) diff = -diff; + + predictor = drwav_clamp(predictor + diff, -32768, 32767); + pWav->ima.predictor[iChannel] = predictor; + pWav->ima.stepIndex[iChannel] = drwav_clamp(pWav->ima.stepIndex[iChannel] + indexTable[nibble1], 0, (drwav_int32)drwav_countof(stepTable)-1); + pWav->ima.cachedSamples[(drwav_countof(pWav->ima.cachedSamples) - pWav->ima.cachedSampleCount) + (iByte*2+1)*pWav->channels + iChannel] = predictor; + } + } + } + } + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_s16__ieee(drwav* pWav, drwav_uint64 samplesToRead, drwav_int16* pBufferOut) +{ + drwav_uint64 totalSamplesRead = 0; + unsigned char sampleData[4096]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read(pWav, drwav_min(samplesToRead, sizeof(sampleData)/pWav->bytesPerSample), sampleData); + if (samplesRead == 0) { + break; + } + + drwav__ieee_to_s16(pBufferOut, sampleData, (size_t)samplesRead, pWav->bytesPerSample); + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_s16__alaw(drwav* pWav, drwav_uint64 samplesToRead, drwav_int16* pBufferOut) +{ + drwav_uint64 totalSamplesRead = 0; + unsigned char sampleData[4096]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read(pWav, drwav_min(samplesToRead, sizeof(sampleData)/pWav->bytesPerSample), sampleData); + if (samplesRead == 0) { + break; + } + + drwav_alaw_to_s16(pBufferOut, sampleData, (size_t)samplesRead); + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_s16__mulaw(drwav* pWav, drwav_uint64 samplesToRead, drwav_int16* pBufferOut) +{ + drwav_uint64 totalSamplesRead = 0; + unsigned char sampleData[4096]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read(pWav, drwav_min(samplesToRead, sizeof(sampleData)/pWav->bytesPerSample), sampleData); + if (samplesRead == 0) { + break; + } + + drwav_mulaw_to_s16(pBufferOut, sampleData, (size_t)samplesRead); + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_s16(drwav* pWav, drwav_uint64 samplesToRead, drwav_int16* pBufferOut) +{ + if (pWav == NULL || samplesToRead == 0 || pBufferOut == NULL) { + return 0; + } + + // Don't try to read more samples than can potentially fit in the output buffer. + if (samplesToRead * sizeof(drwav_int16) > SIZE_MAX) { + samplesToRead = SIZE_MAX / sizeof(drwav_int16); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM) { + return drwav_read_s16__pcm(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { + return drwav_read_s16__msadpcm(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT) { + return drwav_read_s16__ieee(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ALAW) { + return drwav_read_s16__alaw(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_MULAW) { + return drwav_read_s16__mulaw(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + return drwav_read_s16__ima(pWav, samplesToRead, pBufferOut); + } + + return 0; +} + +void drwav_u8_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + int r; + for (size_t i = 0; i < sampleCount; ++i) { + int x = pIn[i]; + r = x - 128; + r = r << 8; + pOut[i] = (short)r; + } +} + +void drwav_s24_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + int r; + for (size_t i = 0; i < sampleCount; ++i) { + int x = ((int)(((unsigned int)(((unsigned char*)pIn)[i*3+0]) << 8) | ((unsigned int)(((unsigned char*)pIn)[i*3+1]) << 16) | ((unsigned int)(((unsigned char*)pIn)[i*3+2])) << 24)) >> 8; + r = x >> 8; + pOut[i] = (short)r; + } +} + +void drwav_s32_to_s16(drwav_int16* pOut, const drwav_int32* pIn, size_t sampleCount) +{ + int r; + for (size_t i = 0; i < sampleCount; ++i) { + int x = pIn[i]; + r = x >> 16; + pOut[i] = (short)r; + } +} + +void drwav_f32_to_s16(drwav_int16* pOut, const float* pIn, size_t sampleCount) +{ + int r; + for (size_t i = 0; i < sampleCount; ++i) { + float x = pIn[i]; + float c; + c = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); + c = c + 1; + r = (int)(c * 32767.5f); + r = r - 32768; + pOut[i] = (short)r; + } +} + +void drwav_f64_to_s16(drwav_int16* pOut, const double* pIn, size_t sampleCount) +{ + int r; + for (size_t i = 0; i < sampleCount; ++i) { + double x = pIn[i]; + double c; + c = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); + c = c + 1; + r = (int)(c * 32767.5); + r = r - 32768; + pOut[i] = (short)r; + } +} + +void drwav_alaw_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + for (size_t i = 0; i < sampleCount; ++i) { + pOut[i] = drwav__alaw_to_s16(pIn[i]); + } +} + +void drwav_mulaw_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + for (size_t i = 0; i < sampleCount; ++i) { + pOut[i] = drwav__mulaw_to_s16(pIn[i]); + } +} + + + +static void drwav__pcm_to_f32(float* pOut, const unsigned char* pIn, size_t sampleCount, unsigned short bytesPerSample) +{ + // Special case for 8-bit sample data because it's treated as unsigned. + if (bytesPerSample == 1) { + drwav_u8_to_f32(pOut, pIn, sampleCount); + return; + } + + // Slightly more optimal implementation for common formats. + if (bytesPerSample == 2) { + drwav_s16_to_f32(pOut, (const drwav_int16*)pIn, sampleCount); + return; + } + if (bytesPerSample == 3) { + drwav_s24_to_f32(pOut, pIn, sampleCount); + return; + } + if (bytesPerSample == 4) { + drwav_s32_to_f32(pOut, (const drwav_int32*)pIn, sampleCount); + return; + } + + // Generic, slow converter. + for (unsigned int i = 0; i < sampleCount; ++i) { + unsigned int sample = 0; + unsigned int shift = (8 - bytesPerSample) * 8; + for (unsigned short j = 0; j < bytesPerSample && j < 4; ++j) { + sample |= (unsigned int)(pIn[j]) << shift; + shift += 8; + } + + pIn += bytesPerSample; + *pOut++ = (float)((int)sample / 2147483648.0); + } +} + +static void drwav__ieee_to_f32(float* pOut, const unsigned char* pIn, size_t sampleCount, unsigned short bytesPerSample) +{ + if (bytesPerSample == 4) { + for (unsigned int i = 0; i < sampleCount; ++i) { + *pOut++ = ((float*)pIn)[i]; + } + return; + } else { + drwav_f64_to_f32(pOut, (double*)pIn, sampleCount); + return; + } +} + + +drwav_uint64 drwav_read_f32__pcm(drwav* pWav, drwav_uint64 samplesToRead, float* pBufferOut) +{ + drwav_uint64 totalSamplesRead = 0; + unsigned char sampleData[4096]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read(pWav, drwav_min(samplesToRead, sizeof(sampleData)/pWav->bytesPerSample), sampleData); + if (samplesRead == 0) { + break; + } + + drwav__pcm_to_f32(pBufferOut, sampleData, (size_t)samplesRead, pWav->bytesPerSample); + pBufferOut += samplesRead; + + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_f32__msadpcm(drwav* pWav, drwav_uint64 samplesToRead, float* pBufferOut) +{ + // We're just going to borrow the implementation from the drwav_read_s16() since ADPCM is a little bit more complicated than other formats and I don't + // want to duplicate that code. + drwav_uint64 totalSamplesRead = 0; + drwav_int16 samples16[2048]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read_s16(pWav, drwav_min(samplesToRead, 2048), samples16); + if (samplesRead == 0) { + break; + } + + drwav_s16_to_f32(pBufferOut, samples16, (size_t)samplesRead); // <-- Safe cast because we're clamping to 2048. + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_f32__ima(drwav* pWav, drwav_uint64 samplesToRead, float* pBufferOut) +{ + // We're just going to borrow the implementation from the drwav_read_s16() since IMA-ADPCM is a little bit more complicated than other formats and I don't + // want to duplicate that code. + drwav_uint64 totalSamplesRead = 0; + drwav_int16 samples16[2048]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read_s16(pWav, drwav_min(samplesToRead, 2048), samples16); + if (samplesRead == 0) { + break; + } + + drwav_s16_to_f32(pBufferOut, samples16, (size_t)samplesRead); // <-- Safe cast because we're clamping to 2048. + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_f32__ieee(drwav* pWav, drwav_uint64 samplesToRead, float* pBufferOut) +{ + // Fast path. + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT && pWav->bytesPerSample == 4) { + return drwav_read(pWav, samplesToRead, pBufferOut); + } + + drwav_uint64 totalSamplesRead = 0; + unsigned char sampleData[4096]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read(pWav, drwav_min(samplesToRead, sizeof(sampleData)/pWav->bytesPerSample), sampleData); + if (samplesRead == 0) { + break; + } + + drwav__ieee_to_f32(pBufferOut, sampleData, (size_t)samplesRead, pWav->bytesPerSample); + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_f32__alaw(drwav* pWav, drwav_uint64 samplesToRead, float* pBufferOut) +{ + drwav_uint64 totalSamplesRead = 0; + unsigned char sampleData[4096]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read(pWav, drwav_min(samplesToRead, sizeof(sampleData)/pWav->bytesPerSample), sampleData); + if (samplesRead == 0) { + break; + } + + drwav_alaw_to_f32(pBufferOut, sampleData, (size_t)samplesRead); + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_f32__mulaw(drwav* pWav, drwav_uint64 samplesToRead, float* pBufferOut) +{ + drwav_uint64 totalSamplesRead = 0; + unsigned char sampleData[4096]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read(pWav, drwav_min(samplesToRead, sizeof(sampleData)/pWav->bytesPerSample), sampleData); + if (samplesRead == 0) { + break; + } + + drwav_mulaw_to_f32(pBufferOut, sampleData, (size_t)samplesRead); + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_f32(drwav* pWav, drwav_uint64 samplesToRead, float* pBufferOut) +{ + if (pWav == NULL || samplesToRead == 0 || pBufferOut == NULL) { + return 0; + } + + // Don't try to read more samples than can potentially fit in the output buffer. + if (samplesToRead * sizeof(float) > SIZE_MAX) { + samplesToRead = SIZE_MAX / sizeof(float); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM) { + return drwav_read_f32__pcm(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { + return drwav_read_f32__msadpcm(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT) { + return drwav_read_f32__ieee(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ALAW) { + return drwav_read_f32__alaw(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_MULAW) { + return drwav_read_f32__mulaw(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + return drwav_read_f32__ima(pWav, samplesToRead, pBufferOut); + } + + return 0; +} + +void drwav_u8_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + +#ifdef DR_WAV_LIBSNDFILE_COMPAT + // It appears libsndfile uses slightly different logic for the u8 -> f32 conversion to dr_wav, which in my opinion is incorrect. It appears + // libsndfile performs the conversion something like "f32 = (u8 / 256) * 2 - 1", however I think it should be "f32 = (u8 / 255) * 2 - 1" (note + // the divisor of 256 vs 255). I use libsndfile as a benchmark for testing, so I'm therefore leaving this block here just for my automated + // correctness testing. This is disabled by default. + for (size_t i = 0; i < sampleCount; ++i) { + *pOut++ = (pIn[i] / 256.0f) * 2 - 1; + } +#else + for (size_t i = 0; i < sampleCount; ++i) { + *pOut++ = (pIn[i] / 255.0f) * 2 - 1; + } +#endif +} + +void drwav_s16_to_f32(float* pOut, const drwav_int16* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + + for (size_t i = 0; i < sampleCount; ++i) { + *pOut++ = pIn[i] / 32768.0f; + } +} + +void drwav_s24_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + + for (size_t i = 0; i < sampleCount; ++i) { + unsigned int s0 = pIn[i*3 + 0]; + unsigned int s1 = pIn[i*3 + 1]; + unsigned int s2 = pIn[i*3 + 2]; + + int sample32 = (int)((s0 << 8) | (s1 << 16) | (s2 << 24)); + *pOut++ = (float)(sample32 / 2147483648.0); + } +} + +void drwav_s32_to_f32(float* pOut, const drwav_int32* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + + for (size_t i = 0; i < sampleCount; ++i) { + *pOut++ = (float)(pIn[i] / 2147483648.0); + } +} + +void drwav_f64_to_f32(float* pOut, const double* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + + for (size_t i = 0; i < sampleCount; ++i) { + *pOut++ = (float)pIn[i]; + } +} + +void drwav_alaw_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + + for (size_t i = 0; i < sampleCount; ++i) { + *pOut++ = drwav__alaw_to_s16(pIn[i]) / 32768.0f; + } +} + +void drwav_mulaw_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + + for (size_t i = 0; i < sampleCount; ++i) { + *pOut++ = drwav__mulaw_to_s16(pIn[i]) / 32768.0f; + } +} + + + +static void drwav__pcm_to_s32(drwav_int32* pOut, const unsigned char* pIn, size_t totalSampleCount, unsigned short bytesPerSample) +{ + // Special case for 8-bit sample data because it's treated as unsigned. + if (bytesPerSample == 1) { + drwav_u8_to_s32(pOut, pIn, totalSampleCount); + return; + } + + // Slightly more optimal implementation for common formats. + if (bytesPerSample == 2) { + drwav_s16_to_s32(pOut, (const drwav_int16*)pIn, totalSampleCount); + return; + } + if (bytesPerSample == 3) { + drwav_s24_to_s32(pOut, pIn, totalSampleCount); + return; + } + if (bytesPerSample == 4) { + for (unsigned int i = 0; i < totalSampleCount; ++i) { + *pOut++ = ((drwav_int32*)pIn)[i]; + } + return; + } + + // Generic, slow converter. + for (unsigned int i = 0; i < totalSampleCount; ++i) { + unsigned int sample = 0; + unsigned int shift = (8 - bytesPerSample) * 8; + for (unsigned short j = 0; j < bytesPerSample && j < 4; ++j) { + sample |= (unsigned int)(pIn[j]) << shift; + shift += 8; + } + + pIn += bytesPerSample; + *pOut++ = sample; + } +} + +static void drwav__ieee_to_s32(drwav_int32* pOut, const unsigned char* pIn, size_t totalSampleCount, unsigned short bytesPerSample) +{ + if (bytesPerSample == 4) { + drwav_f32_to_s32(pOut, (float*)pIn, totalSampleCount); + return; + } else { + drwav_f64_to_s32(pOut, (double*)pIn, totalSampleCount); + return; + } +} + + +drwav_uint64 drwav_read_s32__pcm(drwav* pWav, drwav_uint64 samplesToRead, drwav_int32* pBufferOut) +{ + // Fast path. + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM && pWav->bytesPerSample == 4) { + return drwav_read(pWav, samplesToRead, pBufferOut); + } + + drwav_uint64 totalSamplesRead = 0; + unsigned char sampleData[4096]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read(pWav, drwav_min(samplesToRead, sizeof(sampleData)/pWav->bytesPerSample), sampleData); + if (samplesRead == 0) { + break; + } + + drwav__pcm_to_s32(pBufferOut, sampleData, (size_t)samplesRead, pWav->bytesPerSample); + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_s32__msadpcm(drwav* pWav, drwav_uint64 samplesToRead, drwav_int32* pBufferOut) +{ + // We're just going to borrow the implementation from the drwav_read_s16() since ADPCM is a little bit more complicated than other formats and I don't + // want to duplicate that code. + drwav_uint64 totalSamplesRead = 0; + drwav_int16 samples16[2048]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read_s16(pWav, drwav_min(samplesToRead, 2048), samples16); + if (samplesRead == 0) { + break; + } + + drwav_s16_to_s32(pBufferOut, samples16, (size_t)samplesRead); // <-- Safe cast because we're clamping to 2048. + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_s32__ima(drwav* pWav, drwav_uint64 samplesToRead, drwav_int32* pBufferOut) +{ + // We're just going to borrow the implementation from the drwav_read_s16() since IMA-ADPCM is a little bit more complicated than other formats and I don't + // want to duplicate that code. + drwav_uint64 totalSamplesRead = 0; + drwav_int16 samples16[2048]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read_s16(pWav, drwav_min(samplesToRead, 2048), samples16); + if (samplesRead == 0) { + break; + } + + drwav_s16_to_s32(pBufferOut, samples16, (size_t)samplesRead); // <-- Safe cast because we're clamping to 2048. + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_s32__ieee(drwav* pWav, drwav_uint64 samplesToRead, drwav_int32* pBufferOut) +{ + drwav_uint64 totalSamplesRead = 0; + unsigned char sampleData[4096]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read(pWav, drwav_min(samplesToRead, sizeof(sampleData)/pWav->bytesPerSample), sampleData); + if (samplesRead == 0) { + break; + } + + drwav__ieee_to_s32(pBufferOut, sampleData, (size_t)samplesRead, pWav->bytesPerSample); + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_s32__alaw(drwav* pWav, drwav_uint64 samplesToRead, drwav_int32* pBufferOut) +{ + drwav_uint64 totalSamplesRead = 0; + unsigned char sampleData[4096]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read(pWav, drwav_min(samplesToRead, sizeof(sampleData)/pWav->bytesPerSample), sampleData); + if (samplesRead == 0) { + break; + } + + drwav_alaw_to_s32(pBufferOut, sampleData, (size_t)samplesRead); + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_s32__mulaw(drwav* pWav, drwav_uint64 samplesToRead, drwav_int32* pBufferOut) +{ + drwav_uint64 totalSamplesRead = 0; + unsigned char sampleData[4096]; + while (samplesToRead > 0) { + drwav_uint64 samplesRead = drwav_read(pWav, drwav_min(samplesToRead, sizeof(sampleData)/pWav->bytesPerSample), sampleData); + if (samplesRead == 0) { + break; + } + + drwav_mulaw_to_s32(pBufferOut, sampleData, (size_t)samplesRead); + + pBufferOut += samplesRead; + samplesToRead -= samplesRead; + totalSamplesRead += samplesRead; + } + + return totalSamplesRead; +} + +drwav_uint64 drwav_read_s32(drwav* pWav, drwav_uint64 samplesToRead, drwav_int32* pBufferOut) +{ + if (pWav == NULL || samplesToRead == 0 || pBufferOut == NULL) { + return 0; + } + + // Don't try to read more samples than can potentially fit in the output buffer. + if (samplesToRead * sizeof(drwav_int32) > SIZE_MAX) { + samplesToRead = SIZE_MAX / sizeof(drwav_int32); + } + + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM) { + return drwav_read_s32__pcm(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { + return drwav_read_s32__msadpcm(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT) { + return drwav_read_s32__ieee(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ALAW) { + return drwav_read_s32__alaw(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_MULAW) { + return drwav_read_s32__mulaw(pWav, samplesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + return drwav_read_s32__ima(pWav, samplesToRead, pBufferOut); + } + + return 0; +} + +void drwav_u8_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + + for (size_t i = 0; i < sampleCount; ++i) { + *pOut++ = ((int)pIn[i] - 128) << 24; + } +} + +void drwav_s16_to_s32(drwav_int32* pOut, const drwav_int16* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + + for (size_t i = 0; i < sampleCount; ++i) { + *pOut++ = pIn[i] << 16; + } +} + +void drwav_s24_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + + for (size_t i = 0; i < sampleCount; ++i) { + unsigned int s0 = pIn[i*3 + 0]; + unsigned int s1 = pIn[i*3 + 1]; + unsigned int s2 = pIn[i*3 + 2]; + + drwav_int32 sample32 = (drwav_int32)((s0 << 8) | (s1 << 16) | (s2 << 24)); + *pOut++ = sample32; + } +} + +void drwav_f32_to_s32(drwav_int32* pOut, const float* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + + for (size_t i = 0; i < sampleCount; ++i) { + *pOut++ = (drwav_int32)(2147483648.0 * pIn[i]); + } +} + +void drwav_f64_to_s32(drwav_int32* pOut, const double* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + + for (size_t i = 0; i < sampleCount; ++i) { + *pOut++ = (drwav_int32)(2147483648.0 * pIn[i]); + } +} + +void drwav_alaw_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + + for (size_t i = 0; i < sampleCount; ++i) { + *pOut++ = ((drwav_int32)drwav__alaw_to_s16(pIn[i])) << 16; + } +} + +void drwav_mulaw_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + if (pOut == NULL || pIn == NULL) { + return; + } + + for (size_t i= 0; i < sampleCount; ++i) { + *pOut++ = ((drwav_int32)drwav__mulaw_to_s16(pIn[i])) << 16; + } +} + + + +drwav_int16* drwav__read_and_close_s16(drwav* pWav, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount) +{ + drwav_assert(pWav != NULL); + + drwav_uint64 sampleDataSize = pWav->totalSampleCount * sizeof(drwav_int16); + if (sampleDataSize > SIZE_MAX) { + drwav_uninit(pWav); + return NULL; // File's too big. + } + + drwav_int16* pSampleData = (drwav_int16*)DRWAV_MALLOC((size_t)sampleDataSize); // <-- Safe cast due to the check above. + if (pSampleData == NULL) { + drwav_uninit(pWav); + return NULL; // Failed to allocate memory. + } + + drwav_uint64 samplesRead = drwav_read_s16(pWav, (size_t)pWav->totalSampleCount, pSampleData); + if (samplesRead != pWav->totalSampleCount) { + DRWAV_FREE(pSampleData); + drwav_uninit(pWav); + return NULL; // There was an error reading the samples. + } + + drwav_uninit(pWav); + + if (sampleRate) *sampleRate = pWav->sampleRate; + if (channels) *channels = pWav->channels; + if (totalSampleCount) *totalSampleCount = pWav->totalSampleCount; + return pSampleData; +} + +float* drwav__read_and_close_f32(drwav* pWav, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount) +{ + drwav_assert(pWav != NULL); + + drwav_uint64 sampleDataSize = pWav->totalSampleCount * sizeof(float); + if (sampleDataSize > SIZE_MAX) { + drwav_uninit(pWav); + return NULL; // File's too big. + } + + float* pSampleData = (float*)DRWAV_MALLOC((size_t)sampleDataSize); // <-- Safe cast due to the check above. + if (pSampleData == NULL) { + drwav_uninit(pWav); + return NULL; // Failed to allocate memory. + } + + drwav_uint64 samplesRead = drwav_read_f32(pWav, (size_t)pWav->totalSampleCount, pSampleData); + if (samplesRead != pWav->totalSampleCount) { + DRWAV_FREE(pSampleData); + drwav_uninit(pWav); + return NULL; // There was an error reading the samples. + } + + drwav_uninit(pWav); + + if (sampleRate) *sampleRate = pWav->sampleRate; + if (channels) *channels = pWav->channels; + if (totalSampleCount) *totalSampleCount = pWav->totalSampleCount; + return pSampleData; +} + +drwav_int32* drwav__read_and_close_s32(drwav* pWav, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount) +{ + drwav_assert(pWav != NULL); + + drwav_uint64 sampleDataSize = pWav->totalSampleCount * sizeof(drwav_int32); + if (sampleDataSize > SIZE_MAX) { + drwav_uninit(pWav); + return NULL; // File's too big. + } + + drwav_int32* pSampleData = (drwav_int32*)DRWAV_MALLOC((size_t)sampleDataSize); // <-- Safe cast due to the check above. + if (pSampleData == NULL) { + drwav_uninit(pWav); + return NULL; // Failed to allocate memory. + } + + drwav_uint64 samplesRead = drwav_read_s32(pWav, (size_t)pWav->totalSampleCount, pSampleData); + if (samplesRead != pWav->totalSampleCount) { + DRWAV_FREE(pSampleData); + drwav_uninit(pWav); + return NULL; // There was an error reading the samples. + } + + drwav_uninit(pWav); + + if (sampleRate) *sampleRate = pWav->sampleRate; + if (channels) *channels = pWav->channels; + if (totalSampleCount) *totalSampleCount = pWav->totalSampleCount; + return pSampleData; +} + + +drwav_int16* drwav_open_and_read_s16(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount) +{ + if (sampleRate) *sampleRate = 0; + if (channels) *channels = 0; + if (totalSampleCount) *totalSampleCount = 0; + + drwav wav; + if (!drwav_init(&wav, onRead, onSeek, pUserData)) { + return NULL; + } + + return drwav__read_and_close_s16(&wav, channels, sampleRate, totalSampleCount); +} + +float* drwav_open_and_read_f32(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount) +{ + if (sampleRate) *sampleRate = 0; + if (channels) *channels = 0; + if (totalSampleCount) *totalSampleCount = 0; + + drwav wav; + if (!drwav_init(&wav, onRead, onSeek, pUserData)) { + return NULL; + } + + return drwav__read_and_close_f32(&wav, channels, sampleRate, totalSampleCount); +} + +drwav_int32* drwav_open_and_read_s32(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount) +{ + if (sampleRate) *sampleRate = 0; + if (channels) *channels = 0; + if (totalSampleCount) *totalSampleCount = 0; + + drwav wav; + if (!drwav_init(&wav, onRead, onSeek, pUserData)) { + return NULL; + } + + return drwav__read_and_close_s32(&wav, channels, sampleRate, totalSampleCount); +} + +#ifndef DR_WAV_NO_STDIO +drwav_int16* drwav_open_and_read_file_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount) +{ + if (sampleRate) *sampleRate = 0; + if (channels) *channels = 0; + if (totalSampleCount) *totalSampleCount = 0; + + drwav wav; + if (!drwav_init_file(&wav, filename)) { + return NULL; + } + + return drwav__read_and_close_s16(&wav, channels, sampleRate, totalSampleCount); +} + +float* drwav_open_and_read_file_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount) +{ + if (sampleRate) *sampleRate = 0; + if (channels) *channels = 0; + if (totalSampleCount) *totalSampleCount = 0; + + drwav wav; + if (!drwav_init_file(&wav, filename)) { + return NULL; + } + + return drwav__read_and_close_f32(&wav, channels, sampleRate, totalSampleCount); +} + +drwav_int32* drwav_open_and_read_file_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount) +{ + if (sampleRate) *sampleRate = 0; + if (channels) *channels = 0; + if (totalSampleCount) *totalSampleCount = 0; + + drwav wav; + if (!drwav_init_file(&wav, filename)) { + return NULL; + } + + return drwav__read_and_close_s32(&wav, channels, sampleRate, totalSampleCount); +} +#endif + +drwav_int16* drwav_open_and_read_memory_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount) +{ + if (sampleRate) *sampleRate = 0; + if (channels) *channels = 0; + if (totalSampleCount) *totalSampleCount = 0; + + drwav wav; + if (!drwav_init_memory(&wav, data, dataSize)) { + return NULL; + } + + return drwav__read_and_close_s16(&wav, channels, sampleRate, totalSampleCount); +} + +float* drwav_open_and_read_memory_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount) +{ + if (sampleRate) *sampleRate = 0; + if (channels) *channels = 0; + if (totalSampleCount) *totalSampleCount = 0; + + drwav wav; + if (!drwav_init_memory(&wav, data, dataSize)) { + return NULL; + } + + return drwav__read_and_close_f32(&wav, channels, sampleRate, totalSampleCount); +} + +drwav_int32* drwav_open_and_read_memory_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalSampleCount) +{ + if (sampleRate) *sampleRate = 0; + if (channels) *channels = 0; + if (totalSampleCount) *totalSampleCount = 0; + + drwav wav; + if (!drwav_init_memory(&wav, data, dataSize)) { + return NULL; + } + + return drwav__read_and_close_s32(&wav, channels, sampleRate, totalSampleCount); +} +#endif //DR_WAV_NO_CONVERSION_API + + +void drwav_free(void* pDataReturnedByOpenAndRead) +{ + DRWAV_FREE(pDataReturnedByOpenAndRead); +} + +#endif //DR_WAV_IMPLEMENTATION + + +// REVISION HISTORY +// +// v0.7a - 2017-11-17 +// - Fix some GCC warnings. +// +// v0.7 - 2017-11-04 +// - Add writing APIs. +// +// v0.6 - 2017-08-16 +// - API CHANGE: Rename dr_* types to drwav_*. +// - Add support for custom implementations of malloc(), realloc(), etc. +// - Add support for Microsoft ADPCM. +// - Add support for IMA ADPCM (DVI, format code 0x11). +// - Optimizations to drwav_read_s16(). +// - Bug fixes. +// +// v0.5g - 2017-07-16 +// - Change underlying type for booleans to unsigned. +// +// v0.5f - 2017-04-04 +// - Fix a minor bug with drwav_open_and_read_s16() and family. +// +// v0.5e - 2016-12-29 +// - Added support for reading samples as signed 16-bit integers. Use the _s16() family of APIs for this. +// - Minor fixes to documentation. +// +// v0.5d - 2016-12-28 +// - Use drwav_int*/drwav_uint* sized types to improve compiler support. +// +// v0.5c - 2016-11-11 +// - Properly handle JUNK chunks that come before the FMT chunk. +// +// v0.5b - 2016-10-23 +// - A minor change to drwav_bool8 and drwav_bool32 types. +// +// v0.5a - 2016-10-11 +// - Fixed a bug with drwav_open_and_read() and family due to incorrect argument ordering. +// - Improve A-law and mu-law efficiency. +// +// v0.5 - 2016-09-29 +// - API CHANGE. Swap the order of "channels" and "sampleRate" parameters in drwav_open_and_read*(). Rationale for this is to +// keep it consistent with dr_audio and drwav_flac. +// +// v0.4b - 2016-09-18 +// - Fixed a typo in documentation. +// +// v0.4a - 2016-09-18 +// - Fixed a typo. +// - Change date format to ISO 8601 (YYYY-MM-DD) +// +// v0.4 - 2016-07-13 +// - API CHANGE. Make onSeek consistent with drwav_flac. +// - API CHANGE. Rename drwav_seek() to drwav_seek_to_sample() for clarity and consistency with drwav_flac. +// - Added support for Sony Wave64. +// +// v0.3a - 2016-05-28 +// - API CHANGE. Return drwav_bool32 instead of int in onSeek callback. +// - Fixed a memory leak. +// +// v0.3 - 2016-05-22 +// - Lots of API changes for consistency. +// +// v0.2a - 2016-05-16 +// - Fixed Linux/GCC build. +// +// v0.2 - 2016-05-11 +// - Added support for reading data as signed 32-bit PCM for consistency with drwav_flac. +// +// v0.1a - 2016-05-07 +// - Fixed a bug in drwav_open_file() where the file handle would not be closed if the loader failed to initialize. +// +// v0.1 - 2016-05-04 +// - Initial versioned release. + + +/* +This is free and unencumbered software released into the public domain. + +Anyone is free to copy, modify, publish, use, compile, sell, or +distribute this software, either in source code form or as a compiled +binary, for any purpose, commercial or non-commercial, and by any +means. + +In jurisdictions that recognize copyright laws, the author or authors +of this software dedicate any and all copyright interest in the +software to the public domain. We make this dedication for the benefit +of the public at large and to the detriment of our heirs and +successors. We intend this dedication to be an overt act of +relinquishment in perpetuity of all present and future rights to this +software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to <http://unlicense.org/> +*/ |
