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authorReece Mackie <[email protected]>2019-04-27 19:33:51 +0100
committerRay <[email protected]>2019-04-27 20:33:51 +0200
commit2de1f318212dbceb71db6be053be995208748f2a (patch)
treea357bfc6e8b825ebfd26098a32bc11efa2c8dc8e /src/external
parentf37e55a77bd6177dbaea4d7f484961c09104e104 (diff)
downloadraylib-2de1f318212dbceb71db6be053be995208748f2a.tar.gz
raylib-2de1f318212dbceb71db6be053be995208748f2a.zip
UWP Support Overhaul (#819)
* Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Tested some desktop stuff and added projection matrix updates for window resizing. * Fixed big bad mouse bug * Fix alt buttons and add hack to combat flickery key presses (far from perfect) * Remove debug code * Final commit * Well, so I thought * Wow, i am bad * Remove packages folder * Remove useless include * Apply requested changes and fix linux build * Try to stop packages folder * Have we fixed the formatting properly? * Third time's the charm? * Where did this come from? * Re-fix * Autoformat is gonna kill * Fixed XBOX ONE Support * Fix tabs
Diffstat (limited to 'src/external')
-rw-r--r--src/external/ANGLE/EGL/eglplatform.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/external/ANGLE/EGL/eglplatform.h b/src/external/ANGLE/EGL/eglplatform.h
index eb3ea70c..7e542ff7 100644
--- a/src/external/ANGLE/EGL/eglplatform.h
+++ b/src/external/ANGLE/EGL/eglplatform.h
@@ -74,11 +74,16 @@
//#include <windows.h>
// raylib edit!!!
+#ifndef PLATFORM_UWP
typedef void *PVOID; // PVOID is a pointer to any type. This type is declared in WinNT.h
typedef PVOID HANDLE; // HANDLE is handle to an object. This type is declared in WinNT.h
typedef HANDLE HWND; // HWND is a handle to a window. This type is declared in WinDef.h
typedef HANDLE HDC; // HDC is a handle to a device context (DC). This type is declared in WinDef.h
typedef HANDLE HBITMAP; // HBITMAP is a handle to a bitmap. This type is declared in WinDef.h
+#else
+//UWP Fix
+#include "Windows.h"
+#endif
// HDC, HBITMAP and HWND are actually pointers to void. You can cast a long to a HWND like this: HWND h = (HWND)my_long_var;
// but very careful of what information is stored in my_long_var. You have to make sure that you have a pointer in there.