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| author | raysan5 <[email protected]> | 2017-04-16 13:48:46 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-04-16 13:48:46 +0200 |
| commit | f5894278b74df34d7850438c36f9d7202ea08091 (patch) | |
| tree | dc7d70f10ecdb971d51de03fb1ea995a68e3d1eb /src/gestures.h | |
| parent | 7e65c300b6927bff3fb9cfa84e98fd662941fc20 (diff) | |
| download | raylib-f5894278b74df34d7850438c36f9d7202ea08091.tar.gz raylib-f5894278b74df34d7850438c36f9d7202ea08091.zip | |
Added Vector2 math functions
Reviewed some Vector3 functions
Added auxiliary Clamp() function
Diffstat (limited to 'src/gestures.h')
| -rw-r--r-- | src/gestures.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/gestures.h b/src/gestures.h index c97871e5..f04bf091 100644 --- a/src/gestures.h +++ b/src/gestures.h @@ -213,8 +213,11 @@ static unsigned int enabledGestures = 0b0000001111111111; //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- +#if defined(GESTURES_STANDALONE) +// Some required math functions provided by raymath.h static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition); static float Vector2Distance(Vector2 v1, Vector2 v2); +#endif static double GetCurrentTime(void); //---------------------------------------------------------------------------------- @@ -477,13 +480,11 @@ float GetGesturePinchAngle(void) //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- - +#if defined(GESTURES_STANDALONE) // Returns angle from two-points vector with X-axis -static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition) +static float Vector2Angle(Vector2 v1, Vector2 v2) { - float angle; - - angle = atan2f(finalPosition.y - initialPosition.y, finalPosition.x - initialPosition.x)*(180.0f/PI); + float angle = angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI); if (angle < 0) angle += 360.0f; @@ -502,6 +503,7 @@ static float Vector2Distance(Vector2 v1, Vector2 v2) return result; } +#endif // Time measure returned are milliseconds static double GetCurrentTime(void) |
