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authorRay <[email protected]>2018-04-19 20:20:34 +0200
committerRay <[email protected]>2018-04-19 20:20:34 +0200
commit847bdaf68287f70fbeb5599361257b6f982e48c5 (patch)
tree800aeb61be9c2018d1a048da54d1f6ab746f11f1 /src/models.c
parent76a6bf6c52ccef16ce0ba96e5bdb323a91bc8675 (diff)
downloadraylib-847bdaf68287f70fbeb5599361257b6f982e48c5.tar.gz
raylib-847bdaf68287f70fbeb5599361257b6f982e48c5.zip
Implemented default mesh
In case mesh loading fails, a cube is generated instead!
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/models.c b/src/models.c
index eadbf658..4793ee0a 100644
--- a/src/models.c
+++ b/src/models.c
@@ -631,11 +631,13 @@ Mesh LoadMesh(const char *fileName)
TraceLog(LOG_WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName);
#endif
- if (mesh.vertexCount == 0) TraceLog(LOG_WARNING, "Mesh could not be loaded");
+ if (mesh.vertexCount == 0)
+ {
+ TraceLog(LOG_WARNING, "Mesh could not be loaded! Let's load a cube to replace it!");
+ mesh = GenMeshCube(1.0f, 1.0f, 1.0f);
+ }
else rlLoadMesh(&mesh, false); // Upload vertex data to GPU (static mesh)
- // TODO: Initialize default mesh data in case loading fails, maybe a cube?
-
return mesh;
}