summaryrefslogtreecommitdiffhomepage
path: root/src/models.c
diff options
context:
space:
mode:
authorraysan5 <[email protected]>2020-05-09 12:05:08 +0200
committerraysan5 <[email protected]>2020-05-09 12:05:08 +0200
commitcb3bdf09c64f7c6d77c5728814aa144b225b77ec (patch)
treeaf78d9e9ddb62bb4d32ded3ff7f4fde19d1776c1 /src/models.c
parent959447d8ed69e63b279bc5b72354c9d14a266e8f (diff)
parent2d1cbe3cb392fe76948b7bbe61cee257a3fa2066 (diff)
downloadraylib-cb3bdf09c64f7c6d77c5728814aa144b225b77ec.tar.gz
raylib-cb3bdf09c64f7c6d77c5728814aa144b225b77ec.zip
Merge branch 'master' of https://github.com/raysan5/raylib
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/models.c b/src/models.c
index 00d3b516..482c647b 100644
--- a/src/models.c
+++ b/src/models.c
@@ -3050,6 +3050,7 @@ static Model LoadIQM(const char *fileName)
#define BONE_NAME_LENGTH 32 // BoneInfo name string length
#define MESH_NAME_LENGTH 32 // Mesh name string length
+ #define MATERIAL_NAME_LENGTH 32 // Material name string length
// IQM file structs
//-----------------------------------------------------------------------------------
@@ -3182,12 +3183,25 @@ static Model LoadIQM(const char *fileName)
model.meshCount = iqm.num_meshes;
model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh));
+ model.materialCount = model.meshCount;
+ model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
+ model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
+
char name[MESH_NAME_LENGTH] = { 0 };
+ char material[MATERIAL_NAME_LENGTH] = { 0 };
for (int i = 0; i < model.meshCount; i++)
{
fseek(iqmFile, iqm.ofs_text + imesh[i].name, SEEK_SET);
- fread(name, sizeof(char)*MESH_NAME_LENGTH, 1, iqmFile); // Mesh name not used...
+ fread(name, sizeof(char)*MESH_NAME_LENGTH, 1, iqmFile);
+
+ fseek(iqmFile, iqm.ofs_text + imesh[i].material, SEEK_SET);
+ fread(material, sizeof(char)*MATERIAL_NAME_LENGTH, 1, iqmFile);
+
+ model.materials[i] = LoadMaterialDefault();
+
+ TRACELOG(LOG_DEBUG, "MODEL: [%s] mesh name (%s), material (%s)", fileName, name, material);
+
model.meshes[i].vertexCount = imesh[i].num_vertexes;
model.meshes[i].vertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); // Default vertex positions