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| author | Ray <[email protected]> | 2017-02-16 00:50:02 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-02-16 00:50:02 +0100 |
| commit | 05cff44d0a9af5bcb41ddd0baa6b7693f6ac116b (patch) | |
| tree | df03c0caa9179c4026dd0b8e66d718f8ca9b4d61 /src/physac.h | |
| parent | 1c364cc5074fe8abb482ed9985705eeb249b93ae (diff) | |
| download | raylib-05cff44d0a9af5bcb41ddd0baa6b7693f6ac116b.tar.gz raylib-05cff44d0a9af5bcb41ddd0baa6b7693f6ac116b.zip | |
Improved modules description -IN PROGRESS-
Working in modules configuration flags...
Diffstat (limited to 'src/physac.h')
| -rw-r--r-- | src/physac.h | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/physac.h b/src/physac.h index d958c701..cb0e3f3c 100644 --- a/src/physac.h +++ b/src/physac.h @@ -1,11 +1,13 @@ /********************************************************************************************** * -* Physac - 2D Physics library for videogames +* Physac v1.0 - 2D Physics library for videogames * -* Description: Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop -* to simluate physics. A physics step contains the following phases: get collision information, apply dynamics, -* collision solving and position correction. It uses a very simple struct for physic bodies with a position vector -* to be used in any 3D rendering API. +* DESCRIPTION: +* +* Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop +* to simluate physics. A physics step contains the following phases: get collision information, +* apply dynamics, collision solving and position correction. It uses a very simple struct for physic +* bodies with a position vector to be used in any 3D rendering API. * * CONFIGURATION: * @@ -37,7 +39,8 @@ * Otherwise it will include stdlib.h and use the C standard library malloc()/free() function. * * VERY THANKS TO: -* - Ramón Santamaria (@raysan5) +* Ramón Santamaria (@raysan5) +* * * LICENSE: zlib/libpng * |
