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| author | Ray <[email protected]> | 2017-03-05 15:49:19 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-03-05 15:49:19 +0100 |
| commit | bb7b9adb371f89f3c8677bdca5418013fe73d9c1 (patch) | |
| tree | 99f1dd9b8c42afb190dc30937dfe2ccc3458ff77 /src/physac.h | |
| parent | b16f11845259205b484c3633b9b9375a69a917ae (diff) | |
| parent | 203d1a154eb5b78fc5f56e9dead04c3a89bcd39e (diff) | |
| download | raylib-bb7b9adb371f89f3c8677bdca5418013fe73d9c1.tar.gz raylib-bb7b9adb371f89f3c8677bdca5418013fe73d9c1.zip | |
Merge pull request #236 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'src/physac.h')
| -rw-r--r-- | src/physac.h | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/physac.h b/src/physac.h index d958c701..cb0e3f3c 100644 --- a/src/physac.h +++ b/src/physac.h @@ -1,11 +1,13 @@ /********************************************************************************************** * -* Physac - 2D Physics library for videogames +* Physac v1.0 - 2D Physics library for videogames * -* Description: Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop -* to simluate physics. A physics step contains the following phases: get collision information, apply dynamics, -* collision solving and position correction. It uses a very simple struct for physic bodies with a position vector -* to be used in any 3D rendering API. +* DESCRIPTION: +* +* Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop +* to simluate physics. A physics step contains the following phases: get collision information, +* apply dynamics, collision solving and position correction. It uses a very simple struct for physic +* bodies with a position vector to be used in any 3D rendering API. * * CONFIGURATION: * @@ -37,7 +39,8 @@ * Otherwise it will include stdlib.h and use the C standard library malloc()/free() function. * * VERY THANKS TO: -* - Ramón Santamaria (@raysan5) +* Ramón Santamaria (@raysan5) +* * * LICENSE: zlib/libpng * |
