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| author | Ray <[email protected]> | 2021-05-31 19:32:48 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-05-31 19:32:48 +0200 |
| commit | 5e3cf2864239ff9721595d7a67395418398cb1de (patch) | |
| tree | b0077210c744515493f0fa6559d8c638322487e4 /src/raudio.c | |
| parent | 23398f01983d1d04298ecf3ea164199b30b1e14e (diff) | |
| download | raylib-5e3cf2864239ff9721595d7a67395418398cb1de.tar.gz raylib-5e3cf2864239ff9721595d7a67395418398cb1de.zip | |
Update raudio.c
Diffstat (limited to 'src/raudio.c')
| -rw-r--r-- | src/raudio.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/raudio.c b/src/raudio.c index fcc914be..c57c6618 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -478,7 +478,7 @@ void InitAudioDevice(void) // Init dummy audio buffers pool for multichannel sound playing for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) { - // WARNING: An empty audioBuffer is created (data = 0) + // WARNING: An empty audio buffer is created (data = 0) // AudioBuffer data just points to loaded sound data AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC); } @@ -2075,6 +2075,7 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f // Sending audio data to device callback function +// This function will be called when miniaudio needs more data // NOTE: All the mixing takes place here static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount) { |
