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authorRay <[email protected]>2021-05-31 19:32:48 +0200
committerRay <[email protected]>2021-05-31 19:32:48 +0200
commit5e3cf2864239ff9721595d7a67395418398cb1de (patch)
treeb0077210c744515493f0fa6559d8c638322487e4 /src/raudio.c
parent23398f01983d1d04298ecf3ea164199b30b1e14e (diff)
downloadraylib-5e3cf2864239ff9721595d7a67395418398cb1de.tar.gz
raylib-5e3cf2864239ff9721595d7a67395418398cb1de.zip
Update raudio.c
Diffstat (limited to 'src/raudio.c')
-rw-r--r--src/raudio.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/raudio.c b/src/raudio.c
index fcc914be..c57c6618 100644
--- a/src/raudio.c
+++ b/src/raudio.c
@@ -478,7 +478,7 @@ void InitAudioDevice(void)
// Init dummy audio buffers pool for multichannel sound playing
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
{
- // WARNING: An empty audioBuffer is created (data = 0)
+ // WARNING: An empty audio buffer is created (data = 0)
// AudioBuffer data just points to loaded sound data
AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC);
}
@@ -2075,6 +2075,7 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f
// Sending audio data to device callback function
+// This function will be called when miniaudio needs more data
// NOTE: All the mixing takes place here
static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount)
{