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| author | raysan5 <[email protected]> | 2021-06-05 12:33:05 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-06-05 12:33:05 +0200 |
| commit | e95d8bc655cb69320a835b9af9fd041bcd1257f7 (patch) | |
| tree | c15e44201ba9af029f161065a643ad79c7c7efa7 /src/raudio.c | |
| parent | 6445200a93354825daae733e3172a330c4ee2110 (diff) | |
| download | raylib-e95d8bc655cb69320a835b9af9fd041bcd1257f7.tar.gz raylib-e95d8bc655cb69320a835b9af9fd041bcd1257f7.zip | |
Minor format tweaks
Diffstat (limited to 'src/raudio.c')
| -rw-r--r-- | src/raudio.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/raudio.c b/src/raudio.c index 3c2379a2..6be1960c 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -785,7 +785,7 @@ Sound LoadSoundFromWave(Wave wave) // // First option has been selected, format conversion is done on the loading stage. // The downside is that it uses more memory if the original sound is u8 or s16. - ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32)); + ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32)); ma_uint32 frameCountIn = wave.sampleCount/wave.channels; ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate); @@ -2108,7 +2108,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const if (framesJustRead > 0) { float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels); - float *framesIn = tempBuffer; + float *framesIn = tempBuffer; MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer->volume); @@ -2159,7 +2159,7 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 fr for (ma_uint32 iChannel = 0; iChannel < AUDIO.System.device.playback.channels; ++iChannel) { float *frameOut = framesOut + (iFrame*AUDIO.System.device.playback.channels); - const float *frameIn = framesIn + (iFrame*AUDIO.System.device.playback.channels); + const float *frameIn = framesIn + (iFrame*AUDIO.System.device.playback.channels); frameOut[iChannel] += (frameIn[iChannel]*localVolume); } |
