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authorraysan5 <[email protected]>2019-07-27 11:44:50 +0200
committerraysan5 <[email protected]>2019-07-27 11:44:50 +0200
commit6baf8bccb1047914fd53d753692a35906386f5dc (patch)
treebfdc07d6f0437e456b0d9324cbfb17adeee45817 /src/raudio.h
parentf46ffb98a6046eff28af004b439995ffe695ceb7 (diff)
downloadraylib-6baf8bccb1047914fd53d753692a35906386f5dc.tar.gz
raylib-6baf8bccb1047914fd53d753692a35906386f5dc.zip
Removed functions modifiers
Diffstat (limited to 'src/raudio.h')
-rw-r--r--src/raudio.h100
1 files changed, 50 insertions, 50 deletions
diff --git a/src/raudio.h b/src/raudio.h
index 81fd25be..8bbbe861 100644
--- a/src/raudio.h
+++ b/src/raudio.h
@@ -132,64 +132,64 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
// Audio device management functions
-RLAPI void InitAudioDevice(void); // Initialize audio device and context
-RLAPI void CloseAudioDevice(void); // Close the audio device and context
-RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
-RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
+void InitAudioDevice(void); // Initialize audio device and context
+void CloseAudioDevice(void); // Close the audio device and context
+bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
+void SetMasterVolume(float volume); // Set master volume (listener)
// Wave/Sound loading/unloading functions
-RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
-RLAPI Sound LoadSound(const char *fileName); // Load sound from file
-RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
-RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
-RLAPI void UnloadWave(Wave wave); // Unload wave data
-RLAPI void UnloadSound(Sound sound); // Unload sound
-RLAPI void ExportWave(Wave wave, const char *fileName); // Export wave data to file
-RLAPI void ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h)
+Wave LoadWave(const char *fileName); // Load wave data from file
+Sound LoadSound(const char *fileName); // Load sound from file
+Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
+void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
+void UnloadWave(Wave wave); // Unload wave data
+void UnloadSound(Sound sound); // Unload sound
+void ExportWave(Wave wave, const char *fileName); // Export wave data to file
+void ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h)
// Wave/Sound management functions
-RLAPI void PlaySound(Sound sound); // Play a sound
-RLAPI void StopSound(Sound sound); // Stop playing a sound
-RLAPI void PauseSound(Sound sound); // Pause a sound
-RLAPI void ResumeSound(Sound sound); // Resume a paused sound
-RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
-RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
-RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
-RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
-RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
-RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
-RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
-RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
-RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
-RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
+void PlaySound(Sound sound); // Play a sound
+void StopSound(Sound sound); // Stop playing a sound
+void PauseSound(Sound sound); // Pause a sound
+void ResumeSound(Sound sound); // Resume a paused sound
+void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
+void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
+int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
+bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
+void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
+void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
+void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
+Wave WaveCopy(Wave wave); // Copy a wave to a new wave
+void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
+float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
// Music management functions
-RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
-RLAPI void UnloadMusicStream(Music music); // Unload music stream
-RLAPI void PlayMusicStream(Music music); // Start music playing
-RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
-RLAPI void StopMusicStream(Music music); // Stop music playing
-RLAPI void PauseMusicStream(Music music); // Pause music playing
-RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
-RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
-RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
-RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
-RLAPI void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
-RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
-RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
+Music LoadMusicStream(const char *fileName); // Load music stream from file
+void UnloadMusicStream(Music music); // Unload music stream
+void PlayMusicStream(Music music); // Start music playing
+void UpdateMusicStream(Music music); // Updates buffers for music streaming
+void StopMusicStream(Music music); // Stop music playing
+void PauseMusicStream(Music music); // Pause music playing
+void ResumeMusicStream(Music music); // Resume playing paused music
+bool IsMusicPlaying(Music music); // Check if music is playing
+void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
+void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
+void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
+float GetMusicTimeLength(Music music); // Get music time length (in seconds)
+float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
// AudioStream management functions
-RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
-RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
-RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
-RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
-RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
-RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
-RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
-RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
-RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
-RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
-RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
+AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
+void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
+void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
+bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
+void PlayAudioStream(AudioStream stream); // Play audio stream
+void PauseAudioStream(AudioStream stream); // Pause audio stream
+void ResumeAudioStream(AudioStream stream); // Resume audio stream
+bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
+void StopAudioStream(AudioStream stream); // Stop audio stream
+void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
+void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
#ifdef __cplusplus
}