diff options
| author | Seth Archambault <[email protected]> | 2020-11-29 03:53:29 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-11-29 09:53:29 +0100 |
| commit | ed0fda2b406c14e445ebe61c7b75ed05fbe820ab (patch) | |
| tree | 2a85fa1715db28c933b505899e6dddcccea551a9 /src/raylib.dll.rc.data | |
| parent | d6f4f3ee88a1eaa77acba4ae9aab7ed2e52049bf (diff) | |
| download | raylib-ed0fda2b406c14e445ebe61c7b75ed05fbe820ab.tar.gz raylib-ed0fda2b406c14e445ebe61c7b75ed05fbe820ab.zip | |
Added Apple Compilation Instructions (#1444)
Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
Diffstat (limited to 'src/raylib.dll.rc.data')
0 files changed, 0 insertions, 0 deletions
