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authorSeth Archambault <[email protected]>2020-11-29 03:53:29 -0500
committerGitHub <[email protected]>2020-11-29 09:53:29 +0100
commited0fda2b406c14e445ebe61c7b75ed05fbe820ab (patch)
tree2a85fa1715db28c933b505899e6dddcccea551a9 /src/raylib.dll.rc.data
parentd6f4f3ee88a1eaa77acba4ae9aab7ed2e52049bf (diff)
downloadraylib-ed0fda2b406c14e445ebe61c7b75ed05fbe820ab.tar.gz
raylib-ed0fda2b406c14e445ebe61c7b75ed05fbe820ab.zip
Added Apple Compilation Instructions (#1444)
Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
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