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authorPalaui <[email protected]>2014-12-09 13:10:05 +0100
committerPalaui <[email protected]>2014-12-09 13:10:05 +0100
commit29d8b48503f3064cdc1f3a87c01b4264e716a220 (patch)
tree31096a173fa4fb61fd9d912169abbf65fcf269c6 /src/raylib.h
parent63ed471ed24ed1b328cc90f03a88130511725e88 (diff)
downloadraylib-29d8b48503f3064cdc1f3a87c01b4264e716a220.tar.gz
raylib-29d8b48503f3064cdc1f3a87c01b4264e716a220.zip
Corrected some bugs...
[core] Added SetMousePosition() [models] LoadHeightmap() - Corrected textures bug [raymath] Functions renaming [WEB] Prepare environment for emscripten!
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 9809d823..e7ef3217 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -340,6 +340,7 @@ bool IsMouseButtonUp(int button); // Detect if a mouse but
int GetMouseX(void); // Returns mouse position X
int GetMouseY(void); // Returns mouse position Y
Vector2 GetMousePosition(void); // Returns mouse position XY
+void SetMousePosition(Vector2 position); // Set mouse position XY
int GetMouseWheelMove(void); // Returns mouse wheel movement Y
bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available