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authorraysan5 <[email protected]>2014-04-09 20:25:26 +0200
committerraysan5 <[email protected]>2014-04-09 20:25:26 +0200
commite6b82cb111c3485c5e6131fe29791f938305bce3 (patch)
tree01f1a6968b784d07d63f6bf741c1527145cea25c /src/raylib.h
parentc04f37d0f5f75c3e112d71444e589513396c9d0f (diff)
downloadraylib-e6b82cb111c3485c5e6131fe29791f938305bce3.tar.gz
raylib-e6b82cb111c3485c5e6131fe29791f938305bce3.zip
Lots of changes, most of them under testing-review
Added a Tracing/Log system Added OGG stream music support (DOESN'T WORK) Added Compressed textures support * This update is probably very buggy...
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h78
1 files changed, 51 insertions, 27 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 450d2e6f..237f635d 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -54,6 +54,8 @@
#ifndef RAYLIB_H
#define RAYLIB_H
+#include "stb_vorbis.h"
+
//----------------------------------------------------------------------------------
// Some basic Defines
//----------------------------------------------------------------------------------
@@ -153,6 +155,19 @@
// Boolean type
typedef enum { false, true } bool;
+// Vector2 type
+typedef struct Vector2 {
+ float x;
+ float y;
+} Vector2;
+
+// Vector3 type
+typedef struct Vector3 {
+ float x;
+ float y;
+ float z;
+} Vector3;
+
// Color type, RGBA (32bit)
typedef struct Color {
unsigned char r;
@@ -185,45 +200,49 @@ typedef struct Texture2D {
int height;
} Texture2D;
-// SpriteFont one Character (Glyph) data, defined in text module
+// Camera type, defines a camera position/orientation in 3d space
+typedef struct Camera {
+ Vector3 position;
+ Vector3 target;
+ Vector3 up;
+} Camera;
+
typedef struct Character Character;
-// SpriteFont type, includes texture and charSet array data
+// SpriteFont type
typedef struct SpriteFont {
Texture2D texture;
int numChars;
Character *charSet;
} SpriteFont;
-// Vector2 type
-typedef struct Vector2 {
- float x;
- float y;
-} Vector2;
-
-// Vector3 type
-typedef struct Vector3 {
- float x;
- float y;
- float z;
-} Vector3;
-
-// Camera type, defines a camera position/orientation in 3d space
-typedef struct Camera {
- Vector3 position;
- Vector3 target;
- Vector3 up;
-} Camera;
+// 3d Model type
+// NOTE: If using OpenGL 1.1 loaded in CPU; if OpenGL 3.3+ loaded in GPU
+typedef struct Model Model; // Defined in module: rlgl
-// Basic 3d Model type
-typedef struct Model Model;
-
-// Basic Sound source and buffer
+// Sound source type
typedef struct Sound {
unsigned int source;
unsigned int buffer;
} Sound;
+typedef struct OggStream OggStream;
+
+// Music type (streamming)
+typedef struct Music {
+ stb_vorbis *stream;
+ stb_vorbis_info info;
+
+ unsigned int source;
+ unsigned int buffers[2];
+
+ int format;
+
+ int bufferSize;
+ int totalSamplesLeft;
+ bool loop;
+} Music;
+
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
@@ -365,7 +384,7 @@ void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color);
void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
void DrawGizmo(Vector3 position); // Draw simple gizmo
-void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale, bool orbits); // Draw gizmo with extended parameters
+void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits); // Draw gizmo with extended parameters
//DrawTorus(), DrawTeapot() are useless...
//------------------------------------------------------------------------------------
@@ -389,13 +408,18 @@ void CloseAudioDevice(); // Close the aud
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
void UnloadSound(Sound sound); // Unload sound
+Music LoadMusic(char *fileName);
+void UnloadMusic(Music music);
void PlaySound(Sound sound); // Play a sound
void PauseSound(Sound sound); // Pause a sound
void StopSound(Sound sound); // Stop playing a sound
-bool IsPlaying(Sound sound); // Check if a sound is currently playing
+bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing
void SetVolume(Sound sound, float volume); // Set volume for a sound (1.0 is base level)
void SetPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
+void PlayMusic(Music music);
+void StopMusic(Music music);
+bool MusicIsPlaying();
#ifdef __cplusplus
}