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| author | Palaui <[email protected]> | 2014-12-09 13:10:05 +0100 |
|---|---|---|
| committer | Palaui <[email protected]> | 2014-12-09 13:10:05 +0100 |
| commit | 29d8b48503f3064cdc1f3a87c01b4264e716a220 (patch) | |
| tree | 31096a173fa4fb61fd9d912169abbf65fcf269c6 /src/raylib.h | |
| parent | 63ed471ed24ed1b328cc90f03a88130511725e88 (diff) | |
| download | raylib-29d8b48503f3064cdc1f3a87c01b4264e716a220.tar.gz raylib-29d8b48503f3064cdc1f3a87c01b4264e716a220.zip | |
Corrected some bugs...
[core] Added SetMousePosition()
[models] LoadHeightmap() - Corrected textures bug
[raymath] Functions renaming
[WEB] Prepare environment for emscripten!
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h index 9809d823..e7ef3217 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -340,6 +340,7 @@ bool IsMouseButtonUp(int button); // Detect if a mouse but int GetMouseX(void); // Returns mouse position X int GetMouseY(void); // Returns mouse position Y Vector2 GetMousePosition(void); // Returns mouse position XY +void SetMousePosition(Vector2 position); // Set mouse position XY int GetMouseWheelMove(void); // Returns mouse wheel movement Y bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available |
