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authorraysan5 <[email protected]>2016-01-20 18:20:05 +0100
committerraysan5 <[email protected]>2016-01-20 18:20:05 +0100
commitefa1c96d19095c801a01dbf9b0214a82b7ae8c11 (patch)
tree7fedcc9545ef4277ea49dd9e54e150591d458a76 /src/raylib.h
parentc8e8c0a0024a2301bbcc940233cbc4e82116242c (diff)
downloadraylib-efa1c96d19095c801a01dbf9b0214a82b7ae8c11.tar.gz
raylib-efa1c96d19095c801a01dbf9b0214a82b7ae8c11.zip
Adapted raymath as single header library
Added support for single header implementation and also inline functions support
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 16311df8..0a768fe4 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -547,8 +547,8 @@ float GetFrameTime(void); // Returns time in s
Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
int GetHexValue(Color color); // Returns hexadecimal value for a Color
float *ColorToFloat(Color color); // Converts Color to float array and normalizes
-float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array (defined in raymath module)
-float *MatrixToVector(Matrix mat); // Converts Matrix to float array (defined in raymath module)
+float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
+float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f