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authorRay <[email protected]>2016-07-06 00:54:38 +0200
committerRay <[email protected]>2016-07-06 00:54:38 +0200
commitbc80174357392c0a16b74cd4a9e497a1de367760 (patch)
treefdcf31178509e2e5dde7d2b8fcc8e78edba578b8 /src/raylib.h
parent2ff2096b36d80078cbda5e61ff77d7fedeeeaeb5 (diff)
downloadraylib-bc80174357392c0a16b74cd4a9e497a1de367760.tar.gz
raylib-bc80174357392c0a16b74cd4a9e497a1de367760.zip
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense...
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h29
1 files changed, 21 insertions, 8 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 89fc457f..227f83f2 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -527,6 +527,19 @@ typedef struct GestureEvent {
// Camera system modes
typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
+// Head Mounted Display devices
+typedef enum {
+ HMD_DEFAULT_DEVICE = 0,
+ HMD_OCULUS_RIFT_DK2,
+ HMD_OCULUS_RIFT_CV1,
+ HMD_VALVE_HTC_VIVE,
+ HMD_SAMSUNG_GEAR_VR,
+ HMD_GOOGLE_CARDBOARD,
+ HMD_SONY_PLAYSTATION_VR,
+ HMD_RAZER_OSVR,
+ HMD_FOVE_VR,
+} HmdDevice;
+
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
@@ -846,16 +859,16 @@ Light CreateLight(int type, Vector3 position, Color diffuse); // Create a
void DestroyLight(Light light); // Destroy a light and take it out of the list
//------------------------------------------------------------------------------------
-// Oculus Rift CV1 Functions (Module: rlgl)
+// VR experience Functions (Module: rlgl)
// NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------
-void InitOculusDevice(void); // Init Oculus Rift device
-void CloseOculusDevice(void); // Close Oculus Rift device
-void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
-void BeginOculusDrawing(void); // Begin Oculus drawing configuration
-void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)
-bool IsOculusReady(void); // Detect if oculus device (or simulator) is ready
-void ToggleVR(void); // Enable/Disable VR experience (Oculus device or simulator)
+void InitVrDevice(int hmdDevice); // Init VR device
+void CloseVrDevice(void); // Close VR device
+void UpdateVrTracking(void); // Update VR tracking (position and orientation)
+void BeginVrDrawing(void); // Begin VR drawing configuration
+void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
+bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
+void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)