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authorraysan5 <[email protected]>2016-11-16 18:46:13 +0100
committerraysan5 <[email protected]>2016-11-16 18:46:13 +0100
commit6d1b712a9678a7e1d57d994ab51afafbe06ec5fb (patch)
treea42886c764a5b081d58b9a87ddbfc760febb7b61 /src/raylib.h
parent9d3ad52160a0e32271a8e3d76d9ea95e9bd0684a (diff)
downloadraylib-6d1b712a9678a7e1d57d994ab51afafbe06ec5fb.tar.gz
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Reviewed modules comments
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h34
1 files changed, 18 insertions, 16 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 2e3112cf..ef393f63 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -6,37 +6,39 @@
*
* Features:
* Library written in plain C code (C99)
-* Uses C# PascalCase/camelCase notation
+* Uses PascalCase/camelCase notation
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
* Multiple textures support, including compressed formats and mipmaps generation
* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
-* Powerful math module for Vector, Matrix and Quaternion operations [raymath]
-* Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
+* Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
+* Audio loading and playing with streaming support and mixing channels [audio]
* VR stereo rendering support with configurable HMD device parameters
* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
* Custom color palette for fancy visuals on raywhite background
* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
+* Complete binding for LUA [rlua]
*
-* Used external libs:
-* GLFW3 (www.glfw.org) for window/context management and input
-* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP)
-* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC)
-* stb_image_write (Sean Barret) for image writting (PNG)
-* stb_vorbis (Sean Barret) for ogg audio loading
-* stb_truetype (Sean Barret) for ttf fonts loading
-* jar_xm (Joshua Reisenauer) for XM audio module loading
-* jar_mod (Joshua Reisenauer) for MOD audio module loading
-* OpenAL Soft for audio device/context management
-* tinfl for data decompression (DEFLATE algorithm)
+* External libs:
+* GLFW3 (www.glfw.org) for window/context management and input [core]
+* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
+* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
+* stb_image_write (Sean Barret) for image writting (PNG) [utils]
+* stb_truetype (Sean Barret) for ttf fonts loading [text]
+* stb_vorbis (Sean Barret) for ogg audio loading [audio]
+* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
+* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
+* dr_flac (David Reid) for FLAC audio file loading [audio]
+* OpenAL Soft for audio device/context management [audio]
+* tinfl for data decompression (DEFLATE algorithm) [utils]
*
* Some design decisions:
* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
-* One custom default font is loaded automatically when InitWindow()
+* One custom default font could be loaded automatically when InitWindow() [core]
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
-* If using OpenGL 3.3 or ES2, two default shaders are loaded automatically (internally defined)
+* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
*
* -- LICENSE --
*