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| author | Ray <[email protected]> | 2016-12-17 19:05:40 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2016-12-17 19:05:40 +0100 |
| commit | 814507906f56f346d35ca95e7d9888213d3e5974 (patch) | |
| tree | 85d58c962284b57bb3a6e8af02d641df85caaf00 /src/raylib.h | |
| parent | 673ea62b2710f481775279d4844bca34c56d00c3 (diff) | |
| download | raylib-814507906f56f346d35ca95e7d9888213d3e5974.tar.gz raylib-814507906f56f346d35ca95e7d9888213d3e5974.zip | |
Improving rRES custom format support -IN PROGRESS-
Start removing old rRES functions.
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/raylib.h b/src/raylib.h index 8f69438f..e7d2b74a 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -770,10 +770,8 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve RLAPI Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM) RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit) RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file -RLAPI Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource) RLAPI Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory RLAPI Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory -RLAPI Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource) RLAPI Texture2D LoadTextureFromImage(Image image); // Load a texture from image data RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) @@ -857,7 +855,6 @@ RLAPI void DrawLight(Light light); //------------------------------------------------------------------------------------ RLAPI Model LoadModel(const char *fileName); // Load a 3d model (.OBJ) RLAPI Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data) -RLAPI Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource) RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model RLAPI Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based) RLAPI void UnloadModel(Model model); // Unload 3d model from memory @@ -933,7 +930,6 @@ RLAPI Wave LoadWave(const char *fileName); // Load wa RLAPI Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit) RLAPI Sound LoadSound(const char *fileName); // Load sound to memory RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data -RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource) RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data RLAPI void UnloadWave(Wave wave); // Unload wave data RLAPI void UnloadSound(Sound sound); // Unload sound |
