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authorRay <[email protected]>2016-12-17 19:05:40 +0100
committerRay <[email protected]>2016-12-17 19:05:40 +0100
commit814507906f56f346d35ca95e7d9888213d3e5974 (patch)
tree85d58c962284b57bb3a6e8af02d641df85caaf00 /src/raylib.h
parent673ea62b2710f481775279d4844bca34c56d00c3 (diff)
downloadraylib-814507906f56f346d35ca95e7d9888213d3e5974.tar.gz
raylib-814507906f56f346d35ca95e7d9888213d3e5974.zip
Improving rRES custom format support -IN PROGRESS-
Start removing old rRES functions.
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 8f69438f..e7d2b74a 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -770,10 +770,8 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
RLAPI Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
-RLAPI Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
RLAPI Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
RLAPI Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory
-RLAPI Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
RLAPI Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
@@ -857,7 +855,6 @@ RLAPI void DrawLight(Light light);
//------------------------------------------------------------------------------------
RLAPI Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
RLAPI Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data)
-RLAPI Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource)
RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
RLAPI Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
RLAPI void UnloadModel(Model model); // Unload 3d model from memory
@@ -933,7 +930,6 @@ RLAPI Wave LoadWave(const char *fileName); // Load wa
RLAPI Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
RLAPI Sound LoadSound(const char *fileName); // Load sound to memory
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
-RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
RLAPI void UnloadWave(Wave wave); // Unload wave data
RLAPI void UnloadSound(Sound sound); // Unload sound