summaryrefslogtreecommitdiffhomepage
path: root/src/raylib.h
diff options
context:
space:
mode:
authorSaggi Mizrahi <[email protected]>2016-12-22 03:19:49 +0200
committerSaggi Mizrahi <[email protected]>2016-12-22 03:25:42 +0200
commitc394708c438440db1b756bfe7e86a15341a43cb7 (patch)
tree970ca345f87d68fe6f284ba8ccbcee5a719aa45d /src/raylib.h
parent5df10d824cc302bfdd765e1b28d293caaaeffcce (diff)
downloadraylib-c394708c438440db1b756bfe7e86a15341a43cb7.tar.gz
raylib-c394708c438440db1b756bfe7e86a15341a43cb7.zip
Change UpdateSound() to accept const void *
The function means to accept a const * so let's declare it. Will allow passing const buffers in games. Also constness is next to godliness! Signed-off-by: Saggi Mizrahi <[email protected]>
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/raylib.h b/src/raylib.h
index e7d2b74a..fff0c928 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -549,7 +549,7 @@ typedef enum {
// Texture parameters: filter mode
// NOTE 1: Filtering considers mipmaps if available in the texture
// NOTE 2: Filter is accordingly set for minification and magnification
-typedef enum {
+typedef enum {
FILTER_POINT = 0, // No filter, just pixel aproximation
FILTER_BILINEAR, // Linear filtering
FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
@@ -581,12 +581,12 @@ typedef enum {
} Gestures;
// Camera system modes
-typedef enum {
- CAMERA_CUSTOM = 0,
- CAMERA_FREE,
- CAMERA_ORBITAL,
- CAMERA_FIRST_PERSON,
- CAMERA_THIRD_PERSON
+typedef enum {
+ CAMERA_CUSTOM = 0,
+ CAMERA_FREE,
+ CAMERA_ORBITAL,
+ CAMERA_FIRST_PERSON,
+ CAMERA_THIRD_PERSON
} CameraMode;
// Head Mounted Display devices
@@ -930,7 +930,8 @@ RLAPI Wave LoadWave(const char *fileName); // Load wa
RLAPI Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
RLAPI Sound LoadSound(const char *fileName); // Load sound to memory
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
-RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
+RLAPI void UpdateSound(Sound sound, const void *data, int numSamples);// Update sound buffer with new data
+RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
RLAPI void UnloadWave(Wave wave); // Unload wave data
RLAPI void UnloadSound(Sound sound); // Unload sound
RLAPI void PlaySound(Sound sound); // Play a sound