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authorRay <[email protected]>2017-05-17 00:33:40 +0200
committerRay <[email protected]>2017-05-17 00:33:40 +0200
commit9819614276c277b7a31eb919342e0380c2814cb0 (patch)
tree3c2fd2aa1b7ecc57cabaa3cb321750e0a0c43627 /src/raylib.h
parent0780cd4e6a4545fb2a45231c11f4aa54e624734e (diff)
downloadraylib-9819614276c277b7a31eb919342e0380c2814cb0.tar.gz
raylib-9819614276c277b7a31eb919342e0380c2814cb0.zip
Comments tweaks
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 203872f0..0b1a6b19 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -473,7 +473,7 @@ typedef struct Ray {
Vector3 direction; // Ray direction
} Ray;
-// Information returned from a raycast
+// Raycast hit information
typedef struct RayHitInfo {
bool hit; // Did the ray hit something?
float distance; // Distance to nearest hit
@@ -958,7 +958,6 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
-
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
@@ -1006,9 +1005,9 @@ RLAPI void EndBlendMode(void); // End
// VR control functions
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
-RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
+RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
-RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
+RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering