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authorMax Danielsson <[email protected]>2018-03-24 23:31:06 +0100
committerMax Danielsson <[email protected]>2018-03-25 18:33:19 +0200
commit5ecee69088f1f3c90803a6924ba6df3cc43bfbd3 (patch)
treebb2117782f8a93f0d547820afaeee43f685caeeb /src/raylib.h
parent22c8ea76aaf63d29d21dd416d8d624dbfd322ba4 (diff)
downloadraylib-5ecee69088f1f3c90803a6924ba6df3cc43bfbd3.tar.gz
raylib-5ecee69088f1f3c90803a6924ba6df3cc43bfbd3.zip
Add 3d orthographic projection mode
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index c94f4477..f40124e9 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -398,12 +398,19 @@ typedef struct SpriteFont {
CharInfo *chars; // Characters info data
} SpriteFont;
+// Camera projection modes
+typedef enum {
+ CAMERA_PERSPECTIVE = 0,
+ CAMERA_ORTHOGRAPHIC
+} CameraType;
+
// Camera type, defines a camera position/orientation in 3d space
typedef struct Camera {
Vector3 position; // Camera position
Vector3 target; // Camera target it looks-at
Vector3 up; // Camera up vector (rotation over its axis)
- float fovy; // Camera field-of-view apperture in Y (degrees)
+ float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
+ CameraType type; // Camera type, controlling projection type, either CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC.
} Camera;
// Camera2D type, defines a 2d camera
@@ -726,7 +733,7 @@ RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes
RLAPI void EndTextureMode(void); // Ends drawing to render texture
// Screen-space-related functions
-RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
+RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)