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| author | Max Danielsson <[email protected]> | 2018-03-24 23:31:06 +0100 |
|---|---|---|
| committer | Max Danielsson <[email protected]> | 2018-03-25 18:33:19 +0200 |
| commit | 5ecee69088f1f3c90803a6924ba6df3cc43bfbd3 (patch) | |
| tree | bb2117782f8a93f0d547820afaeee43f685caeeb /src/raylib.h | |
| parent | 22c8ea76aaf63d29d21dd416d8d624dbfd322ba4 (diff) | |
| download | raylib-5ecee69088f1f3c90803a6924ba6df3cc43bfbd3.tar.gz raylib-5ecee69088f1f3c90803a6924ba6df3cc43bfbd3.zip | |
Add 3d orthographic projection mode
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index c94f4477..f40124e9 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -398,12 +398,19 @@ typedef struct SpriteFont { CharInfo *chars; // Characters info data } SpriteFont; +// Camera projection modes +typedef enum { + CAMERA_PERSPECTIVE = 0, + CAMERA_ORTHOGRAPHIC +} CameraType; + // Camera type, defines a camera position/orientation in 3d space typedef struct Camera { Vector3 position; // Camera position Vector3 target; // Camera target it looks-at Vector3 up; // Camera up vector (rotation over its axis) - float fovy; // Camera field-of-view apperture in Y (degrees) + float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic + CameraType type; // Camera type, controlling projection type, either CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC. } Camera; // Camera2D type, defines a 2d camera @@ -726,7 +733,7 @@ RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes RLAPI void EndTextureMode(void); // Ends drawing to render texture // Screen-space-related functions -RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position +RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) |
