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authorRay <[email protected]>2019-04-10 23:50:48 +0200
committerRay <[email protected]>2019-04-10 23:50:48 +0200
commit6168a4ca376d26dcac8a19967987280ed399f337 (patch)
tree2ed439f0ad8a9e635c4d0b1a6b1b8211b1cac1ce /src/raylib.h
parent45c820eeb4e4f559b09c382df5a7808fb1c95115 (diff)
downloadraylib-6168a4ca376d26dcac8a19967987280ed399f337.tar.gz
raylib-6168a4ca376d26dcac8a19967987280ed399f337.zip
Comments review
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h54
1 files changed, 28 insertions, 26 deletions
diff --git a/src/raylib.h b/src/raylib.h
index dade7aba..e4e41a15 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -4,19 +4,20 @@
*
* FEATURES:
* - NO external dependencies, all required libraries included with raylib
-* - Multiple platforms support: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5.
+* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5.
* - Written in plain C code (C99) in PascalCase/camelCase notation
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
-* - Powerful fonts module with Fonts support (XNA fonts, AngelCode fonts, TTF)
+* - Powerful fonts module (XNA SpriteFonts, BMFonts, TTF)
* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
* - Flexible Materials system, supporting classic maps and PBR maps
+* - Skeletal Animation support (CPU bones-based animation)
* - Shaders support, including Model shaders and Postprocessing shaders
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
* - VR stereo rendering with configurable HMD device parameters
-* - Complete bindings to LUA (raylib-lua) and Go (raylib-go)
+* - Bindings to multiple programming languages available!
*
* NOTES:
* One custom font is loaded by default when InitWindow() [core]
@@ -24,24 +25,26 @@
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
*
* DEPENDENCIES (included):
-* rglfw (github.com/glfw/glfw) for window/context management and input (only PLATFORM_DESKTOP) [core]
-* glad (github.com/Dav1dde/glad) for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
-* mini_al (github.com/dr-soft/mini_al) for audio device/context management [audio]
+* [core] rglfw (github.com/glfw/glfw) for window/context management and input (only PLATFORM_DESKTOP)
+* [rlgl] glad (github.com/Dav1dde/glad) for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP)
+* [raudio] miniaudio (github.com/dr-soft/miniaudio) for audio device/context management
*
* OPTIONAL DEPENDENCIES (included):
-* stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) [textures]
-* stb_image_resize (Sean Barret) for image resizing algorythms [textures]
-* stb_image_write (Sean Barret) for image writting (PNG) [utils]
-* stb_truetype (Sean Barret) for ttf fonts loading [text]
-* stb_rect_pack (Sean Barret) for rectangles packing [text]
-* stb_vorbis (Sean Barret) for OGG audio loading [audio]
-* stb_perlin (Sean Barret) for Perlin noise image generation [textures]
-* par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
-* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
-* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
-* dr_flac (David Reid) for FLAC audio file loading [audio]
-* dr_mp3 (David Reid) for MP3 audio file loading [audio]
-* rgif (Charlie Tangora, Ramon Santamaria) for GIF recording [core]
+* [core] rgif (Charlie Tangora, Ramon Santamaria) for GIF recording
+* [textures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
+* [textures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG)
+* [textures] stb_image_resize (Sean Barret) for image resizing algorythms
+* [textures] stb_perlin (Sean Barret) for Perlin noise image generation
+* [text] stb_truetype (Sean Barret) for ttf fonts loading
+* [text] stb_rect_pack (Sean Barret) for rectangles packing
+* [models] par_shapes (Philip Rideout) for parametric 3d shapes generation
+* [models] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
+* [models] cgltf (Johannes Kuhlmann) for models loading (glTF)
+* [raudio] stb_vorbis (Sean Barret) for OGG audio loading
+* [raudio] dr_flac (David Reid) for FLAC audio file loading
+* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
+* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
+* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
*
*
* LICENSE: zlib/libpng
@@ -144,13 +147,6 @@
//----------------------------------------------------------------------------------
// Structures Definition
//----------------------------------------------------------------------------------
-// Boolean type
-#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
- #include <stdbool.h>
-#elif !defined(__cplusplus) && !defined(bool)
- typedef enum { false, true } bool;
-#endif
-
// Vector2 type
typedef struct Vector2 {
float x;
@@ -453,6 +449,12 @@ typedef struct VrStereoConfig {
//----------------------------------------------------------------------------------
// Enumerators Definition
//----------------------------------------------------------------------------------
+// Boolean type
+#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
+ #include <stdbool.h>
+#elif !defined(__cplusplus) && !defined(bool)
+ typedef enum { false, true } bool;
+#endif
// System config flags
// NOTE: Used for bit masks