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authorCatalin Moldovan <[email protected]>2019-09-25 17:31:10 +0300
committerRay <[email protected]>2019-09-25 16:31:10 +0200
commit99e86d180bd72dc6a2813240c4a191562ff349ad (patch)
tree29d4a67c106c326176af4072b422230f36d83fb4 /src/raylib.h
parent8adcec185eb04a5dc88aa7f57f16214c22be7b88 (diff)
downloadraylib-99e86d180bd72dc6a2813240c4a191562ff349ad.tar.gz
raylib-99e86d180bd72dc6a2813240c4a191562ff349ad.zip
Const corectness for LoadShaderCode (#977)
* Const corectness for LoadShaderCode * Added const for standalone variant as well.
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 65210d47..be5bcaf0 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1304,7 +1304,7 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
// Shader loading/unloading functions
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
-RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations
+RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
RLAPI Shader GetShaderDefault(void); // Get default shader