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authorRay <[email protected]>2019-03-29 17:28:37 +0100
committerGitHub <[email protected]>2019-03-29 17:28:37 +0100
commitafab8b36ab9c7e199cbffe639b64fbd87c41bc05 (patch)
tree93c284d181b4759d8a18dc375ec67cdd6a3d8786 /src/raylib.h
parent19debd2b4e44cee494c882cb8d338dc1847ae5b5 (diff)
parentab9c6da26f79796a04ca79401617a7244ec9c2a8 (diff)
downloadraylib-afab8b36ab9c7e199cbffe639b64fbd87c41bc05.tar.gz
raylib-afab8b36ab9c7e199cbffe639b64fbd87c41bc05.zip
Merge pull request #786 from Demizdor/draw_ring
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 1a344306..085f36f6 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1041,9 +1041,12 @@ RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
+RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
+RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring
+RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring outline
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle