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| author | Ray <[email protected]> | 2019-02-06 14:21:44 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-02-06 14:21:44 +0100 |
| commit | d356b1d1cca3a89016b5562bee7a876177427191 (patch) | |
| tree | 094d135a7579974cbe29f3bc155901d405a016e2 /src/raylib.h | |
| parent | 7615512af15e67c11c300094adf08198162686d5 (diff) | |
| download | raylib-d356b1d1cca3a89016b5562bee7a876177427191.tar.gz raylib-d356b1d1cca3a89016b5562bee7a876177427191.zip | |
Reviewed fbo creation and VR system
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index 94c91484..7709b10f 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -230,6 +230,7 @@ typedef struct RenderTexture2D { unsigned int id; // OpenGL Framebuffer Object (FBO) id Texture2D texture; // Color buffer attachment texture Texture2D depth; // Depth buffer attachment texture + bool depthTexture; // Track if depth attachment is a texture or renderbuffer } RenderTexture2D; // RenderTexture type, same as RenderTexture2D @@ -407,6 +408,16 @@ typedef struct VrDeviceInfo { float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters } VrDeviceInfo; +// VR Stereo rendering configuration for simulator +typedef struct VrStereoConfig { + RenderTexture2D stereoFbo; // VR stereo rendering framebuffer + Shader distortionShader; // VR stereo rendering distortion shader + Matrix eyesProjection[2]; // VR stereo rendering eyes projection matrices + Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices + int eyeViewportRight[4]; // VR stereo rendering right eye viewport [x, y, w, h] + int eyeViewportLeft[4]; // VR stereo rendering left eye viewport [x, y, w, h] +} VrStereoConfig; + //---------------------------------------------------------------------------------- // Enumerators Definition //---------------------------------------------------------------------------------- @@ -1172,6 +1183,7 @@ RLAPI int TextFindIndex(const char *text, const char *find); RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string +RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) //------------------------------------------------------------------------------------ // Basic 3d Shapes Drawing Functions (Module: models) @@ -1292,10 +1304,9 @@ RLAPI void EndScissorMode(void); // End // VR control functions RLAPI VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices RLAPI void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters +RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera RLAPI void CloseVrSimulator(void); // Close VR simulator for current device RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready -RLAPI void SetVrDistortionShader(Shader shader); // Set VR distortion shader for stereoscopic rendering -RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera RLAPI void ToggleVrMode(void); // Enable/Disable VR experience RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering |
