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| author | Reece Mackie <[email protected]> | 2019-04-28 15:54:50 +0100 |
|---|---|---|
| committer | Reece Mackie <[email protected]> | 2019-04-28 15:54:50 +0100 |
| commit | f8c6226826b03a4b624e5b2cc96d488e3975894f (patch) | |
| tree | a34bfccaaaa84d23aae36dad46b9cc38b96182c6 /src/raylib.h | |
| parent | e0580e6322236f03c75ff8088c98bc079ac8ca95 (diff) | |
| parent | 40940f439860b3345198dc44cd493f0c0dc12f7c (diff) | |
| download | raylib-f8c6226826b03a4b624e5b2cc96d488e3975894f.tar.gz raylib-f8c6226826b03a4b624e5b2cc96d488e3975894f.zip | |
Merge branch 'master' into gamepad-rework
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index b8347ef4..cf8543a2 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1031,6 +1031,7 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out +RLAPI void DrawLineStrip(Vector2 *points, int numPoints, Color color); // Draw lines sequence RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline @@ -1052,9 +1053,8 @@ RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Co RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline +RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color); // Draw a triangle fan defined by points RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) -RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points -RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes |
