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| author | raysan5 <[email protected]> | 2019-12-29 13:52:48 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2019-12-29 13:52:48 +0100 |
| commit | 350cb0a8a8e8298a7446f535397c8ce335fdeb47 (patch) | |
| tree | bbd40aed90b84cdd90cd65b34322ab8ce00efa55 /src/raylib.h | |
| parent | cedd5efe4c899e5f99be3abd00f358c2ac75b01b (diff) | |
| download | raylib-350cb0a8a8e8298a7446f535397c8ce335fdeb47.tar.gz raylib-350cb0a8a8e8298a7446f535397c8ce335fdeb47.zip | |
GenTextureCubemap(): renamed parameter
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 1dfcdc64..868c8a98 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1331,7 +1331,7 @@ RLAPI Matrix GetMatrixProjection(void); // Get // Texture maps generation (PBR) // NOTE: Required shaders should be provided -RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size); // Generate cubemap texture from HDR texture +RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size); // Generate cubemap texture from 2D texture RLAPI Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size); // Generate irradiance texture using cubemap data RLAPI Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size); // Generate prefilter texture using cubemap data RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture |
