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| author | Ray <[email protected]> | 2021-08-22 01:07:37 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-08-22 01:07:37 +0200 |
| commit | d98779abef04088206cef7ccc291370ecc1a445e (patch) | |
| tree | 94377a4fbb1aceb26059511edf254373d79717d6 /src/raylib.h | |
| parent | aefdb9f9cf10e768cc1818cf6ef7887110833810 (diff) | |
| download | raylib-d98779abef04088206cef7ccc291370ecc1a445e.tar.gz raylib-d98779abef04088206cef7ccc291370ecc1a445e.zip | |
Minor tweak to avoid false error logs
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 11ff587d..7613dd94 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -318,7 +318,7 @@ typedef struct Mesh { int vertexCount; // Number of vertices stored in arrays int triangleCount; // Number of triangles stored (indexed or not) - // Default vertex data + // Vertex attributes data float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) float *texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5) |
