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| author | Ray <[email protected]> | 2021-10-03 12:17:15 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-10-03 12:17:15 +0200 |
| commit | 22345ff62a08a2515a50f5276ad746fc621d0924 (patch) | |
| tree | be924595be4de6af140dabc747bed652b0a52a10 /src/raylib.h | |
| parent | 3fc4a4c9749c61d02b0d9f3bebde26252a582abb (diff) | |
| download | raylib-22345ff62a08a2515a50f5276ad746fc621d0924.tar.gz raylib-22345ff62a08a2515a50f5276ad746fc621d0924.zip | |
Minor format tweak
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index a925f73e..a1854135 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1147,8 +1147,8 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out -RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); //Draw line using quadratic bezier curves with a control point -RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color) //Draw line using cubic bezier curves with 2 control points +RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point +RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color) // Draw line using cubic bezier curves with 2 control points RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle |
