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| author | raysan5 <[email protected]> | 2016-01-25 11:12:31 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-01-25 11:12:31 +0100 |
| commit | 3113a20390a1e4d81e9f832e7aa1d022afdb56d1 (patch) | |
| tree | adc2f2e480a0278e311fbd95e73cb3c6482657fb /src/raylib.h | |
| parent | 41959eeae10d7d01fbd2abc19ccae4fc65aae031 (diff) | |
| download | raylib-3113a20390a1e4d81e9f832e7aa1d022afdb56d1.tar.gz raylib-3113a20390a1e4d81e9f832e7aa1d022afdb56d1.zip | |
Added bounding box calculation
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h index 41fa3f7d..097c8865 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -765,10 +765,12 @@ void DrawModel(Model model, Vector3 position, float scale, Color tint); void DrawModelEx(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color tint); // Draw a model with extended parameters void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set) void DrawModelWiresEx(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters +void DrawBoundingBox(BoundingBox box); // Draw bounding box (wires) void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec +BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2); // Detect collision between two boxes bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere |
