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| author | Ray <[email protected]> | 2017-04-04 12:17:08 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-04-04 12:17:08 +0200 |
| commit | 407746193d991190fa4dead94649abb2ed27d462 (patch) | |
| tree | f79f67c3df8ed657a27abba6029a71be359871df /src/raylib.h | |
| parent | 5338bbf70d3e2c71fcbd0db54e14b6cf2d5616c3 (diff) | |
| parent | 1f56e8e5d0000e1c46483530331887dbd0f8ce75 (diff) | |
| download | raylib-407746193d991190fa4dead94649abb2ed27d462.tar.gz raylib-407746193d991190fa4dead94649abb2ed27d462.zip | |
Merge pull request #256 from raysan5/develop
Integrate develop branch
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h index 24d6e1fd..e8f301ec 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -687,9 +687,10 @@ RLAPI float *MatrixToFloat(Matrix mat); // Converts Ma RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included) RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f -RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags) -//RLAPI void TraceLog(int logType, const char *text, ...); // Trace log messages showing (INFO, WARNING, ERROR, DEBUG) +RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags +//RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG) +RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window @@ -891,7 +892,6 @@ RLAPI void UnloadMesh(Mesh *mesh); RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM) RLAPI Material LoadMaterial(const char *fileName); // Load material from file -RLAPI Material LoadMaterialEx(Shader shader, Texture2D diffuse, Color color); // Load material from basic shading data RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader) RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) |
