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authorRay <[email protected]>2017-04-04 12:17:08 +0200
committerGitHub <[email protected]>2017-04-04 12:17:08 +0200
commit407746193d991190fa4dead94649abb2ed27d462 (patch)
treef79f67c3df8ed657a27abba6029a71be359871df /src/raylib.h
parent5338bbf70d3e2c71fcbd0db54e14b6cf2d5616c3 (diff)
parent1f56e8e5d0000e1c46483530331887dbd0f8ce75 (diff)
downloadraylib-407746193d991190fa4dead94649abb2ed27d462.tar.gz
raylib-407746193d991190fa4dead94649abb2ed27d462.zip
Merge pull request #256 from raysan5/develop
Integrate develop branch
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 24d6e1fd..e8f301ec 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -687,9 +687,10 @@ RLAPI float *MatrixToFloat(Matrix mat); // Converts Ma
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
-RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
-//RLAPI void TraceLog(int logType, const char *text, ...); // Trace log messages showing (INFO, WARNING, ERROR, DEBUG)
+RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
+//RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
+RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
@@ -891,7 +892,6 @@ RLAPI void UnloadMesh(Mesh *mesh);
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
-RLAPI Material LoadMaterialEx(Shader shader, Texture2D diffuse, Color color); // Load material from basic shading data
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)