diff options
| author | victorfisac <[email protected]> | 2016-01-20 16:01:59 +0100 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2016-01-20 16:01:59 +0100 |
| commit | 423a45ac85c64c578e15a6672bff3ae17c2be44a (patch) | |
| tree | dd1dc073a44e7ed51bafa3ba77cf90f2bb6d76f0 /src/raylib.h | |
| parent | dc385ba4ec546b797866c3bde6a2490ad8245696 (diff) | |
| download | raylib-423a45ac85c64c578e15a6672bff3ae17c2be44a.tar.gz raylib-423a45ac85c64c578e15a6672bff3ae17c2be44a.zip | |
Added ray-sphere collision detection
- Added simple ray-sphere collision detection.
- Added extra function with extended parameters to obtain collision
point vector.
- Fixed bounding box calculations init values (were causing compiling
errors).
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h index 16311df8..876d22a9 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -770,6 +770,8 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2); // Detect collision between two boxes bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere +bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere +bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection bool CheckCollisionRayBox(Ray ray, Vector3 minBBox, Vector3 maxBBox); // Detect collision between ray and box Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Detect collision of player radius with cubicmap // NOTE: Return the normal vector of the impacted surface |
