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authorRay <[email protected]>2019-06-06 11:38:45 +0200
committerRay <[email protected]>2019-06-06 11:38:45 +0200
commit498c172d8e8f35def505045970a6adf50730c392 (patch)
treee83942c6c16e2519ba921e8774ca73eec5bb938e /src/raylib.h
parent7b4831f1b7b1feaf35289a9e2712780fc1052272 (diff)
downloadraylib-498c172d8e8f35def505045970a6adf50730c392.tar.gz
raylib-498c172d8e8f35def505045970a6adf50730c392.zip
Review function prototype
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 21202f18..9ce2e079 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1304,7 +1304,7 @@ RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);
RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
-RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix
+RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided