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| author | Ray <[email protected]> | 2019-06-06 11:38:45 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-06-06 11:38:45 +0200 |
| commit | 498c172d8e8f35def505045970a6adf50730c392 (patch) | |
| tree | e83942c6c16e2519ba921e8774ca73eec5bb938e /src/raylib.h | |
| parent | 7b4831f1b7b1feaf35289a9e2712780fc1052272 (diff) | |
| download | raylib-498c172d8e8f35def505045970a6adf50730c392.tar.gz raylib-498c172d8e8f35def505045970a6adf50730c392.zip | |
Review function prototype
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 21202f18..9ce2e079 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1304,7 +1304,7 @@ RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) -RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix +RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix // Texture maps generation (PBR) // NOTE: Required shaders should be provided |
