diff options
| author | Ray San <[email protected]> | 2017-12-15 13:44:31 +0100 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-12-15 13:44:31 +0100 |
| commit | 53ad53d05127ac083f7439c5c2e1c2ab5e73e1c0 (patch) | |
| tree | 492c374df9119066271b8e9d84f27901479d8ec9 /src/raylib.h | |
| parent | bcdde6c65af3eee20ce3a142eec800dece759c17 (diff) | |
| download | raylib-53ad53d05127ac083f7439c5c2e1c2ab5e73e1c0.tar.gz raylib-53ad53d05127ac083f7439c5c2e1c2ab5e73e1c0.zip | |
Manually review previous PR
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/raylib.h b/src/raylib.h index 16595b5b..a581929e 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -682,8 +682,8 @@ extern "C" { // Prevents name mangling of functions //------------------------------------------------------------------------------------ // Window-related functions -RLAPI void InitRLWindow(int width, int height, void *data); // Initialize window and OpenGL context -RLAPI void CloseRLWindow(void); // Close window and unload OpenGL context +RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context +RLAPI void CloseWindow(void); // Close window and unload OpenGL context RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus) RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP) @@ -696,8 +696,8 @@ RLAPI int GetScreenWidth(void); // Get current RLAPI int GetScreenHeight(void); // Get current screen height // Cursor-related functions -RLAPI void ShowRLCursor(void); // Shows cursor -RLAPI void HideRLCursor(void); // Hides cursor +RLAPI void ShowCursor(void); // Shows cursor +RLAPI void HideCursor(void); // Hides cursor RLAPI bool IsCursorHidden(void); // Check if cursor is not visible RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) RLAPI void DisableCursor(void); // Disables cursor (lock cursor) @@ -722,9 +722,7 @@ RLAPI Matrix GetCameraMatrix(Camera camera); // Returns cam RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) RLAPI int GetFPS(void); // Returns current FPS RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn - -RLAPI double GetTime(void); // Return time in seconds - +//RLAPI double GetCurrentTime(void); // Return current time in seconds // Color-related functions RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color @@ -1049,7 +1047,7 @@ RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) -RLAPI Matrix GetMatrixModelview(); +RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix // Texture maps generation (PBR) // NOTE: Required shaders should be provided |
