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| author | Ray <[email protected]> | 2016-01-04 12:40:54 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2016-01-04 12:40:54 +0100 |
| commit | 546c727520d8116132e57fd5e007dd7d873ba9a1 (patch) | |
| tree | 9626741431535dbfdb518d35f553c8184392a23c /src/raylib.h | |
| parent | 3a739c38c591687d0e298a85f1e7bfe4666076bd (diff) | |
| parent | 1656d17b22b362e54710b7164638464e02bd7e5a (diff) | |
| download | raylib-546c727520d8116132e57fd5e007dd7d873ba9a1.tar.gz raylib-546c727520d8116132e57fd5e007dd7d873ba9a1.zip | |
Merge pull request #69 from victorfisac/develop
Improved lighting and physac engine modules and added new example
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/raylib.h b/src/raylib.h index 864a240a..99a6979c 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -793,21 +793,23 @@ void SetMaterialNormalDepth(Material *material, float depth); // Set n //---------------------------------------------------------------------------------- // Physics System Functions (engine-module: physics) //---------------------------------------------------------------------------------- -void InitPhysics(); // Initialize all internal physics values -void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings +void InitPhysics(); // Initialize all internal physics values +void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings -void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot -void AddCollider(int index, Collider collider); // Initialize a new Collider with parameters to internal index slot +void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot +void AddCollider(int index, Collider collider); // Initialize a new Collider with parameters to internal index slot -void ApplyPhysics(int index, Vector2 *position); // Apply physics to internal rigidbody, physics calculations are applied to position pointer parameter -void SetRigidbodyEnabled(int index, bool state); // Set enabled state to a defined rigidbody -void SetRigidbodyVelocity(int index, Vector2 velocity); // Set velocity of rigidbody (without considering of mass value) -void AddRigidbodyForce(int index, Vector2 force); // Set rigidbody force (considering mass value) +void ApplyPhysics(int index, Vector2 *position); // Apply physics to internal rigidbody, physics calculations are applied to position pointer parameter +void SetRigidbodyEnabled(int index, bool state); // Set enabled state to a defined rigidbody +void SetRigidbodyVelocity(int index, Vector2 velocity); // Set velocity of rigidbody (without considering of mass value) +void SetRigidbodyAcceleration(int index, Vector2 acceleration); // Set acceleration of rigidbody (without considering of mass value) +void AddRigidbodyForce(int index, Vector2 force); // Set rigidbody force (considering mass value) +void AddForceAtPosition(Vector2 position, float intensity, float radius); // Add a force to all enabled rigidbodies at a position -void SetColliderEnabled(int index, bool state); // Set enabled state to a defined collider +void SetColliderEnabled(int index, bool state); // Set enabled state to a defined collider -Rigidbody GetRigidbody(int index); // Returns the internal rigidbody data defined by index parameter -Collider GetCollider(int index); // Returns the internal collider data defined by index parameter +Rigidbody GetRigidbody(int index); // Returns the internal rigidbody data defined by index parameter +Collider GetCollider(int index); // Returns the internal collider data defined by index parameter //------------------------------------------------------------------------------------ // Audio Loading and Playing Functions (Module: audio) |
