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| author | Ray <[email protected]> | 2021-05-11 01:02:53 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-05-11 01:02:53 +0200 |
| commit | 6bd63de8d052f99e08ec20c0e0f13b2b4b5eed2b (patch) | |
| tree | a08396c065705846105239d37cc5344c67348da3 /src/raylib.h | |
| parent | ac204a11f7eb5d03e88188b06d004bb680902bfb (diff) | |
| download | raylib-6bd63de8d052f99e08ec20c0e0f13b2b4b5eed2b.tar.gz raylib-6bd63de8d052f99e08ec20c0e0f13b2b4b5eed2b.zip | |
Reviewed latest PR
REMOVED: DrawBillboardEx()
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h index c525ad2f..d0548fab 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1443,9 +1443,8 @@ RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, floa RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) -RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture -RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, Vector2 size, Color tint); // Draw a billboard texture defined by source -RLAPI void DrawBillboardEx(Camera camera, Texture2D texture, Vector3 center, Vector2 origin, float rotation, Vector2 size, Color tint); // Draw a billboard texture defined by rotation +RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture +RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation // Collision detection functions |
