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authorRay <[email protected]>2021-05-11 01:02:53 +0200
committerRay <[email protected]>2021-05-11 01:02:53 +0200
commit6bd63de8d052f99e08ec20c0e0f13b2b4b5eed2b (patch)
treea08396c065705846105239d37cc5344c67348da3 /src/raylib.h
parentac204a11f7eb5d03e88188b06d004bb680902bfb (diff)
downloadraylib-6bd63de8d052f99e08ec20c0e0f13b2b4b5eed2b.tar.gz
raylib-6bd63de8d052f99e08ec20c0e0f13b2b4b5eed2b.zip
Reviewed latest PR
REMOVED: DrawBillboardEx()
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h
index c525ad2f..d0548fab 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1443,9 +1443,8 @@ RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, floa
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
-RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
-RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, Vector2 size, Color tint); // Draw a billboard texture defined by source
-RLAPI void DrawBillboardEx(Camera camera, Texture2D texture, Vector3 center, Vector2 origin, float rotation, Vector2 size, Color tint); // Draw a billboard texture defined by rotation
+RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture
+RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
// Collision detection functions