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authorMarco Lizza <[email protected]>2019-01-09 16:18:00 +0100
committerMarco Lizza <[email protected]>2019-01-09 16:18:00 +0100
commit73597332b6fb1fb934c703c32f287bde1f5b3292 (patch)
treec71de686b53f9e64a6d797229b10401f929f4199 /src/raylib.h
parentadf0c6486480d601f7e20272ac43abe19233997d (diff)
downloadraylib-73597332b6fb1fb934c703c32f287bde1f5b3292.tar.gz
raylib-73597332b6fb1fb934c703c32f287bde1f5b3292.zip
Adding uniform array support for shaders.
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 430e66db..6c47ae37 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1213,6 +1213,8 @@ RLAPI Texture2D GetTextureDefault(void); // Get
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
+RLAPI void SetShaderValueArray(Shader shader, int uniformLoc, const float *value, int size, int count); // Set shader uniform value (array of float/vec2/vec3/vec4)
+RLAPI void SetShaderValueArrayi(Shader shader, int uniformLoc, const int *value, int size, int count); // Set shader uniform value (array of int/ivec2/ivec3/ivec4)
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)