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| author | Ray <[email protected]> | 2021-04-26 00:36:13 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-26 00:36:13 +0200 |
| commit | a44815e9395e63644e4adeac928155f1e465aed7 (patch) | |
| tree | 0e774fcbce27f350fe455169874effe3af8863cb /src/raylib.h | |
| parent | 7ad17386f6f052361a2211d52a099c6d2648285c (diff) | |
| download | raylib-a44815e9395e63644e4adeac928155f1e465aed7.tar.gz raylib-a44815e9395e63644e4adeac928155f1e465aed7.zip | |
REMOVED: GenMeshDefault()
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 4e45c1ff..a9fbe6b4 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1408,7 +1408,6 @@ RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count) RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match // Mesh generation functions -RLAPI Mesh GenMeshDefault(int vertexCount); // Generate an empty mesh with vertex: position, texcoords, normals, colors RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh |
